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Searched refs:globalvisibility (Results 1 – 9 of 9) sorted by relevance

/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dengine_priv.h25 extern int globalvisibility;
H A Dengine.c470 int globalvisibility, globalhisibility, globalpisibility, globalcisibility; variable
2158 globvis = globalvisibility; in grouscan()
2489 globvis = globalvisibility; in drawalls()
2594 globvis = globalvisibility; in drawalls()
2682 globvis = globalvisibility; in drawalls()
3152 globvis = globalvisibility; in drawsprite()
3295 globvis = globalvisibility; in drawsprite()
3810 globvis = globalvisibility; in drawsprite()
3909 globvis = globalvisibility; in drawmaskwall()
5551 globalvisibility = mulscale16(visibility,i); in drawrooms()
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H A Dpolymost.c3055 gvisibility = ((float)globalvisibility)*gxyaspect*FOGSCALE; in polymost_drawrooms()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine_priv.h246 extern int32_t globvis, globalvisibility;
H A Dpolymost.cpp1257 float combvis = (float) globalvisibility * (uint8_t) (vis+16); in fogcalc()
1324 if (((uint8_t)(vis + 16)) > 0 && globalvisibility > 0 && fogfactor[pal] > 0.f) in calc_and_apply_fog()
6373 globvis = globalvisibility; in polymost_drawalls()
6429 globvis = globalvisibility; in polymost_drawalls()
6491 mulscale4(globalvisibility, (uint8_t)(sector[sectnum].visibility + 16)) : in polymost_drawalls()
6492 globalvisibility; in polymost_drawalls()
6873 gvisibility = ((float)globalvisibility)*FOGSCALE; in polymost_drawrooms()
7173 globvis = globalvisibility; in polymost_drawmaskwallinternal()
7409 gvisibility = ((float)globalvisibility)*FOGSCALE; in polymost_prepareMirror()
7558 globvis = globalvisibility; in polymost2_drawsprite()
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H A Dengine.cpp1369 int32_t globvis, globalvisibility; variable
3536 …t vis = (sec->visibility != 0) ? mulscale4(globalvisibility, (uint8_t)(sec->visibility+16)) : glob… in fgrouscan()
3838 …t vis = (sec->visibility != 0) ? mulscale4(globalvisibility, (uint8_t)(sec->visibility+16)) : glob… in grouscan()
4146 globvis = globalvisibility; in setup_globals_wall2()
5140 globvis = globalvisibility; in setup_globals_sprite1()
6539 globvis = globalvisibility; in classicDrawSprite()
8871 globalvisibility = mulscale16(g_visibility,i); in renderDrawRoomsQ16()
8877 globalvisibility = g_visibility * xdimen; in renderDrawRoomsQ16()
8887 globalvisibility = g_visibility<<5; in renderDrawRoomsQ16()
8893 globalvisibility = (g_visibility<<2) / 35; in renderDrawRoomsQ16()
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H A Dpolymer.cpp1109 gvisibility = ((float)globalvisibility)*FOGSCALE; in polymer_drawrooms()
5392 …glUniform1f(prprograms[programbits].uniform_visibility, globalvisibility / 262144.f * material->vi… in polymer_bindmaterial()
5406 …glUniform1f(prprograms[programbits].uniform_visibility, globalvisibility * material->visibility * … in polymer_bindmaterial()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DENGINE.C168 long globalvisibility, globalhisibility, globalpisibility, globalcisibility; variable
433 globalvisibility = mulscale16(visibility,i); in drawrooms()
434 globalhisibility = mulscale16(globalvisibility,xyaspect); in drawrooms()
871 globvis = globalvisibility; in drawalls()
974 globvis = globalvisibility; in drawalls()
1062 globvis = globalvisibility; in drawalls()
2964 globvis = globalvisibility; in drawmaskwall()
3209 globvis = globalvisibility; in drawsprite()
3352 globvis = globalvisibility; in drawsprite()
3850 globvis = globalvisibility; in drawsprite()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DENGINE.C167 long globalvisibility, globalhisibility, globalpisibility, globalcisibility; variable
439 globalvisibility = mulscale16(visibility,i); in drawrooms()
440 globalhisibility = mulscale16(globalvisibility,xyaspect); in drawrooms()
910 globvis = globalvisibility; in drawalls()
1013 globvis = globalvisibility; in drawalls()
1101 globvis = globalvisibility; in drawalls()
3003 globvis = globalvisibility; in drawmaskwall()
3248 globvis = globalvisibility; in drawsprite()
3391 globvis = globalvisibility; in drawsprite()
3889 globvis = globalvisibility; in drawsprite()
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