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Searched refs:gltex (Results 1 – 15 of 15) sorted by relevance

/dports/multimedia/obs-studio/obs-studio-27.1.3/plugins/linux-capture/
H A Dxcompcap-main.cpp128 gltex(0) in XCompcapMain_private()
166 gs_texture_t *gltex; member
270 if (p->gltex) { in xcc_cleanup()
271 GLuint gltex = *(GLuint *)gs_texture_get_obj(p->gltex); in xcc_cleanup() local
272 glBindTexture(GL_TEXTURE_2D, gltex); in xcc_cleanup()
291 gs_texture_destroy(p->gltex); in xcc_cleanup()
292 p->gltex = 0; in xcc_cleanup()
526 GLuint gltex = *(GLuint *)gs_texture_get_obj(p->gltex); in updateSettings() local
527 glBindTexture(GL_TEXTURE_2D, gltex); in updateSettings()
544 p->gltex->format = format; in updateSettings()
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/dports/net-im/dendrite/dendrite-0.5.1/vendor/golang.org/x/mobile/exp/gl/glutil/
H A Dglimage.go96 gltex gl.Texture member
125 img.gltex = p.glctx.CreateTexture()
127 p.glctx.BindTexture(gl.TEXTURE_2D, img.gltex)
148 img.images.glctx.BindTexture(gl.TEXTURE_2D, img.gltex)
155 if img.gltex == (gl.Texture{}) {
159 img.images.glctx.DeleteTexture(img.gltex)
160 img.gltex = gl.Texture{}
280 glctx.BindTexture(gl.TEXTURE_2D, img.gltex)
/dports/games/cube/cube_source/src/
H A Drendercubes.cpp62 int gltex = lookuptexture(wtex, sx, sy); in render_flat() local
76 ogltex = gltex; in render_flat()
141 int gltex = lookuptexture(wtex, sx, sy); in render_flatdelta() local
149 bool first = !deltastrip || y!=oy+size || ogltex!=gltex || x!=ox; in render_flatdelta()
155 ogltex = gltex; in render_flatdelta()
197 int gltex = lookuptexture(h->ftex, sx, sy); in render_2tris() local
204 addstrip(gltex, curvert-3, 3); in render_2tris()
206 gltex = lookuptexture(h->ctex, sx, sy); in render_2tris()
213 addstrip(gltex, curvert-3, 3); in render_2tris()
239 int gltex = lookuptexture(wtex, sx, sy); in render_square() local
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/dports/multimedia/QtAV/QtAV-1.13.0/src/directx/
H A DSurfaceInteropD3D11GL.cpp56 GLuint gltex[2]; member in QtAV::d3d11::Q_DECL_FINAL
72 memset(gltex, 0, sizeof(gltex)); in GLInteropResource()
82 gltex[plane] = tex; in map()
119 if (gltex[plane] != tex) in unmap()
/dports/graphics/cegui/cegui-0.8.7/cegui/src/RendererModules/OpenGL/
H A DGeometryBufferBase.cpp162 const GLuint gltex = d_activeTexture ? in performBatchManagement() local
168 gltex != d_batches.back().texture || in performBatchManagement()
171 const BatchInfo batch = {gltex, 0, d_clippingActive}; in performBatchManagement()
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoBackends/OGL/
H A DOGLTexture.cpp365 const OGLTexture* gltex = static_cast<const OGLTexture*>(src); in CopyFromTexture() local
372 gltex->GetGLTextureId(), src_level, src_rect.left, src_rect.top, src_layer, in CopyFromTexture()
381 if (AbstractTexture::IsDepthFormat(gltex->GetFormat())) in CopyFromTexture()
384 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, gltex->GetGLTextureId(), in CopyFromTexture()
389 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, gltex->GetGLTextureId(), in CopyFromTexture()
429 const OGLTexture* gltex = static_cast<const OGLTexture*>(dst); in CopyToTexture() local
454 const GLenum target = gltex->GetGLTarget(); in CopyToTexture()
456 glBindTexture(target, gltex->GetGLTextureId()); in CopyToTexture()
/dports/games/excido/excido-0.1.5c/src/
H A DMenuItem.cpp62 int gltex; in Draw() local
101 gltex=parent->visual->SDL_GL_LoadTexture(text,texcoords); in Draw()
146 glDeleteTextures(1,(GLuint*)&gltex); in Draw()
H A DCamera.cpp867 int gltex; in Draw2D() local
879 gltex=visual->SDL_GL_LoadTexture(text,texcoords); in Draw2D()
905 glDeleteTextures(1,(GLuint*)&gltex); in Draw2D()
931 gltex=visual->SDL_GL_LoadTexture(text,texcoords); in Draw2D()
947 glDeleteTextures(1,(GLuint*)&gltex); in Draw2D()
962 gltex=visual->SDL_GL_LoadTexture(text,texcoords); in Draw2D()
978 glDeleteTextures(1,(GLuint*)&gltex); in Draw2D()
/dports/graphics/cegui/cegui-0.8.7/cegui/src/RendererModules/OpenGLES/
H A DGeometryBuffer.cpp197 const GLuint gltex = d_activeTexture ? in performBatchManagement() local
202 if (d_batches.empty() || (gltex != d_batches.back().first)) in performBatchManagement()
203 d_batches.push_back(BatchInfo(gltex, 0)); in performBatchManagement()
/dports/x11-toolkits/pangolin/Pangolin-0.6/src/geometry/
H A Dglgeometry.cpp61 auto& gltex = gl.textures[tex.first]; in ToGlGeometry() local
62 gltex.Load(tex.second); in ToGlGeometry()
/dports/multimedia/obs-studio/obs-studio-27.1.3/libobs-opengl/
H A Dgl-egl-common.c204 const GLuint gltex = *(GLuint *)gs_texture_get_obj(texture); in gl_egl_create_dmabuf_image() local
206 glBindTexture(GL_TEXTURE_2D, gltex); in gl_egl_create_dmabuf_image()
/dports/devel/love/love-11.3/src/modules/graphics/opengl/
H A DShader.cpp641 GLuint gltex = 0; in sendTextures() local
643 gltex = (GLuint) tex->getHandle(); in sendTextures()
645 gltex = gl.getDefaultTexture(info->textureType); in sendTextures()
650 gl.bindTextureToUnit(info->textureType, gltex, texunit, false); in sendTextures()
653 textureUnits[texunit].texture = gltex; in sendTextures()
/dports/devel/love10/love-0.10.2/src/modules/graphics/opengl/
H A DShader.cpp540 GLuint gltex = *(GLuint *) texture->getHandle(); in sendTexture() local
547 gl.bindTextureToUnit(gltex, texunit, true); in sendTexture()
556 activeTexUnits[texunit-1] = gltex; in sendTexture()
/dports/devel/bullet/bullet3-3.21/examples/SharedMemory/
H A DPhysicsServerCommandProcessor.cpp13941 int gltex = texH->m_openglTextureId; in processChangeTextureCommand() local
13942 m_data->m_guiHelper->changeTexture(gltex, in processChangeTextureCommand()
/dports/devel/py-bullet3/bullet3-3.21/examples/SharedMemory/
H A DPhysicsServerCommandProcessor.cpp13941 int gltex = texH->m_openglTextureId; in processChangeTextureCommand() local
13942 m_data->m_guiHelper->changeTexture(gltex, in processChangeTextureCommand()