Searched refs:globalang (Results 1 – 10 of 10) sorted by relevance
/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | engine_priv.h | 22 extern short globalang, globalcursectnum;
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H A D | polymost.c | 2215 y = ((((int)((x0-ghalfx)*oy))+globalang)>>(11-pskybits)); in polymost_drawalls() 2220 …guo = gdo*(t*((double)(globalang-(y<<(11-pskybits))))/2048.0 + (double)sec->floorxpanning) - gux*g… in polymost_drawalls() 2222 ox = fx; fx = ((double)((y<<(11-pskybits))-globalang))*oz+ghalfx; in polymost_drawalls() 2551 y = ((((int)((x0-ghalfx)*oy))+globalang)>>(11-pskybits)); in polymost_drawalls() 2556 …guo = gdo*(t*((double)(globalang-(y<<(11-pskybits))))/2048.0 + (double)sec->ceilingxpanning) - gux… in polymost_drawalls() 2558 ox = fx; fx = ((double)((y<<(11-pskybits))-globalang))*oz+ghalfx; in polymost_drawalls() 3801 tspr.ang = hudmem[(dastat&4)>>2][picnum].angadd+globalang; in polymost_dorotatesprite()
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H A D | engine.c | 465 short globalang, globalcursectnum; variable 2287 lplc[j] = (((mulscale23(j-halfxdimen,n)+globalang)&2047)>>k); in parascan() 2292 lplc[j] = ((((int)radarang2[j]+globalang)&2047)>>k); in parascan() 2741 cosang = sintable[(globalang+512)&2047]; in drawvox() 2742 sinang = sintable[globalang&2047]; in drawvox() 3442 i = ((tspr->ang+2048-globalang)&2047); in drawsprite() 5543 globalang = (daang&2047); in drawrooms() 5558 cosglobalang = sintable[(globalang+512)&2047]; in drawrooms() 5559 singlobalang = sintable[globalang&2047]; in drawrooms()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine_priv.h | 239 extern int16_t globalang, globalcursectnum;
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H A D | polymer.cpp | 4521 playerang = (globalang & 2047) * (360.f/2048.f) - 90.0f; in polymer_drawmdsprite() 4522 radplayerang = (globalang & 2047) * (2.0f * fPI / 2048.0f); in polymer_drawmdsprite()
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H A D | engine.cpp | 1052 SpriteAnimFunc(globalposx, globalposy, globalposz, globalang, smoothr); in yax_drawrooms() 1364 int16_t globalang, globalcursectnum; variable 8817 globalang = fix16_to_int(ang)&2047; in set_globalang() 9678 tspriteptr[i]->ang = globalang; in renderDrawMasks()
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H A D | polymost.cpp | 7716 int16_t angle = globalang; in polymost2_drawsprite() 8931 tspr.ang = hud->angadd+globalang; in polymost_dorotatespritemodel() 8935 tspr.ang = pr_hudangadd + globalang; in polymost_dorotatespritemodel()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | ENGINE.C | 163 short globalang, globalcursectnum; variable 425 globalang = (daang&2047); in drawrooms() 440 cosglobalang = sintable[(globalang+512)&2047]; in drawrooms() 441 singlobalang = sintable[globalang&2047]; in drawrooms() 3497 i = ((tspr->ang+2048-globalang)&2047); in drawsprite() 3922 cosang = sintable[(globalang+512)&2047]; in drawvox() 3923 sinang = sintable[globalang&2047]; in drawvox() 8419 lplc[j] = (((mulscale23(j-halfxdimen,n)+globalang)&2047)>>k); in parascan() 8424 lplc[j] = ((((long)radarang2[j]+globalang)&2047)>>k); in parascan()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | ENGINE.C | 162 short globalang, globalcursectnum; variable 431 globalang = (daang&2047); in drawrooms() 446 cosglobalang = sintable[(globalang+512)&2047]; in drawrooms() 447 singlobalang = sintable[globalang&2047]; in drawrooms() 3536 i = ((tspr->ang+2048-globalang)&2047); in drawsprite() 3961 cosang = sintable[(globalang+512)&2047]; in drawvox() 3962 sinang = sintable[globalang&2047]; in drawvox() 8437 lplc[j] = (((mulscale23(j-halfxdimen,n)+globalang)&2047)>>k); in parascan() 8442 lplc[j] = ((((long)radarang2[j]+globalang)&2047)>>k); in parascan()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/ |
H A D | reality_render.cpp | 131 static fix16_t globalang; variable 2199 … G_DoSpriteAnimations(globalposx, globalposy, globalposz, fix16_to_int(globalang), rt_smoothRatio); in RT_DrawSprite() 3408 globalang = ang; in RT_DrawRooms()
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