Searched refs:globalcursectnum (Results 1 – 8 of 8) sorted by relevance
/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | engine_priv.h | 22 extern short globalang, globalcursectnum;
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H A D | polymost.c | 3136 hitscan(globalposx,globalposy,globalposz,globalcursectnum, //Start position in polymost_drawrooms() 3170 if (globalcursectnum >= MAXSECTORS) in polymost_drawrooms() 3171 globalcursectnum -= MAXSECTORS; in polymost_drawrooms() 3174 i = globalcursectnum; in polymost_drawrooms() 3175 updatesector(globalposx,globalposy,&globalcursectnum); in polymost_drawrooms() 3176 if (globalcursectnum < 0) globalcursectnum = i; in polymost_drawrooms() 3179 polymost_scansector(globalcursectnum); in polymost_drawrooms()
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H A D | engine.c | 465 short globalang, globalcursectnum; variable 5555 globalcursectnum = dacursectnum; in drawrooms() 5594 if (globalcursectnum >= MAXSECTORS) in drawrooms() 5595 globalcursectnum -= MAXSECTORS; in drawrooms() 5598 i = globalcursectnum; in drawrooms() 5599 updatesector(globalposx,globalposy,&globalcursectnum); in drawrooms() 5600 if (globalcursectnum < 0) globalcursectnum = i; in drawrooms() 5605 getzsofslope(globalcursectnum,globalposx,globalposy,&cz,&fz); in drawrooms() 5609 scansector(globalcursectnum); in drawrooms()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine_priv.h | 239 extern int16_t globalang, globalcursectnum;
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H A D | engine.cpp | 1364 int16_t globalang, globalcursectnum; variable 8907 globalcursectnum = dacursectnum; in renderDrawRoomsQ16() 8983 if (globalcursectnum >= MAXSECTORS) in renderDrawRoomsQ16() 8984 globalcursectnum -= MAXSECTORS; in renderDrawRoomsQ16() 8987 i = globalcursectnum; in renderDrawRoomsQ16() 8988 updatesector(globalposx,globalposy,&globalcursectnum); in renderDrawRoomsQ16() 8989 if (globalcursectnum < 0) globalcursectnum = i; in renderDrawRoomsQ16() 8993 if (globalcursectnum<0) in renderDrawRoomsQ16() 9059 classicScanSector(globalcursectnum); in renderDrawRoomsQ16()
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H A D | polymost.cpp | 4796 hitscan((const vec3_t *) &vect, globalcursectnum, //Start position in polymost_editorfunc() 7042 Bassert((unsigned)globalcursectnum < MAXSECTORS); in polymost_drawrooms() 7054 polymost_scansector(globalcursectnum); in polymost_drawrooms()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | ENGINE.C | 163 short globalang, globalcursectnum; variable 437 globalcursectnum = dacursectnum; in drawrooms() 500 if (globalcursectnum >= MAXSECTORS) in drawrooms() 501 globalcursectnum -= MAXSECTORS; in drawrooms() 504 i = globalcursectnum; in drawrooms() 505 updatesector(globalposx,globalposy,&globalcursectnum); in drawrooms() 506 if (globalcursectnum < 0) globalcursectnum = i; in drawrooms() 511 getzsofslope(globalcursectnum,globalposx,globalposy,&cz,&fz); in drawrooms() 515 scansector(globalcursectnum); in drawrooms()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | ENGINE.C | 162 short globalang, globalcursectnum; variable 443 globalcursectnum = dacursectnum; in drawrooms() 506 if (globalcursectnum >= MAXSECTORS) in drawrooms() 507 globalcursectnum -= MAXSECTORS; in drawrooms() 510 i = globalcursectnum; in drawrooms() 511 updatesector(globalposx,globalposy,&globalcursectnum); in drawrooms() 512 if (globalcursectnum < 0) globalcursectnum = i; in drawrooms() 517 getzsofslope(globalcursectnum,globalposx,globalposy,&cz,&fz); in drawrooms() 521 scansector(globalcursectnum); in drawrooms()
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