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Searched refs:gl_motionblur_c (Results 1 – 3 of 3) sorted by relevance

/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dgl_fbo.c68 float gl_motionblur_c = 0.9f; variable
186 sscanf(gl_motionblur_att_c, "%f", &gl_motionblur_c); in gld_InitMotionBlur()
H A Dgl_intern.h432 extern float gl_motionblur_c;
H A Dgl_main.c1432 … motionblur_alpha = (float)((atan(-renderer_fps/gl_motionblur_a))/gl_motionblur_b)+gl_motionblur_c; in gld_EndDrawScene()