Searched refs:gl_shader_prog (Results 1 – 1 of 1) sorted by relevance
161 GLuint gl_shader_prog = 0; variable2289 gl_shader_prog = glCreateProgram(); in VIDSoftSetupGL()2290 glAttachShader(gl_shader_prog, vshader); in VIDSoftSetupGL()2291 glAttachShader(gl_shader_prog, fshader); in VIDSoftSetupGL()2293 glLinkProgram(gl_shader_prog); in VIDSoftSetupGL()2295 glValidateProgram(gl_shader_prog); in VIDSoftSetupGL()2296 glGetProgramiv(gl_shader_prog, GL_LINK_STATUS, &status); in VIDSoftSetupGL()2303 glUseProgram(gl_shader_prog); in VIDSoftSetupGL()2305 posAttrib = glGetAttribLocation(gl_shader_prog, "position"); in VIDSoftSetupGL()2309 texAttrib = glGetAttribLocation(gl_shader_prog, "texcoord"); in VIDSoftSetupGL()[all …]