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Searched refs:gl_screenshot_quality (Results 1 – 7 of 7) sorted by relevance

/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/
H A Dgl_rmisc.c234 if((gl_screenshot_quality->value > 100) || (gl_screenshot_quality->value <= 0)) in GL_ScreenShot_JPG()
237 jpeg_set_quality(&cinfo, gl_screenshot_quality->value, TRUE); in GL_ScreenShot_JPG()
H A Dgl_local.h243 extern cvar_t *gl_screenshot_quality;
H A Dgl_rmain.c159 cvar_t *gl_screenshot_quality; variable
3180 gl_screenshot_quality = ri.Cvar_Get ("gl_screenshot_quality", "85", CVAR_ARCHIVE ); in R_Register()
/dports/games/q2pro/q2pro/ref_newgl/
H A Dgl_main.c57 cvar_t *gl_screenshot_quality; variable
577 gl_screenshot_quality->integer ); in GL_ScreenShotJPEG()
712 gl_screenshot_quality = cvar.Get( "gl_screenshot_quality", "100", in GL_Register()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/
H A Dgl_local.h247 extern cvar_t *gl_screenshot_quality;
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/
H A Dgl_local.h247 extern cvar_t *gl_screenshot_quality;
/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/
H A Dgl_local.h251 extern cvar_t *gl_screenshot_quality;