Searched refs:global_mountainity (Results 1 – 5 of 5) sorted by relevance
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/ |
H A D | init_game.cpp | 94 global_mountainity =0; in clear_game() 165 global_mountainity= 100 + rand () % 300; // roughly water slope = 25m / 1km (=from N to S) in new_city() 346 fprintf(stderr," mountainity = %i \n", global_mountainity); in new_setup_river_ground() 348 h = ( rand() % 10 + rand() % 10 ) * global_mountainity / 20; in new_setup_river_ground() 365 h = int ( double((rand() % 10 + rand() % 10) * global_mountainity) * pow(fract,k)); in new_setup_river_ground() 527 if ( (alpha * alpha + beta * beta) < float(global_mountainity / 2) ) { in new_setup_river() 728 … fprintf(stderr," x= %d, y=%d, altitude = %d, mountainity = %d\n", x, y, alt, global_mountainity); in setup_river() 730 setup_river2(x - 1, y, -1, alt, global_mountainity); /* left tributary */ in setup_river() 731 setup_river2(x + 1, y, 1, alt, global_mountainity); /* right tributary */ in setup_river() 806 ALT(x,y) += 10 + rand() % (global_mountainity/7); in setup_ground() [all …]
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H A D | engglobs.h | 24 extern int global_aridity, global_mountainity;
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H A D | engglobs.cpp | 83 int global_mountainity; variable
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H A D | old_ldsvguts.cpp | 388 sscanf(s, "arid %d %d", &global_aridity, &global_mountainity); in load_city_old() 390 fprintf(stderr," arid %d, mountain %d \n", global_aridity, global_mountainity); in load_city_old() 598 global_mountainity= 10 + rand () % 300; in upgrade_to_v2()
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H A D | loadsave.cpp | 262 gzprintf(ofile, "arid %d %d\n", global_aridity, global_mountainity); /* 4 */ in save_city_2() 487 sscanf(s, "arid %d %d", &global_aridity, &global_mountainity); in load_city_2()
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