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Searched refs:gl_shader_prog (Results 1 – 1 of 1) sorted by relevance

/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/
H A Dvidsoft.c161 GLuint gl_shader_prog = 0; variable
2289 gl_shader_prog = glCreateProgram(); in VIDSoftSetupGL()
2290 glAttachShader(gl_shader_prog, vshader); in VIDSoftSetupGL()
2291 glAttachShader(gl_shader_prog, fshader); in VIDSoftSetupGL()
2293 glLinkProgram(gl_shader_prog); in VIDSoftSetupGL()
2295 glValidateProgram(gl_shader_prog); in VIDSoftSetupGL()
2296 glGetProgramiv(gl_shader_prog, GL_LINK_STATUS, &status); in VIDSoftSetupGL()
2303 glUseProgram(gl_shader_prog); in VIDSoftSetupGL()
2305 posAttrib = glGetAttribLocation(gl_shader_prog, "position"); in VIDSoftSetupGL()
2309 texAttrib = glGetAttribLocation(gl_shader_prog, "texcoord"); in VIDSoftSetupGL()
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