Searched refs:global_message_timeout (Results 1 – 4 of 4) sorted by relevance
24 global_message_timeout = 0.0; in GameGlobalInfo()42 registerMemberReplication(&global_message_timeout, 1.0); in GameGlobalInfo()104 if (global_message_timeout > 0.0) in update()106 global_message_timeout -= delta; in update()270 gameGlobalInfo->global_message_timeout = 5.0; in globalMessage()
44 gameGlobalInfo->global_message_timeout = 5.0; in onReceiveClientCommand()
55 float global_message_timeout; variable
20 if (gameGlobalInfo->global_message_timeout > 0.0) in onDraw()