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Searched refs:gl_var (Results 1 – 7 of 7) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/script/
H A Dcc_instance.cpp467 ScriptVariable *gl_var = (ScriptVariable *)codeInst->code[pc_at]; in Run() local
468 codeOp.Args[i].SetGlobalVar(&gl_var->RValue); in Run()
1418 ScriptVariable *gl_var = FindGlobalVar(eaddr); in _Create() local
1419 if (gl_var) { in _Create()
1420 exports[i].SetGlobalVar(&gl_var->RValue); in _Create()
1622 ScriptVariable *gl_var = FindGlobalVar((int32_t)code[fixup]); in CreateRuntimeCodeFixups() local
1623 if (!gl_var) { in CreateRuntimeCodeFixups()
1627 code[fixup] = (intptr_t)gl_var; in CreateRuntimeCodeFixups()
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/script/
H A Dcc_instance.cpp557 ScriptVariable *gl_var = (ScriptVariable*)codeInst->code[pc_at]; in Run() local
558 codeOp.Args[i].SetGlobalVar(&gl_var->RValue); in Run()
1693 ScriptVariable *gl_var = FindGlobalVar(eaddr); in _Create() local
1694 if (gl_var) in _Create()
1696 exports[i].SetGlobalVar(&gl_var->RValue); in _Create()
1915 ScriptVariable *gl_var = FindGlobalVar((int32_t)code[fixup]); in CreateRuntimeCodeFixups() local
1916 if (!gl_var) in CreateRuntimeCodeFixups()
1921 code[fixup] = (intptr_t)gl_var; in CreateRuntimeCodeFixups()
/dports/games/tenebrae/tenebrae_0/
H A Dgl_common.c37 qboolean gl_var = false; //PENTA: vertex array range is available variable
367 gl_var = false; in CheckVertexArrayRange()
H A Dgl_vidnt.c544 if (gl_var) { in VID_Shutdown()
H A Dgl_shadow.c782 if (gl_var) { in R_ConstructShadowVolume()
H A Dglquake.h1196 extern qboolean gl_var;
/dports/games/tenebrae/tenebrae_0/macosx/
H A Dgl_vidosx.m171 gl_var = NO,
1048 if (gl_var == YES && AGP_Buffer != NULL)
1583 gl_var = NO;
1600 gl_var = YES;