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Searched refs:gl_sprite_blend (Results 1 – 3 of 3) sorted by relevance

/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dgl_struct.h217 extern int gl_sprite_blend;
H A Dgl_main.c128 int gl_sprite_blend; // e6y: smooth sprite edges variable
1259 gl_mask_sprite_threshold_f = (gl_sprite_blend ? (float)gl_mask_sprite_threshold / 100.0f : 0.5f); in gld_StartDrawScene()
2640 …gld_AddDrawItem((gl_sprite_blend || (sprite.flags & (MF_SHADOW | MF_TRANSLUCENT)) ? GLDIT_TSPRITE … in gld_ProjectSprite()
H A Dm_misc.c496 {"gl_sprite_blend",{&gl_sprite_blend},{0},0,1,