/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | anim.cpp | 419 int32_t ogltexfiltermode = gltexfiltermode; in Anim_Play() 469 …if ((anim->frameflags & CUTSCENE_TEXTUREFILTER && gltexfiltermode == TEXFILTER_ON) || anim->framef… in Anim_Play() 470 gltexfiltermode = TEXFILTER_ON; in Anim_Play() 472 gltexfiltermode = TEXFILTER_OFF; in Anim_Play() 565 gltexfiltermode = ogltexfiltermode; in Anim_Play()
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H A D | menus.cpp | 621 …AYSETUP_TEXFILTER = MAKE_MENUOPTION( &MF_Redfont, &MEOS_DISPLAYSETUP_TEXFILTER, &gltexfiltermode );
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | anim.cpp | 451 int32_t ogltexfiltermode = gltexfiltermode; in Anim_Play() 505 …if ((anim->frameflags & CUTSCENE_TEXTUREFILTER && gltexfiltermode == TEXFILTER_ON) || anim->framef… in Anim_Play() 506 gltexfiltermode = TEXFILTER_ON; in Anim_Play() 508 gltexfiltermode = TEXFILTER_OFF; in Anim_Play() 595 gltexfiltermode = ogltexfiltermode; in Anim_Play()
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H A D | menus.cpp | 717 …AYSETUP_TEXFILTER = MAKE_MENUOPTION( &MF_Redfont, &MEOS_DISPLAYSETUP_TEXFILTER, &gltexfiltermode );
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | polymosttex.c | 859 if (gltexfiltermode < 0) { in pt_load_applyparameters() 860 gltexfiltermode = 0; in pt_load_applyparameters() 861 } else if (gltexfiltermode >= (int)numglfiltermodes) { in pt_load_applyparameters() 862 gltexfiltermode = numglfiltermodes-1; in pt_load_applyparameters() 864 glfunc.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, glfiltermodes[gltexfiltermode].mag); in pt_load_applyparameters() 865 glfunc.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, glfiltermodes[gltexfiltermode].min); in pt_load_applyparameters()
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H A D | polymost.c | 137 int gltexfiltermode = 5; // GL_LINEAR_MIPMAP_LINEAR variable 389 if (gltexfiltermode < 0) gltexfiltermode = 0; in gltexapplyprops() 390 else if (gltexfiltermode >= (int)numglfiltermodes) gltexfiltermode = numglfiltermodes-1; in gltexapplyprops() 399 glfunc.glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,glfiltermodes[gltexfiltermode].mag); in gltexapplyprops() 400 glfunc.glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,glfiltermodes[gltexfiltermode].min); in gltexapplyprops() 4704 buildprintf("Current texturing mode is %s\n", glfiltermodes[gltexfiltermode].name); in osdcmd_gltexturemode() 4718 if (m == numglfiltermodes) m = gltexfiltermode; // no change in osdcmd_gltexturemode() 4724 if (m != gltexfiltermode) { in osdcmd_gltexturemode() 4725 gltexfiltermode = m; in osdcmd_gltexturemode() 4729 buildprintf("Texture filtering mode changed to %s\n", glfiltermodes[gltexfiltermode].name ); in osdcmd_gltexturemode() [all …]
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H A D | mdsprite.c | 473 glfunc.glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,glfiltermodes[gltexfiltermode].mag); in mdloadskin() 474 glfunc.glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,glfiltermodes[gltexfiltermode].min); in mdloadskin()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | config.c | 598 SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLTextureMode", &gltexfiltermode); in CONFIG_ReadSetup() 666 SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLTextureMode",gltexfiltermode,FALSE,FALSE); in CONFIG_WriteSetup()
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H A D | menus.c | 2162 buttonsettings[btn_texfilter] = (gltexfiltermode & 1); in MNU_InitMenus() 3553 if (state != (gltexfiltermode & 1)) in MNU_DoButton() 3556 gltexfiltermode = (gltexfiltermode & ~1) | state; in MNU_DoButton()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | config.cpp | 599 SCRIPT_GetNumber(scripthandle, "Screen Setup", "GLTextureMode", &gltexfiltermode); in CONFIG_ReadSetup() 698 SCRIPT_PutNumber(scripthandle, "Screen Setup", "GLTextureMode",gltexfiltermode,FALSE,FALSE); in CONFIG_WriteSetup()
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/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | build.h | 511 extern int gltexfiltermode;
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | animvpx.cpp | 468 …if ((animvpx_flags & CUTSCENE_TEXTUREFILTER && gltexfiltermode == TEXFILTER_ON) || animvpx_flags &… in animvpx_setup_glstate()
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H A D | config.cpp | 622 glusetexcache, glusememcache, gltexfiltermode, glanisotropy,r_downsize,glusetexcompr, in writesetup()
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H A D | polymost.cpp | 104 int32_t gltexfiltermode = TEXFILTER_OFF; variable 353 filter = gltexfiltermode; in bind_2d_texture() 375 gltexfiltermode = clamp(gltexfiltermode, 0, NUMGLFILTERMODES-1); in gltexapplyprops() 1799 (glfiltermodes[gltexfiltermode].min == GL_NEAREST || in uploadtexture() 1800 glfiltermodes[gltexfiltermode].min == GL_LINEAR)) in uploadtexture() 1817 (glfiltermodes[gltexfiltermode].min == GL_NEAREST || in uploadtexture() 1818 glfiltermodes[gltexfiltermode].min == GL_LINEAR)) in uploadtexture() 2008 gltexfiltermode = clamp(gltexfiltermode, 0, NUMGLFILTERMODES-1); in polymost_setuptexture() 2011 filter = gltexfiltermode; in polymost_setuptexture() 9885 m = gltexfiltermode; // no change in gltexturemode() [all …]
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H A D | mdsprite.cpp | 963 int32_t const filter = (sk->flags & HICR_FORCEFILTER) ? TEXFILTER_ON : gltexfiltermode; in mdloadskin()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | menu.cpp | 1760 if (nTextureModeValues[i] == gltexfiltermode) in SetupVideoPolymostMenu() 1787 gltexfiltermode = nTextureModeValues[pItem->m_nFocus]; in UpdateTextureMode()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | build.h | 1512 extern int32_t gltexfiltermode;
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