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Searched refs:gl_reflection_water_surface (Results 1 – 3 of 3) sorted by relevance

/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/
H A Dgl_local.h325 extern cvar_t *gl_reflection_water_surface;
H A Dgl_warp.c388 if (gl_reflection_water_surface->value) { in EmitWaterPolys()
H A Dgl_rmain.c266 cvar_t *gl_reflection_water_surface; /* MPO enable/disable fragment shaders */ variable
2394 gl_reflection_water_surface = ri.Cvar_Get("gl_reflection_water_surface", "1", 0); in R_Register()