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Searched refs:gltexfiltermode (Results 1 – 17 of 17) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Danim.cpp419 int32_t ogltexfiltermode = gltexfiltermode; in Anim_Play()
469 …if ((anim->frameflags & CUTSCENE_TEXTUREFILTER && gltexfiltermode == TEXFILTER_ON) || anim->framef… in Anim_Play()
470 gltexfiltermode = TEXFILTER_ON; in Anim_Play()
472 gltexfiltermode = TEXFILTER_OFF; in Anim_Play()
565 gltexfiltermode = ogltexfiltermode; in Anim_Play()
H A Dmenus.cpp621 …AYSETUP_TEXFILTER = MAKE_MENUOPTION( &MF_Redfont, &MEOS_DISPLAYSETUP_TEXFILTER, &gltexfiltermode );
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Danim.cpp451 int32_t ogltexfiltermode = gltexfiltermode; in Anim_Play()
505 …if ((anim->frameflags & CUTSCENE_TEXTUREFILTER && gltexfiltermode == TEXFILTER_ON) || anim->framef… in Anim_Play()
506 gltexfiltermode = TEXFILTER_ON; in Anim_Play()
508 gltexfiltermode = TEXFILTER_OFF; in Anim_Play()
595 gltexfiltermode = ogltexfiltermode; in Anim_Play()
H A Dmenus.cpp717 …AYSETUP_TEXFILTER = MAKE_MENUOPTION( &MF_Redfont, &MEOS_DISPLAYSETUP_TEXFILTER, &gltexfiltermode );
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dpolymosttex.c859 if (gltexfiltermode < 0) { in pt_load_applyparameters()
860 gltexfiltermode = 0; in pt_load_applyparameters()
861 } else if (gltexfiltermode >= (int)numglfiltermodes) { in pt_load_applyparameters()
862 gltexfiltermode = numglfiltermodes-1; in pt_load_applyparameters()
864 glfunc.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, glfiltermodes[gltexfiltermode].mag); in pt_load_applyparameters()
865 glfunc.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, glfiltermodes[gltexfiltermode].min); in pt_load_applyparameters()
H A Dpolymost.c137 int gltexfiltermode = 5; // GL_LINEAR_MIPMAP_LINEAR variable
389 if (gltexfiltermode < 0) gltexfiltermode = 0; in gltexapplyprops()
390 else if (gltexfiltermode >= (int)numglfiltermodes) gltexfiltermode = numglfiltermodes-1; in gltexapplyprops()
399 glfunc.glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,glfiltermodes[gltexfiltermode].mag); in gltexapplyprops()
400 glfunc.glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,glfiltermodes[gltexfiltermode].min); in gltexapplyprops()
4704 buildprintf("Current texturing mode is %s\n", glfiltermodes[gltexfiltermode].name); in osdcmd_gltexturemode()
4718 if (m == numglfiltermodes) m = gltexfiltermode; // no change in osdcmd_gltexturemode()
4724 if (m != gltexfiltermode) { in osdcmd_gltexturemode()
4725 gltexfiltermode = m; in osdcmd_gltexturemode()
4729 buildprintf("Texture filtering mode changed to %s\n", glfiltermodes[gltexfiltermode].name ); in osdcmd_gltexturemode()
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H A Dmdsprite.c473 glfunc.glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,glfiltermodes[gltexfiltermode].mag); in mdloadskin()
474 glfunc.glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,glfiltermodes[gltexfiltermode].min); in mdloadskin()
/dports/games/jfsw/jfsw-c434002/src/
H A Dconfig.c598 SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLTextureMode", &gltexfiltermode); in CONFIG_ReadSetup()
666 SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLTextureMode",gltexfiltermode,FALSE,FALSE); in CONFIG_WriteSetup()
H A Dmenus.c2162 buttonsettings[btn_texfilter] = (gltexfiltermode & 1); in MNU_InitMenus()
3553 if (state != (gltexfiltermode & 1)) in MNU_DoButton()
3556 gltexfiltermode = (gltexfiltermode & ~1) | state; in MNU_DoButton()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dconfig.cpp599 SCRIPT_GetNumber(scripthandle, "Screen Setup", "GLTextureMode", &gltexfiltermode); in CONFIG_ReadSetup()
698 SCRIPT_PutNumber(scripthandle, "Screen Setup", "GLTextureMode",gltexfiltermode,FALSE,FALSE); in CONFIG_WriteSetup()
/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Dbuild.h511 extern int gltexfiltermode;
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Danimvpx.cpp468 …if ((animvpx_flags & CUTSCENE_TEXTUREFILTER && gltexfiltermode == TEXFILTER_ON) || animvpx_flags &… in animvpx_setup_glstate()
H A Dconfig.cpp622 glusetexcache, glusememcache, gltexfiltermode, glanisotropy,r_downsize,glusetexcompr, in writesetup()
H A Dpolymost.cpp104 int32_t gltexfiltermode = TEXFILTER_OFF; variable
353 filter = gltexfiltermode; in bind_2d_texture()
375 gltexfiltermode = clamp(gltexfiltermode, 0, NUMGLFILTERMODES-1); in gltexapplyprops()
1799 (glfiltermodes[gltexfiltermode].min == GL_NEAREST || in uploadtexture()
1800 glfiltermodes[gltexfiltermode].min == GL_LINEAR)) in uploadtexture()
1817 (glfiltermodes[gltexfiltermode].min == GL_NEAREST || in uploadtexture()
1818 glfiltermodes[gltexfiltermode].min == GL_LINEAR)) in uploadtexture()
2008 gltexfiltermode = clamp(gltexfiltermode, 0, NUMGLFILTERMODES-1); in polymost_setuptexture()
2011 filter = gltexfiltermode; in polymost_setuptexture()
9885 m = gltexfiltermode; // no change in gltexturemode()
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H A Dmdsprite.cpp963 int32_t const filter = (sk->flags & HICR_FORCEFILTER) ? TEXFILTER_ON : gltexfiltermode; in mdloadskin()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dmenu.cpp1760 if (nTextureModeValues[i] == gltexfiltermode) in SetupVideoPolymostMenu()
1787 gltexfiltermode = nTextureModeValues[pItem->m_nFocus]; in UpdateTextureMode()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuild.h1512 extern int32_t gltexfiltermode;