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Searched refs:global_transform (Results 1 – 25 of 62) sorted by relevance

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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/ik/addons/sade/
H A Dik_fabrik.gd151 bone_nodes[i].global_transform = get_bone_transform(i)
185 dir = -target.global_transform.basis.z.normalized()
218 bone_nodes[i].global_transform = reset_bone_trans
229 dir = -target.global_transform.basis.z.normalized()
250 bone_nodes[0].global_transform.origin = chain_origin
275 var b_target = bone_nodes[i].global_transform
276 var b_target_two = bone_nodes[i-1].global_transform
294 var b_target = target.global_transform
300 var last_bone = bone_nodes[i-1].global_transform
311 var b_target = bone_nodes[i].global_transform
[all …]
H A Dik_look_at.gd83 var target_pos = skeleton_to_use.global_transform.xform_inv(global_transform.origin)
99 var self_euler = global_transform.basis.orthonormalized().get_euler()
/dports/graphics/opencolorio/OpenColorIO-1.1.1/src/core/
H A DFileFormatVF.cpp113 std::vector<float> global_transform;
152 … if(!StringVecToFloatVec(global_transform, parts) || global_transform.size() != 16)
198 if(global_transform.size() == 16)
202 global_transform[4*i+0] *= static_cast<float>(size3d[0]);
203 global_transform[4*i+1] *= static_cast<float>(size3d[1]);
204 global_transform[4*i+2] *= static_cast<float>(size3d[2]);
207 memcpy(cachedFile->m44, &global_transform[0], 16*sizeof(float));
/dports/graphics/opencolorio-tools/OpenColorIO-1.1.1/src/core/
H A DFileFormatVF.cpp113 std::vector<float> global_transform;
152 … if(!StringVecToFloatVec(global_transform, parts) || global_transform.size() != 16)
198 if(global_transform.size() == 16)
202 global_transform[4*i+0] *= static_cast<float>(size3d[0]);
203 global_transform[4*i+1] *= static_cast<float>(size3d[1]);
204 global_transform[4*i+2] *= static_cast<float>(size3d[2]);
207 memcpy(cachedFile->m44, &global_transform[0], 16*sizeof(float));
/dports/graphics/py-opencolorio/OpenColorIO-1.1.1/src/core/
H A DFileFormatVF.cpp113 std::vector<float> global_transform;
152 … if(!StringVecToFloatVec(global_transform, parts) || global_transform.size() != 16)
198 if(global_transform.size() == 16)
202 global_transform[4*i+0] *= static_cast<float>(size3d[0]);
203 global_transform[4*i+1] *= static_cast<float>(size3d[1]);
204 global_transform[4*i+2] *= static_cast<float>(size3d[2]);
207 memcpy(cachedFile->m44, &global_transform[0], 16*sizeof(float));
/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed/renderer/kernel/lighting/
H A Dlightsamplerbase.cpp268 n0 = normalize(global_transform.normal_to_parent(n0_os)); in collect_emitting_shapes()
269 n1 = normalize(global_transform.normal_to_parent(n1_os)); in collect_emitting_shapes()
356 o = global_transform.point_to_parent(o); in collect_emitting_shapes()
357 x = global_transform.vector_to_parent(x); in collect_emitting_shapes()
358 y = global_transform.vector_to_parent(y); in collect_emitting_shapes()
359 n = global_transform.normal_to_parent(n); in collect_emitting_shapes()
422 const Matrix4d& xform = global_transform.get_local_to_parent(); in collect_emitting_shapes()
496 x = global_transform.vector_to_parent(x); in collect_emitting_shapes()
497 y = global_transform.vector_to_parent(y); in collect_emitting_shapes()
498 n = global_transform.normal_to_parent(n); in collect_emitting_shapes()
[all …]
/dports/x11-toolkits/gtk40/gtk-4.4.1/tests/
H A Dtestwidgettransforms.c106 GskTransform *global_transform; in gtk_transform_tester_size_allocate() local
121 global_transform = NULL; in gtk_transform_tester_size_allocate()
123global_transform = gsk_transform_translate (global_transform, &GRAPHENE_POINT_INIT (width / 2.0f, … in gtk_transform_tester_size_allocate()
124 global_transform = gsk_transform_rotate (global_transform, scale); in gtk_transform_tester_size_allocate()
125global_transform = gsk_transform_translate (global_transform, &GRAPHENE_POINT_INIT (-w / 2.0f, -h … in gtk_transform_tester_size_allocate()
130 global_transform); in gtk_transform_tester_size_allocate()
/dports/graphics/blender/blender-2.91.0/source/blender/io/collada/
H A DExportSettings.h105 const BCMatrix global_transform; variable
111 global_transform(BCMatrix(exportSettings->global_forward, exportSettings->global_up)) in BCExportSettings()
118 return global_transform; in get_global_transform()
H A Dcollada_utils.h245 const BCMatrix &global_transform,
249 const BCMatrix &global_transform,
252 const BCMatrix &global_transform,
255 const BCMatrix &global_transform,
258 const BCMatrix &global_transform,
261 const BCMatrix &global_transform,
H A Dcollada_utils.cpp972 const BCMatrix &global_transform, in bc_add_global_transform() argument
976 bc_add_global_transform(to_mat, global_transform, invert); in bc_add_global_transform()
981 const BCMatrix &global_transform, in bc_add_global_transform() argument
985 bc_add_global_transform(to_vec, global_transform, invert); in bc_add_global_transform()
988 void bc_add_global_transform(Matrix &to_mat, const BCMatrix &global_transform, const bool invert) in bc_add_global_transform() argument
991 mat.add_transform(global_transform, invert); in bc_add_global_transform()
995 void bc_add_global_transform(Vector &to_vec, const BCMatrix &global_transform, const bool invert) in bc_add_global_transform() argument
1000 global_transform.get_matrix(mat, false, 6, invert); in bc_add_global_transform()
1004 void bc_apply_global_transform(Matrix &to_mat, const BCMatrix &global_transform, const bool invert) in bc_apply_global_transform() argument
1007 mat.apply_transform(global_transform, invert); in bc_apply_global_transform()
[all …]
H A DArmatureExporter.cpp181 const BCMatrix &global_transform = this->export_settings.get_global_transform(); in add_bone_node() local
183 bc_add_global_transform(head, bone->arm_head, global_transform); in add_bone_node()
184 bc_add_global_transform(tail, bone->arm_tail, global_transform); in add_bone_node()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/
H A Dcollision_object_2d.cpp42 Transform2D global_transform = get_global_transform(); in _notification() local
45 Physics2DServer::get_singleton()->area_set_transform(rid, global_transform); in _notification()
47 …ver::get_singleton()->body_set_state(rid, Physics2DServer::BODY_STATE_TRANSFORM, global_transform); in _notification()
78 Transform2D global_transform = get_global_transform(); in _notification() local
81 Physics2DServer::get_singleton()->area_set_transform(rid, global_transform); in _notification()
83 …ver::get_singleton()->body_set_state(rid, Physics2DServer::BODY_STATE_TRANSFORM, global_transform); in _notification()
/dports/devel/godot/godot-3.2.3-stable/scene/2d/
H A Dcollision_object_2d.cpp42 Transform2D global_transform = get_global_transform(); in _notification() local
45 Physics2DServer::get_singleton()->area_set_transform(rid, global_transform); in _notification()
47 …ver::get_singleton()->body_set_state(rid, Physics2DServer::BODY_STATE_TRANSFORM, global_transform); in _notification()
78 Transform2D global_transform = get_global_transform(); in _notification() local
81 Physics2DServer::get_singleton()->area_set_transform(rid, global_transform); in _notification()
83 …ver::get_singleton()->body_set_state(rid, Physics2DServer::BODY_STATE_TRANSFORM, global_transform); in _notification()
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/kinematic_character/
H A Dfollow_camera.gd21 var target_pos: Vector3 = target_node.global_transform.origin
22 var camera_pos: Vector3 = global_transform.origin
H A Dcubio.gd24 var cam_basis = $Target/Camera.global_transform.basis
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/misc/2.5d/assets/cube/
H A Dcube_math.gd43 _cube_points_math[i].global_transform = _cube_math_spatials[i].global_transform
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/misc/matrix_transform/marker/
H A DAxisMarker2D.gd11 line.transform = marker_parent.global_transform
H A DAxisMarker3D.gd16 holder.transform = get_parent().global_transform * holder.transform
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/ik/fps/
H A Dexample_player.gd119 new_bullet.global_transform = pistol_end.global_transform
120 new_bullet.linear_velocity = new_bullet.global_transform.basis.z * BULLET_SPEED
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/physics_tests/utils/
H A Dcontrol3d.gd27 var world_pos = world_offset + _attachment.global_transform.origin
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/misc/2.5d/addons/node25d/
H A Dshadow_math_25d.gd33 global_transform = transform
/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Dspatial.cpp279 data.global_transform = data.parent->get_global_transform() * data.local_transform;
282 data.global_transform = data.local_transform;
286 data.global_transform.basis.orthonormalize();
292 return data.global_transform;
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Dspatial.cpp279 data.global_transform = data.parent->get_global_transform() * data.local_transform;
282 data.global_transform = data.local_transform;
286 data.global_transform.basis.orthonormalize();
292 return data.global_transform;
/dports/graphics/libjxl/libjxl-0.6.1/lib/jxl/
H A Ddec_modular.h119 std::vector<Transform> global_transform; variable
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dspatial.h70 mutable Transform global_transform; member

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