/dports/multimedia/obs-studio/obs-studio-27.1.3/plugins/linux-capture/ |
H A D | xcompcap-main.cpp | 128 gltex(0) in XCompcapMain_private() 166 gs_texture_t *gltex; member 270 if (p->gltex) { in xcc_cleanup() 271 GLuint gltex = *(GLuint *)gs_texture_get_obj(p->gltex); in xcc_cleanup() local 272 glBindTexture(GL_TEXTURE_2D, gltex); in xcc_cleanup() 291 gs_texture_destroy(p->gltex); in xcc_cleanup() 292 p->gltex = 0; in xcc_cleanup() 526 GLuint gltex = *(GLuint *)gs_texture_get_obj(p->gltex); in updateSettings() local 527 glBindTexture(GL_TEXTURE_2D, gltex); in updateSettings() 544 p->gltex->format = format; in updateSettings() [all …]
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/dports/net-im/dendrite/dendrite-0.5.1/vendor/golang.org/x/mobile/exp/gl/glutil/ |
H A D | glimage.go | 96 gltex gl.Texture member 125 img.gltex = p.glctx.CreateTexture() 127 p.glctx.BindTexture(gl.TEXTURE_2D, img.gltex) 148 img.images.glctx.BindTexture(gl.TEXTURE_2D, img.gltex) 155 if img.gltex == (gl.Texture{}) { 159 img.images.glctx.DeleteTexture(img.gltex) 160 img.gltex = gl.Texture{} 280 glctx.BindTexture(gl.TEXTURE_2D, img.gltex)
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/dports/games/cube/cube_source/src/ |
H A D | rendercubes.cpp | 62 int gltex = lookuptexture(wtex, sx, sy); in render_flat() local 76 ogltex = gltex; in render_flat() 141 int gltex = lookuptexture(wtex, sx, sy); in render_flatdelta() local 149 bool first = !deltastrip || y!=oy+size || ogltex!=gltex || x!=ox; in render_flatdelta() 155 ogltex = gltex; in render_flatdelta() 197 int gltex = lookuptexture(h->ftex, sx, sy); in render_2tris() local 204 addstrip(gltex, curvert-3, 3); in render_2tris() 206 gltex = lookuptexture(h->ctex, sx, sy); in render_2tris() 213 addstrip(gltex, curvert-3, 3); in render_2tris() 239 int gltex = lookuptexture(wtex, sx, sy); in render_square() local [all …]
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/dports/multimedia/QtAV/QtAV-1.13.0/src/directx/ |
H A D | SurfaceInteropD3D11GL.cpp | 56 GLuint gltex[2]; member in QtAV::d3d11::Q_DECL_FINAL 72 memset(gltex, 0, sizeof(gltex)); in GLInteropResource() 82 gltex[plane] = tex; in map() 119 if (gltex[plane] != tex) in unmap()
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/dports/graphics/cegui/cegui-0.8.7/cegui/src/RendererModules/OpenGL/ |
H A D | GeometryBufferBase.cpp | 162 const GLuint gltex = d_activeTexture ? in performBatchManagement() local 168 gltex != d_batches.back().texture || in performBatchManagement() 171 const BatchInfo batch = {gltex, 0, d_clippingActive}; in performBatchManagement()
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoBackends/OGL/ |
H A D | OGLTexture.cpp | 365 const OGLTexture* gltex = static_cast<const OGLTexture*>(src); in CopyFromTexture() local 372 gltex->GetGLTextureId(), src_level, src_rect.left, src_rect.top, src_layer, in CopyFromTexture() 381 if (AbstractTexture::IsDepthFormat(gltex->GetFormat())) in CopyFromTexture() 384 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, gltex->GetGLTextureId(), in CopyFromTexture() 389 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, gltex->GetGLTextureId(), in CopyFromTexture() 429 const OGLTexture* gltex = static_cast<const OGLTexture*>(dst); in CopyToTexture() local 454 const GLenum target = gltex->GetGLTarget(); in CopyToTexture() 456 glBindTexture(target, gltex->GetGLTextureId()); in CopyToTexture()
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/dports/games/excido/excido-0.1.5c/src/ |
H A D | MenuItem.cpp | 62 int gltex; in Draw() local 101 gltex=parent->visual->SDL_GL_LoadTexture(text,texcoords); in Draw() 146 glDeleteTextures(1,(GLuint*)&gltex); in Draw()
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H A D | Camera.cpp | 867 int gltex; in Draw2D() local 879 gltex=visual->SDL_GL_LoadTexture(text,texcoords); in Draw2D() 905 glDeleteTextures(1,(GLuint*)&gltex); in Draw2D() 931 gltex=visual->SDL_GL_LoadTexture(text,texcoords); in Draw2D() 947 glDeleteTextures(1,(GLuint*)&gltex); in Draw2D() 962 gltex=visual->SDL_GL_LoadTexture(text,texcoords); in Draw2D() 978 glDeleteTextures(1,(GLuint*)&gltex); in Draw2D()
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/dports/graphics/cegui/cegui-0.8.7/cegui/src/RendererModules/OpenGLES/ |
H A D | GeometryBuffer.cpp | 197 const GLuint gltex = d_activeTexture ? in performBatchManagement() local 202 if (d_batches.empty() || (gltex != d_batches.back().first)) in performBatchManagement() 203 d_batches.push_back(BatchInfo(gltex, 0)); in performBatchManagement()
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/dports/x11-toolkits/pangolin/Pangolin-0.6/src/geometry/ |
H A D | glgeometry.cpp | 61 auto& gltex = gl.textures[tex.first]; in ToGlGeometry() local 62 gltex.Load(tex.second); in ToGlGeometry()
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/dports/multimedia/obs-studio/obs-studio-27.1.3/libobs-opengl/ |
H A D | gl-egl-common.c | 204 const GLuint gltex = *(GLuint *)gs_texture_get_obj(texture); in gl_egl_create_dmabuf_image() local 206 glBindTexture(GL_TEXTURE_2D, gltex); in gl_egl_create_dmabuf_image()
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/dports/devel/love/love-11.3/src/modules/graphics/opengl/ |
H A D | Shader.cpp | 641 GLuint gltex = 0; in sendTextures() local 643 gltex = (GLuint) tex->getHandle(); in sendTextures() 645 gltex = gl.getDefaultTexture(info->textureType); in sendTextures() 650 gl.bindTextureToUnit(info->textureType, gltex, texunit, false); in sendTextures() 653 textureUnits[texunit].texture = gltex; in sendTextures()
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/dports/devel/love10/love-0.10.2/src/modules/graphics/opengl/ |
H A D | Shader.cpp | 540 GLuint gltex = *(GLuint *) texture->getHandle(); in sendTexture() local 547 gl.bindTextureToUnit(gltex, texunit, true); in sendTexture() 556 activeTexUnits[texunit-1] = gltex; in sendTexture()
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/dports/devel/bullet/bullet3-3.21/examples/SharedMemory/ |
H A D | PhysicsServerCommandProcessor.cpp | 13941 int gltex = texH->m_openglTextureId; in processChangeTextureCommand() local 13942 m_data->m_guiHelper->changeTexture(gltex, in processChangeTextureCommand()
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/dports/devel/py-bullet3/bullet3-3.21/examples/SharedMemory/ |
H A D | PhysicsServerCommandProcessor.cpp | 13941 int gltex = texH->m_openglTextureId; in processChangeTextureCommand() local 13942 m_data->m_guiHelper->changeTexture(gltex, in processChangeTextureCommand()
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