Searched refs:glslstr (Results 1 – 5 of 5) sorted by relevance
/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | rendergl.cpp | 528 const char *glslstr = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION); in gl_checkextensions() local 529 conoutf("GLSL: %s", glslstr ? glslstr : "unknown"); in gl_checkextensions() 532 …if(glslstr && sscanf(glslstr, " %u.%u", &glslmajorversion, &glslminorversion) == 2) glslversion = … in gl_checkextensions()
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | rendergl.cpp | 548 const char *glslstr = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION); in gl_checkextensions() local 549 conoutf(CON_INIT, "GLSL: %s", glslstr ? glslstr : "unknown"); in gl_checkextensions() 552 …if(glslstr && sscanf(glslstr, " %u.%u", &glslmajorversion, &glslminorversion) == 2) glslversion = … in gl_checkextensions()
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | rendergl.cpp | 548 const char *glslstr = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION); in gl_checkextensions() local 549 conoutf(CON_INIT, "GLSL: %s", glslstr ? glslstr : "unknown"); in gl_checkextensions() 552 …if(glslstr && sscanf(glslstr, " %u.%u", &glslmajorversion, &glslminorversion) == 2) glslversion = … in gl_checkextensions()
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | rendergl.cpp | 379 const char *glslstr = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION); in gl_checkextensions() local 381 …if(glslstr && sscanf(glslstr, " %u.%u", &glslmajorversion, &glslminorversion) == 2) glslversion = … in gl_checkextensions()
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | rendergl.cpp | 370 const char *glslstr = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION); in gl_checkextensions() local 372 …if(glslstr && sscanf(glslstr, " %u.%u", &glslmajorversion, &glslminorversion) == 2) glslversion = … in gl_checkextensions()
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