Searched refs:glimagevalid (Results 1 – 9 of 9) sorted by relevance
244 SbBool glimagevalid; member in SoTextureCubeMapP302 PRIVATE(this)->glimagevalid = FALSE; in SoTextureCubeMap()395 if (!PRIVATE(this)->glimagevalid) { in GLRender()418 PRIVATE(this)->glimagevalid = TRUE; in GLRender()558 PRIVATE(this)->glimagevalid = FALSE; in notify()562 PRIVATE(this)->glimagevalid = FALSE; in notify()567 PRIVATE(this)->glimagevalid = FALSE; in notify()571 PRIVATE(this)->glimagevalid = FALSE; in notify()576 PRIVATE(this)->glimagevalid = FALSE; in notify()580 PRIVATE(this)->glimagevalid = FALSE; in notify()[all …]
381 SbBool glimagevalid; member in SoTexture2P440 PRIVATE(this)->glimagevalid = FALSE; in SoTexture2()531 if (!PRIVATE(this)->glimagevalid || in GLRender()564 PRIVATE(this)->glimagevalid = TRUE; in GLRender()601 PRIVATE(this)->glimagevalid ? PRIVATE(this)->glimage : NULL, in GLRender()606 PRIVATE(this)->glimagevalid && in GLRender()708 PRIVATE(this)->glimagevalid = FALSE; in notify()715 PRIVATE(this)->glimagevalid = FALSE; in notify()741 PRIVATE(this)->glimagevalid = FALSE; // recreate GL image in next GLRender() in loadFilename()
215 this->glimagevalid = FALSE; in SoTexture3()300 if (!this->glimagevalid) { in GLRender()335 this->glimagevalid = TRUE; in GLRender()339 if (this->glimagevalid && quality > 0.0f) { in GLRender()346 this->glimagevalid ? this->glimage : NULL, in GLRender()435 this->glimagevalid = FALSE; in notify()439 this->glimagevalid = FALSE; in notify()513 this->glimagevalid = FALSE; // recreate GL images in next GLRender() in loadFilenames()
167 SbBool glimagevalid; member in SoBumpMapP208 PRIVATE(this)->glimagevalid = FALSE; in SoBumpMap()270 PRIVATE(this)->glimagevalid = FALSE; in readInstance()296 if (!PRIVATE(this)->glimagevalid) { in GLRender()310 PRIVATE(this)->glimagevalid = TRUE; in GLRender()377 PRIVATE(this)->glimagevalid = FALSE; in notify()
104 SbBool glimagevalid; member in SoSceneTextureCubeMapP255 if (root && (!PRIVATE(this)->glimagevalid || !PRIVATE(this)->pbuffervalid)) { in GLRender()292 if (quality > 0.0f && PRIVATE(this)->glimagevalid) { in GLRender()339 PRIVATE(this)->glimagevalid = FALSE; in notify()354 this->glimagevalid = FALSE; in SoSceneTextureCubeMapP()401 this->glimagevalid = FALSE; in updatePBuffer()461 this->glimagevalid = FALSE; in updatePBuffer()501 if (!this->glimagevalid || (this->glimage == NULL)) { in updatePBuffer()553 this->glimagevalid = TRUE; in updatePBuffer()
383 SbBool glimagevalid; member in SoSceneTexture2P536 PRIVATE(this)->glimagevalid = FALSE; in GLRender()546 if (root && (!PRIVATE(this)->buffervalid || !PRIVATE(this)->glimagevalid)) { in GLRender()656 PRIVATE(this)->glimagevalid = FALSE; in notify()680 this->glimagevalid = FALSE; in SoSceneTexture2P()900 this->glimagevalid = TRUE; in updateFrameBuffer()925 this->glimagevalid = FALSE; in updatePBuffer()977 this->glimagevalid = FALSE; in updatePBuffer()1009 if (!this->glimagevalid || (this->glimage == NULL)) { in updatePBuffer()1054 this->glimagevalid = TRUE; in updatePBuffer()
126 SbBool glimagevalid; member in SoVRMLPixelTextureP169 PRIVATE(this)->glimagevalid = FALSE; in SoVRMLPixelTexture()244 if (!PRIVATE(this)->glimagevalid) { in GLRender()275 PRIVATE(this)->glimagevalid = TRUE; in GLRender()287 PRIVATE(this)->glimagevalid ? PRIVATE(this)->glimage : NULL, in GLRender()292 this, unit, PRIVATE(this)->glimagevalid && in GLRender()312 PRIVATE(this)->glimagevalid = FALSE; in readInstance()322 PRIVATE(this)->glimagevalid = FALSE; in notify()
240 bool glimagevalid; member in SoVRMLImageTextureP357 PRIVATE(this)->glimagevalid = false; in SoVRMLImageTexture()504 if (!PRIVATE(this)->glimagevalid || in GLRender()515 PRIVATE(this)->glimagevalid = true; in GLRender()615 PRIVATE(this)->glimagevalid = false; in loadUrl()676 PRIVATE(thisp)->glimagevalid = false; in glimage_callback()772 PRIVATE(thisp)->glimagevalid = false; in urlSensorCB()810 PRIVATE(this)->glimagevalid = false; in readImage()827 PRIVATE(this)->glimagevalid = false; in setImage()
93 SbBool glimagevalid; variable