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Searched refs:global_focus (Results 1 – 5 of 5) sorted by relevance

/dports/audio/audiere/audiere-1.9.4/src/
H A Ddevice_ds.cpp27 bool global_focus = parameters.getBoolean("global", true); in create() local
109 global_focus, stream_buffer_length, min_buffer_length, in create()
115 bool global_focus, in DSAudioDevice() argument
121 m_global_focus = global_focus; in DSAudioDevice()
H A Ddevice_ds.h33 bool global_focus,
/dports/games/marblemarcher/Marble-Marcher-Community-Edition-1.4.5/src/
H A DInterface.cpp11 int global_focus = 0; variable
91 global_focus = copy->id; in AddGlobalObject()
217 if (global_objects.count(global_focus) != 0) in UpdateAllObjects()
223 if (top_id != global_focus) in UpdateAllObjects()
228 if (!global_objects[global_focus].get()->static_object) in UpdateAllObjects()
230 int global_z = z_val(global_focus); in UpdateAllObjects()
238 global_objects[global_focus]->UpdateAction(window, state); in UpdateAllObjects()
462 global_focus = id; in Update()
/dports/emulators/mednafen/mednafen/
H A DChangeLog3692 Added setting "input.joystick.global_focus".
/dports/emulators/mednafen/mednafen/Documentation/
H A Dsettings.def4885 input.joystick.global_focus