/dports/games/tenebrae/tenebrae_0/ |
H A D | gl_screen.c | 73 int glx, gly, glwidth, glheight; variable 739 buffer = malloc (myRow * glheight); in SCR_ScreenShot_f() 740 glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, buffer); in SCR_ScreenShot_f() 744 myBottom = buffer + myRow * (glheight - 1); in SCR_ScreenShot_f() 758 TIF_WriteFile (pcxname, glwidth, glheight, buffer); in SCR_ScreenShot_f() 760 buffer = malloc(glwidth*glheight*3 + 18); in SCR_ScreenShot_f() 765 buffer[14] = glheight&255; in SCR_ScreenShot_f() 766 buffer[15] = glheight>>8; in SCR_ScreenShot_f() 771 c = 18+glwidth*glheight*3; in SCR_ScreenShot_f() 778 COM_WriteFile (pcxname, buffer, glwidth*glheight*3 + 18 ); in SCR_ScreenShot_f() [all …]
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H A D | gl_rmisc.c | 130 GL_BeginRendering (&glx, &gly, &glwidth, &glheight); in R_Envmap_f() 136 GL_BeginRendering (&glx, &gly, &glwidth, &glheight); in R_Envmap_f() 142 GL_BeginRendering (&glx, &gly, &glwidth, &glheight); in R_Envmap_f() 148 GL_BeginRendering (&glx, &gly, &glwidth, &glheight); in R_Envmap_f() 155 GL_BeginRendering (&glx, &gly, &glwidth, &glheight); in R_Envmap_f() 162 GL_BeginRendering (&glx, &gly, &glwidth, &glheight); in R_Envmap_f()
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H A D | glquake2.h | 69 extern int glx, gly, glwidth, glheight;
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H A D | gl_rmain.c | 2088 extern int glwidth, glheight; in R_SetupGL() 2098 y = (vid.height-r_refdef.vrect.y) * glheight/vid.height; in R_SetupGL() 2099 y2 = (vid.height - (r_refdef.vrect.y + r_refdef.vrect.height)) * glheight/vid.height; in R_SetupGL() 2108 if (y < glheight) in R_SetupGL()
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | gl_screen.c | 75 int glx, gly, glwidth, glheight; variable 325 r_refdef.vrect.height = q_min(glheight * size, glheight - sb_lines); //make room for sbar in SCR_CalcRefdef() 327 r_refdef.vrect.y = (glheight - sb_lines - r_refdef.vrect.height)/2; in SCR_CalcRefdef() 705 scr_conlines = glheight; //full screen //johnfitz -- glheight instead of vid.height in SCR_SetUpToDrawConsole() 709 scr_conlines = glheight/2; //half screen //johnfitz -- glheight instead of vid.height in SCR_SetUpToDrawConsole() 718 …scr_con_current -= scr_conspeed.value*(glheight/600.0)*host_frametime/timescale; //johnfitz -- tim… in SCR_SetUpToDrawConsole() 725 …scr_con_current += scr_conspeed.value*(glheight/600.0)*host_frametime/timescale; //johnfitz -- tim… in SCR_SetUpToDrawConsole() 919 glheight - sb_lines); in SCR_TileClear() 924 glheight - sb_lines); in SCR_TileClear() 938 glheight - r_refdef.vrect.y - r_refdef.vrect.height - sb_lines); in SCR_TileClear() [all …]
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H A D | gl_draw.c | 863 corner_verts[2].position[1] = glheight; in Draw_Fill() 866 corner_verts[3].position[1] = glheight; in Draw_Fill() 914 corner_verts[2].position[1] = glheight; in Draw_FadeScreen() 917 corner_verts[3].position[1] = glheight; in Draw_FadeScreen() 1007 GL_OrthoMatrix (0, glwidth, glheight, 0, -99999, 99999); in GL_SetCanvas() 1008 GL_Viewport (glx, gly, glwidth, glheight, 0.0f, 1.0f); in GL_SetCanvas() 1011 lines = vid.conheight - (scr_con_current * vid.conheight / glheight); in GL_SetCanvas() 1013 GL_Viewport (glx, gly, glwidth, glheight, 0.0f, 1.0f); in GL_SetCanvas() 1016 s = q_min((float)glwidth / 320.0, (float)glheight / 200.0); in GL_SetCanvas() 1023 GL_OrthoMatrix (0, glwidth/s, glheight/s, 0, -99999, 99999); in GL_SetCanvas() [all …]
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H A D | gl_rmain.c | 292 gly + glheight - r_refdef.vrect.y - r_refdef.vrect.height, in R_SetupMatrix() 488 gly + glheight - r_refdef.vrect.y - r_refdef.vrect.height, in R_DrawViewModel() 496 gly + glheight - r_refdef.vrect.y - r_refdef.vrect.height, in R_DrawViewModel()
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H A D | sbar.c | 984 Draw_TileClear (0, glheight - sb_lines, glwidth, sb_lines); in Sbar_Draw() 986 Draw_TileClear (w, glheight - sb_lines, glwidth - w, sb_lines); in Sbar_Draw() 989 Draw_TileClear (0, glheight - sb_lines, (glwidth - w) / 2.0f, sb_lines); in Sbar_Draw() 990 Draw_TileClear ((glwidth - w) / 2.0f + w, glheight - sb_lines, (glwidth - w) / 2.0f, sb_lines); in Sbar_Draw()
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H A D | console.c | 354 if (con_backscroll > con_totallines - (glheight>>3) - 1) in Con_Linefeed() 355 con_backscroll = con_totallines - (glheight>>3) - 1; in Con_Linefeed() 1206 con_vislines = lines * vid.conheight / glheight; in Con_DrawConsole()
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H A D | gl_vidsdl.c | 3568 buffer_create_info.size = glwidth * glheight * 4; in SCR_ScreenShot_f() 3636 image_copy.bufferImageHeight = glheight; in SCR_ScreenShot_f() 3640 image_copy.imageExtent.height = glheight; in SCR_ScreenShot_f() 3664 vkMapMemory(vulkan_globals.device, memory, 0, glwidth * glheight * 4, 0, &buffer_ptr); in SCR_ScreenShot_f() 3669 const int size = glwidth * glheight * 4; in SCR_ScreenShot_f() 3679 ok = Image_WritePNG (imagename, buffer_ptr, glwidth, glheight, 32, true); in SCR_ScreenShot_f() 3681 ok = Image_WriteTGA (imagename, buffer_ptr, glwidth, glheight, 32, true); in SCR_ScreenShot_f() 3683 ok = Image_WriteJPG (imagename, buffer_ptr, glwidth, glheight, 32, quality, true); in SCR_ScreenShot_f()
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H A D | gl_warp.c | 431 if (WARPIMAGESIZE + sb_lines > glheight) in R_UpdateWarpTextures()
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | gl_screen.c | 73 int glx, gly, glwidth, glheight; variable 645 buffer = malloc(glwidth*glheight*3 + 18); in SCR_ScreenShot_f() 650 buffer[14] = glheight&255; in SCR_ScreenShot_f() 651 buffer[15] = glheight>>8; in SCR_ScreenShot_f() 654 glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, buffer+18 ); in SCR_ScreenShot_f() 657 c = 18+glwidth*glheight*3; in SCR_ScreenShot_f() 664 COM_WriteFile (pcxname, buffer, glwidth*glheight*3 + 18 ); in SCR_ScreenShot_f() 884 GL_BeginRendering (&glx, &gly, &glwidth, &glheight); in SCR_UpdateScreen()
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H A D | glquake.h | 83 extern int glx, gly, glwidth, glheight;
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H A D | gl_rmain.c | 1278 extern int glwidth, glheight; in R_SetupGL() 1288 y = (vid.height-r_refdef.vrect.y) * glheight/vid.height; in R_SetupGL() 1289 y2 = (vid.height - (r_refdef.vrect.y + r_refdef.vrect.height)) * glheight/vid.height; in R_SetupGL() 1298 if (y < glheight) in R_SetupGL()
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/dports/games/wizznic/Wizznic-1.1/tools/releaser/data/win/ |
H A D | Wizznic_glFullscreen.bat | 1 wizznic.exe -f -glheight -1 -glwidth -1
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H A D | Wizznic_glWindowed.bat | 1 wizznic.exe -w -glheight -1 -glwidth -1
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/dports/astro/opencpn/OpenCPN-5.2.4/include/ |
H A D | emboss_data.h | 42 int glwidth, glheight; // next power of 2 larger than width/height variable
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | gl_screen.c | 76 int glx, gly, glwidth, glheight; variable 851 size = glwidth * glheight * 3 + 18; in SCR_ScreenShot_f() 865 buffer[14] = glheight & 255; in SCR_ScreenShot_f() 866 buffer[15] = glheight >> 8; in SCR_ScreenShot_f() 870 glReadPixels_fp (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, buffer+18); in SCR_ScreenShot_f() 1268 GL_BeginRendering (&glx, &gly, &glwidth, &glheight); in SCR_UpdateScreen()
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H A D | glquake.h | 175 extern int glx, gly, glwidth, glheight;
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/dports/cad/gmsh/gmsh-4.9.2-source/Fltk/ |
H A D | graphicWindow.cpp | 3801 int glheight = CTX::instance()->glSize[1] - mheight; in graphicWindow() local 3802 int height = mh + glheight + mheight + sh; in graphicWindow() 3806 glheight = height - mh - mheight - sh; in graphicWindow() 3807 CTX::instance()->glSize[1] = glheight + mheight; in graphicWindow() 3865 _tile = new Fl_Tile(0, mh, glwidth + twidth, glheight + mheight); in graphicWindow() 3867 int w2 = glwidth / 2, h2 = glheight / 2; in graphicWindow() 3869 gl.push_back(new openglWindow(twidth, mh, w2, glheight)); in graphicWindow() 3875 gl.push_back(new openglWindow(twidth, mh, w2, glheight)); in graphicWindow() 3888 gl.push_back(new openglWindow(twidth, mh + h2, w2, glheight - h2)); in graphicWindow() 3895 gl.push_back(new openglWindow(twidth, mh, glwidth, glheight)); in graphicWindow() [all …]
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/dports/x11/rxvt-unicode/rxvt-unicode-9.30/src/ |
H A D | rxvtfont.C | 1288 int glheight = height; in load() local 1314 if (glheight < g.height - g.y) glheight = g.height - g.y; in load() 1325 || (height <= prop.height && glheight <= prop.height) in load()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | gl_rmisc.c | 178 GL_BeginRendering(&glx, &gly, &glwidth, &glheight); in R_TimeRefresh_f()
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H A D | gl_rmain.c | 1712 y = (vid.height - r_refdef.vrect.y) * glheight/vid.height; in R_SetupGL() 1713 y2 = (vid.height - (r_refdef.vrect.y + r_refdef.vrect.height)) * glheight/vid.height; in R_SetupGL() 1722 if (y < glheight) in R_SetupGL()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/ |
H A D | gl_rmisc.c | 157 GL_BeginRendering(&glx, &gly, &glwidth, &glheight); in R_TimeRefresh_f()
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H A D | gl_rmain.c | 1793 y = (vid.height - r_refdef.vrect.y) * glheight/vid.height; in R_SetupGL() 1794 y2 = (vid.height - (r_refdef.vrect.y + r_refdef.vrect.height)) * glheight/vid.height; in R_SetupGL() 1803 if (y < glheight) in R_SetupGL()
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