/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/ik/addons/sade/ |
H A D | ik_fabrik.gd | 151 bone_nodes[i].global_transform = get_bone_transform(i) 185 dir = -target.global_transform.basis.z.normalized() 218 bone_nodes[i].global_transform = reset_bone_trans 229 dir = -target.global_transform.basis.z.normalized() 250 bone_nodes[0].global_transform.origin = chain_origin 275 var b_target = bone_nodes[i].global_transform 276 var b_target_two = bone_nodes[i-1].global_transform 294 var b_target = target.global_transform 300 var last_bone = bone_nodes[i-1].global_transform 311 var b_target = bone_nodes[i].global_transform [all …]
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H A D | ik_look_at.gd | 83 var target_pos = skeleton_to_use.global_transform.xform_inv(global_transform.origin) 99 var self_euler = global_transform.basis.orthonormalized().get_euler()
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/dports/graphics/opencolorio/OpenColorIO-1.1.1/src/core/ |
H A D | FileFormatVF.cpp | 113 std::vector<float> global_transform; 152 … if(!StringVecToFloatVec(global_transform, parts) || global_transform.size() != 16) 198 if(global_transform.size() == 16) 202 global_transform[4*i+0] *= static_cast<float>(size3d[0]); 203 global_transform[4*i+1] *= static_cast<float>(size3d[1]); 204 global_transform[4*i+2] *= static_cast<float>(size3d[2]); 207 memcpy(cachedFile->m44, &global_transform[0], 16*sizeof(float));
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/dports/graphics/opencolorio-tools/OpenColorIO-1.1.1/src/core/ |
H A D | FileFormatVF.cpp | 113 std::vector<float> global_transform; 152 … if(!StringVecToFloatVec(global_transform, parts) || global_transform.size() != 16) 198 if(global_transform.size() == 16) 202 global_transform[4*i+0] *= static_cast<float>(size3d[0]); 203 global_transform[4*i+1] *= static_cast<float>(size3d[1]); 204 global_transform[4*i+2] *= static_cast<float>(size3d[2]); 207 memcpy(cachedFile->m44, &global_transform[0], 16*sizeof(float));
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/dports/graphics/py-opencolorio/OpenColorIO-1.1.1/src/core/ |
H A D | FileFormatVF.cpp | 113 std::vector<float> global_transform; 152 … if(!StringVecToFloatVec(global_transform, parts) || global_transform.size() != 16) 198 if(global_transform.size() == 16) 202 global_transform[4*i+0] *= static_cast<float>(size3d[0]); 203 global_transform[4*i+1] *= static_cast<float>(size3d[1]); 204 global_transform[4*i+2] *= static_cast<float>(size3d[2]); 207 memcpy(cachedFile->m44, &global_transform[0], 16*sizeof(float));
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/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed/renderer/kernel/lighting/ |
H A D | lightsamplerbase.cpp | 268 n0 = normalize(global_transform.normal_to_parent(n0_os)); in collect_emitting_shapes() 269 n1 = normalize(global_transform.normal_to_parent(n1_os)); in collect_emitting_shapes() 356 o = global_transform.point_to_parent(o); in collect_emitting_shapes() 357 x = global_transform.vector_to_parent(x); in collect_emitting_shapes() 358 y = global_transform.vector_to_parent(y); in collect_emitting_shapes() 359 n = global_transform.normal_to_parent(n); in collect_emitting_shapes() 422 const Matrix4d& xform = global_transform.get_local_to_parent(); in collect_emitting_shapes() 496 x = global_transform.vector_to_parent(x); in collect_emitting_shapes() 497 y = global_transform.vector_to_parent(y); in collect_emitting_shapes() 498 n = global_transform.normal_to_parent(n); in collect_emitting_shapes() [all …]
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/dports/x11-toolkits/gtk40/gtk-4.4.1/tests/ |
H A D | testwidgettransforms.c | 106 GskTransform *global_transform; in gtk_transform_tester_size_allocate() local 121 global_transform = NULL; in gtk_transform_tester_size_allocate() 123 …global_transform = gsk_transform_translate (global_transform, &GRAPHENE_POINT_INIT (width / 2.0f, … in gtk_transform_tester_size_allocate() 124 global_transform = gsk_transform_rotate (global_transform, scale); in gtk_transform_tester_size_allocate() 125 …global_transform = gsk_transform_translate (global_transform, &GRAPHENE_POINT_INIT (-w / 2.0f, -h … in gtk_transform_tester_size_allocate() 130 global_transform); in gtk_transform_tester_size_allocate()
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/dports/graphics/blender/blender-2.91.0/source/blender/io/collada/ |
H A D | ExportSettings.h | 105 const BCMatrix global_transform; variable 111 global_transform(BCMatrix(exportSettings->global_forward, exportSettings->global_up)) in BCExportSettings() 118 return global_transform; in get_global_transform()
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H A D | collada_utils.h | 245 const BCMatrix &global_transform, 249 const BCMatrix &global_transform, 252 const BCMatrix &global_transform, 255 const BCMatrix &global_transform, 258 const BCMatrix &global_transform, 261 const BCMatrix &global_transform,
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H A D | collada_utils.cpp | 972 const BCMatrix &global_transform, in bc_add_global_transform() argument 976 bc_add_global_transform(to_mat, global_transform, invert); in bc_add_global_transform() 981 const BCMatrix &global_transform, in bc_add_global_transform() argument 985 bc_add_global_transform(to_vec, global_transform, invert); in bc_add_global_transform() 988 void bc_add_global_transform(Matrix &to_mat, const BCMatrix &global_transform, const bool invert) in bc_add_global_transform() argument 991 mat.add_transform(global_transform, invert); in bc_add_global_transform() 995 void bc_add_global_transform(Vector &to_vec, const BCMatrix &global_transform, const bool invert) in bc_add_global_transform() argument 1000 global_transform.get_matrix(mat, false, 6, invert); in bc_add_global_transform() 1004 void bc_apply_global_transform(Matrix &to_mat, const BCMatrix &global_transform, const bool invert) in bc_apply_global_transform() argument 1007 mat.apply_transform(global_transform, invert); in bc_apply_global_transform() [all …]
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H A D | ArmatureExporter.cpp | 181 const BCMatrix &global_transform = this->export_settings.get_global_transform(); in add_bone_node() local 183 bc_add_global_transform(head, bone->arm_head, global_transform); in add_bone_node() 184 bc_add_global_transform(tail, bone->arm_tail, global_transform); in add_bone_node()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/ |
H A D | collision_object_2d.cpp | 42 Transform2D global_transform = get_global_transform(); in _notification() local 45 Physics2DServer::get_singleton()->area_set_transform(rid, global_transform); in _notification() 47 …ver::get_singleton()->body_set_state(rid, Physics2DServer::BODY_STATE_TRANSFORM, global_transform); in _notification() 78 Transform2D global_transform = get_global_transform(); in _notification() local 81 Physics2DServer::get_singleton()->area_set_transform(rid, global_transform); in _notification() 83 …ver::get_singleton()->body_set_state(rid, Physics2DServer::BODY_STATE_TRANSFORM, global_transform); in _notification()
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/dports/devel/godot/godot-3.2.3-stable/scene/2d/ |
H A D | collision_object_2d.cpp | 42 Transform2D global_transform = get_global_transform(); in _notification() local 45 Physics2DServer::get_singleton()->area_set_transform(rid, global_transform); in _notification() 47 …ver::get_singleton()->body_set_state(rid, Physics2DServer::BODY_STATE_TRANSFORM, global_transform); in _notification() 78 Transform2D global_transform = get_global_transform(); in _notification() local 81 Physics2DServer::get_singleton()->area_set_transform(rid, global_transform); in _notification() 83 …ver::get_singleton()->body_set_state(rid, Physics2DServer::BODY_STATE_TRANSFORM, global_transform); in _notification()
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/kinematic_character/ |
H A D | follow_camera.gd | 21 var target_pos: Vector3 = target_node.global_transform.origin 22 var camera_pos: Vector3 = global_transform.origin
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H A D | cubio.gd | 24 var cam_basis = $Target/Camera.global_transform.basis
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/misc/2.5d/assets/cube/ |
H A D | cube_math.gd | 43 _cube_points_math[i].global_transform = _cube_math_spatials[i].global_transform
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/misc/matrix_transform/marker/ |
H A D | AxisMarker2D.gd | 11 line.transform = marker_parent.global_transform
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H A D | AxisMarker3D.gd | 16 holder.transform = get_parent().global_transform * holder.transform
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/ik/fps/ |
H A D | example_player.gd | 119 new_bullet.global_transform = pistol_end.global_transform 120 new_bullet.linear_velocity = new_bullet.global_transform.basis.z * BULLET_SPEED
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/physics_tests/utils/ |
H A D | control3d.gd | 27 var world_pos = world_offset + _attachment.global_transform.origin
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/misc/2.5d/addons/node25d/ |
H A D | shadow_math_25d.gd | 33 global_transform = transform
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | spatial.cpp | 279 data.global_transform = data.parent->get_global_transform() * data.local_transform; 282 data.global_transform = data.local_transform; 286 data.global_transform.basis.orthonormalize(); 292 return data.global_transform;
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/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | spatial.cpp | 279 data.global_transform = data.parent->get_global_transform() * data.local_transform; 282 data.global_transform = data.local_transform; 286 data.global_transform.basis.orthonormalize(); 292 return data.global_transform;
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/dports/graphics/libjxl/libjxl-0.6.1/lib/jxl/ |
H A D | dec_modular.h | 119 std::vector<Transform> global_transform; variable
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/ |
H A D | spatial.h | 70 mutable Transform global_transform; member
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