/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/paths/nanovg/ |
H A D | nanovg_gl.h | 1209 static int glnvg__allocFragUniforms(GLNVGcontext* gl, int n) in glnvg__allocFragUniforms() function 1295 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); in glnvg__renderFill() 1305 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderFill() 1353 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); in glnvg__renderStroke() 1361 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderStroke() 1394 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderTriangles()
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/dports/audio/fogpad-lv2/fogpad-port-1.0.0-3-gc52326b/dpf/dgl/src/nanovg/ |
H A D | nanovg_gl.h | 1211 static int glnvg__allocFragUniforms(GLNVGcontext* gl, int n) in glnvg__allocFragUniforms() function 1297 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); in glnvg__renderFill() 1307 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderFill() 1355 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); in glnvg__renderStroke() 1363 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderStroke() 1396 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderTriangles()
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/dports/graphics/instant-meshes/instant-meshes-0.0-42-g4a083f4/ext/nanogui/ext/nanovg/src/ |
H A D | nanovg_gl.h | 1264 static int glnvg__allocFragUniforms(GLNVGcontext* gl, int n) in glnvg__allocFragUniforms() function 1350 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); in glnvg__renderFill() 1360 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderFill() 1408 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); in glnvg__renderStroke() 1416 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderStroke() 1449 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderTriangles()
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/dports/audio/carla/Carla-2.4.1/source/modules/dgl/src/nanovg/ |
H A D | nanovg_gl.h | 1211 static int glnvg__allocFragUniforms(GLNVGcontext* gl, int n) in glnvg__allocFragUniforms() function 1297 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); in glnvg__renderFill() 1307 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderFill() 1355 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); in glnvg__renderStroke() 1363 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderStroke() 1396 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderTriangles()
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/dports/audio/dragonfly-reverb-lv2/dragonfly-reverb-3.2.5/dpf/dgl/src/nanovg/ |
H A D | nanovg_gl.h | 1211 static int glnvg__allocFragUniforms(GLNVGcontext* gl, int n) in glnvg__allocFragUniforms() function 1297 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); in glnvg__renderFill() 1307 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderFill() 1355 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); in glnvg__renderStroke() 1363 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderStroke() 1396 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderTriangles()
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/dports/audio/dpf-plugins-lv2/DPF-Plugins-1.4/dpf/dgl/src/nanovg/ |
H A D | nanovg_gl.h | 1211 static int glnvg__allocFragUniforms(GLNVGcontext* gl, int n) in glnvg__allocFragUniforms() function 1297 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); in glnvg__renderFill() 1307 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderFill() 1355 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); in glnvg__renderStroke() 1363 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderStroke() 1396 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderTriangles()
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/dports/audio/nekobi-lv2/Nekobi-840a692/dpf/dgl/src/nanovg/ |
H A D | nanovg_gl.h | 1211 static int glnvg__allocFragUniforms(GLNVGcontext* gl, int n) in glnvg__allocFragUniforms() function 1297 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); in glnvg__renderFill() 1307 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderFill() 1355 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); in glnvg__renderStroke() 1363 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderStroke() 1396 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderTriangles()
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/dports/audio/zam-plugins-lv2/zam-plugins-3.14/dpf/dgl/src/nanovg/ |
H A D | nanovg_gl.h | 1211 static int glnvg__allocFragUniforms(GLNVGcontext* gl, int n) in glnvg__allocFragUniforms() function 1297 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); in glnvg__renderFill() 1307 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderFill() 1355 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); in glnvg__renderStroke() 1363 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderStroke() 1396 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderTriangles()
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/dports/audio/ssr-lv2/ssr-e1999da/dpf/dgl/src/nanovg/ |
H A D | nanovg_gl.h | 1211 static int glnvg__allocFragUniforms(GLNVGcontext* gl, int n) in glnvg__allocFragUniforms() function 1297 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); in glnvg__renderFill() 1307 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderFill() 1355 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); in glnvg__renderStroke() 1363 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderStroke() 1396 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderTriangles()
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/dports/audio/string-machine-lv2/string-machine-0.1.0/dpf/dgl/src/nanovg/ |
H A D | nanovg_gl.h | 1211 static int glnvg__allocFragUniforms(GLNVGcontext* gl, int n) 1297 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); 1307 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); 1355 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); 1363 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); 1396 call->uniformOffset = glnvg__allocFragUniforms(gl, 1);
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/dports/audio/stone-phaser-lv2/stone-phaser-0.1.2-17-gda92961/dpf/dgl/src/nanovg/ |
H A D | nanovg_gl.h | 1211 static int glnvg__allocFragUniforms(GLNVGcontext* gl, int n) 1297 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); 1307 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); 1355 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); 1363 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); 1396 call->uniformOffset = glnvg__allocFragUniforms(gl, 1);
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/dports/audio/midiomatic-lv2/midiomatic-0.2.0/dpf/dgl/src/nanovg/ |
H A D | nanovg_gl.h | 1211 static int glnvg__allocFragUniforms(GLNVGcontext* gl, int n) in glnvg__allocFragUniforms() function 1297 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); in glnvg__renderFill() 1307 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderFill() 1355 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); in glnvg__renderStroke() 1363 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderStroke() 1396 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderTriangles()
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/dports/audio/moony-lv2/moony-0.36.0/subprojects/d2tk/nanovg/src/ |
H A D | nanovg_gl.h | 1326 static int glnvg__allocFragUniforms(GLNVGcontext* gl, int n) in glnvg__allocFragUniforms() function 1413 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); in glnvg__renderFill() 1423 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderFill() 1472 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); in glnvg__renderStroke() 1480 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderStroke() 1514 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderTriangles()
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/dports/games/freeorion/freeorion-0.4.10.2/GG/src/nanovg/ |
H A D | nanovg_gl.h | 1316 static int glnvg__allocFragUniforms(GLNVGcontext* gl, int n) in glnvg__allocFragUniforms() function 1403 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); in glnvg__renderFill() 1413 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderFill() 1462 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); in glnvg__renderStroke() 1470 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderStroke() 1504 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderTriangles()
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/dports/audio/wolf-shaper-lv2/wolf-shaper-0.1.8-33-ge84de58/dpf/dgl/src/nanovg/ |
H A D | nanovg_gl.h | 1327 static int glnvg__allocFragUniforms(GLNVGcontext* gl, int n) in Item_double_typecast() 1414 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); in func_name() 1424 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in func_name() 1473 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); in func_name() 1481 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); 1515 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in get_copy()
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/dports/audio/zrythm/zrythm-1.0.0-alpha.26.0.13/ext/nanovg/ |
H A D | nanovg_gl.h | 1331 static int glnvg__allocFragUniforms(GLNVGcontext* gl, int n) in glnvg__allocFragUniforms() function 1418 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); in glnvg__renderFill() 1428 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderFill() 1477 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); in glnvg__renderStroke() 1485 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderStroke() 1519 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderTriangles()
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/dports/audio/zynaddsubfx/zynaddsubfx-3.0.6-rc5/DPF/dgl/src/nanovg/ |
H A D | nanovg_gl.h | 1329 static int glnvg__allocFragUniforms(GLNVGcontext* gl, int n) in glnvg__allocFragUniforms() function 1416 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); in glnvg__renderFill() 1426 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderFill() 1475 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); in glnvg__renderStroke() 1483 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderStroke() 1517 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderTriangles()
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/dports/audio/spectacle-lv2/spectacle-2.0-1-g27b1525/dpf/dgl/src/nanovg/ |
H A D | nanovg_gl.h | 1327 static int glnvg__allocFragUniforms(GLNVGcontext* gl, int n) in glnvg__allocFragUniforms() function 1414 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); in glnvg__renderFill() 1424 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderFill() 1473 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); in glnvg__renderStroke() 1481 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderStroke() 1515 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderTriangles()
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/dports/x11-toolkits/nanogui/nanogui-e9ec8a1a9861cf578d9c6e85a6420080aa715c03/ext/nanovg/src/ |
H A D | nanovg_gl.h | 1318 static int glnvg__allocFragUniforms(GLNVGcontext* gl, int n) in glnvg__allocFragUniforms() function 1405 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); in glnvg__renderFill() 1415 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderFill() 1464 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); in glnvg__renderStroke() 1472 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderStroke() 1506 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in glnvg__renderTriangles()
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/common/nanovg/ |
H A D | nanovg_bgfx.cpp | 874 static int glnvg__allocFragUniforms(struct GLNVGcontext* gl, int n) in glnvg__allocFragUniforms() function 965 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); in nvgRenderFill() 975 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in nvgRenderFill() 1022 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in nvgRenderStroke() 1043 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in nvgRenderTriangles()
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/common/nanovg/ |
H A D | nanovg_bgfx.cpp | 874 static int glnvg__allocFragUniforms(struct GLNVGcontext* gl, int n) in glnvg__allocFragUniforms() function 965 call->uniformOffset = glnvg__allocFragUniforms(gl, 2); in nvgRenderFill() 975 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in nvgRenderFill() 1022 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in nvgRenderStroke() 1043 call->uniformOffset = glnvg__allocFragUniforms(gl, 1); in nvgRenderTriangles()
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