/dports/games/prboom/prboom-2.5.0/src/ |
H A D | gl_texture.c | 440 gltexture->width=MIN(gltexture->realtexwidth, gltexture->tex_width); in gld_RegisterTexture() 441 gltexture->height=MIN(gltexture->realtexheight, gltexture->tex_height); in gld_RegisterTexture() 445 gltexture->width=gltexture->tex_width; in gld_RegisterTexture() 457 gltexture->buffer_size=gltexture->buffer_width*gltexture->buffer_height*4; in gld_RegisterTexture() 595 gltexture->width=MIN(gltexture->realtexwidth, gltexture->tex_width); in gld_RegisterPatch() 596 gltexture->height=MIN(gltexture->realtexheight, gltexture->tex_height); in gld_RegisterPatch() 600 gltexture->width=MIN(gltexture->realtexwidth, gltexture->tex_width); in gld_RegisterPatch() 601 gltexture->height=MIN(gltexture->realtexheight, gltexture->tex_height); in gld_RegisterPatch() 605 gltexture->buffer_size=gltexture->buffer_width*gltexture->buffer_height*4; in gld_RegisterPatch() 718 gltexture->width=MIN(gltexture->realtexwidth, gltexture->tex_width); in gld_RegisterFlat() [all …]
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H A D | gl_main.c | 497 GLTexture *gltexture; in gld_DrawNumPatch() local 512 if (!gltexture) in gld_DrawNumPatch() 515 fV2=(float)gltexture->height/(float)gltexture->tex_height; in gld_DrawNumPatch() 518 fU1=(float)gltexture->width/(float)gltexture->tex_width; in gld_DrawNumPatch() 524 fU2=(float)gltexture->width/(float)gltexture->tex_width; in gld_DrawNumPatch() 543 GLTexture *gltexture; in gld_DrawBackground() local 549 if (!gltexture) in gld_DrawBackground() 584 GLTexture *gltexture; in gld_DrawWeapon() local 591 if (!gltexture) in gld_DrawWeapon() 596 fU2=(float)gltexture->width/(float)gltexture->tex_width; in gld_DrawWeapon() [all …]
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H A D | gl_intern.h | 76 void gld_BindTexture(GLTexture *gltexture); 78 void gld_BindPatch(GLTexture *gltexture, int cm); 80 void gld_BindFlat(GLTexture *gltexture);
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | gl_texture.c | 225 gltexture->texflags_p = &gltexture->texflags[cm][gltexture->player_cm]; in gld_GetTextureTexID() 226 gltexture->texid_p = &gltexture->glTexExID[cm][gltexture->player_cm][boom_cm]; in gld_GetTextureTexID() 591 gltexture->width=MIN(gltexture->realtexwidth, gltexture->tex_width); in gld_RegisterTexture() 592 gltexture->height=MIN(gltexture->realtexheight, gltexture->tex_height); in gld_RegisterTexture() 610 gltexture->scalexfac=(float)gltexture->width/(float)gltexture->tex_width; in gld_RegisterTexture() 1043 gltexture->width=MIN(gltexture->realtexwidth, gltexture->tex_width); in gld_RegisterPatch() 1044 gltexture->height=MIN(gltexture->realtexheight, gltexture->tex_height); in gld_RegisterPatch() 1048 gltexture->width=MIN(gltexture->realtexwidth, gltexture->tex_width); in gld_RegisterPatch() 1049 gltexture->height=MIN(gltexture->realtexheight, gltexture->tex_height); in gld_RegisterPatch() 1177 gltexture->width=MIN(gltexture->realtexwidth, gltexture->tex_width); in gld_RegisterFlat() [all …]
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H A D | gl_hires.c | 429 switch (gltexture->textype) in gld_HiRes_GetInternalName() 733 switch (gltexture->textype) in gld_HiRes_Bind() 746 if ((gltexture->textype == GLDT_TEXTURE) || (gltexture->textype == GLDT_FLAT)) in gld_HiRes_Bind() 1312 if ((gltexture->realtexwidth != gltexture->tex_width) || in gld_LoadHiresTex() 1313 (gltexture->realtexheight != gltexture->tex_height)) in gld_LoadHiresTex() 1350 gld_HiRes_Bind(gltexture, gltexture->texid_p); in gld_LoadHiresTex() 1359 gld_HiRes_Bind(gltexture, gltexture->texid_p); in gld_LoadHiresTex() 1366 gld_HiRes_Bind(gltexture, gltexture->texid_p); in gld_LoadHiresTex() 1449 GLTexture *gltexture; in gld_PrecacheGUIPatches() local 1453 if (gltexture) in gld_PrecacheGUIPatches() [all …]
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H A D | gl_detail.c | 313 if (!wall->gltexture->detail) in gld_DrawWallDetail_NoARB() 402 if (!flat->gltexture->detail) in gld_DrawFlatDetail_NoARB() 405 detail = flat->gltexture->detail; in gld_DrawFlatDetail_NoARB() 665 gltexture->detail && in gld_BindDetailARB() 682 gltexture->detail && in gld_BindDetail() 695 gltexture->detail = NULL; in gld_SetTexDetail() 709 if (!gltexture->detail) in gld_SetTexDetail() 711 switch (gltexture->textype) in gld_SetTexDetail() 724 if (gltexture->detail) in gld_SetTexDetail() 726 gltexture->detail_width = (float)gltexture->realtexwidth / gltexture->detail->width; in gld_SetTexDetail() [all …]
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H A D | gl_main.c | 447 GLTexture *gltexture; in gld_MapDrawSubsectors() local 527 if (gltexture) in gld_MapDrawSubsectors() 593 GLTexture *gltexture; in gld_DrawNumPatch_f() local 621 if (!gltexture) in gld_DrawNumPatch_f() 703 GLTexture *gltexture; in gld_FillFlat() local 716 if (!gltexture) in gld_FillFlat() 742 GLTexture *gltexture; in gld_FillPatch() local 752 if (!gltexture) in gld_FillPatch() 878 if (!gltexture) in gld_DrawWeapon() 2701 (a)->item.sprite->gltexture > (b)->item.sprite->gltexture ) in qsort_sprites_by_scale() [all …]
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H A D | gl_sky.c | 104 SkyBox.wall.gltexture = NULL; in gld_InitFrameSky() 180 wall->gltexture = NULL; in gld_AddSkyTexture() 200 if (wall->gltexture) in gld_AddSkyTexture() 218 if (wall->gltexture) in gld_AddSkyTexture() 226 if (wall->gltexture) in gld_AddSkyTexture() 299 gltexture = (gl_drawskys == skytype_none ? NULL : wall->gltexture); in gld_DrawStripsSky() 302 if (!gltexture) in gld_DrawStripsSky() 307 if (gltexture) in gld_DrawStripsSky() 334 if (gltexture) in gld_DrawStripsSky() 462 if (SkyBox.wall.gltexture) in gld_DrawScreenSkybox() [all …]
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H A D | gl_intern.h | 145 GLTexture *gltexture; member 163 GLTexture *gltexture; member 244 GLTexture *gltexture; member 336 void gld_SetTexFilters(GLTexture *gltexture); 348 void gld_SetTexDetail(GLTexture *gltexture); 354 void gld_BindDetail(GLTexture *gltexture, int enable); 355 void gld_BindDetailARB(GLTexture *gltexture, int enable); 371 void gld_BindPatch(GLTexture *gltexture, int cm); 373 void gld_BindFlat(GLTexture *gltexture, unsigned int flags); 399 int gld_LoadHiresTex(GLTexture *gltexture, int cm); [all …]
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H A D | gl_hqresize.c | 218 unsigned char* gld_HQResize(GLTexture *gltexture, unsigned char *inputBuffer, int inWidth, int inHe… in gld_HQResize() argument 230 if (!gl_texture_hqresize || !gltexture || !inputBuffer) in gld_HQResize() 242 switch (gltexture->textype) in gld_HQResize() 246 if (gltexture->flags & GLTEXTURE_SPRITE) in gld_HQResize() 280 gltexture->tex_width = w; in gld_HQResize() 281 gltexture->tex_height = h; in gld_HQResize()
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H A D | gl_vertex.c | 129 detail = detail && wall->gltexture->detail; in gld_SplitLeftEdge() 136 GLTexture *tex = wall->gltexture; in gld_SplitLeftEdge() 191 detail = detail && wall->gltexture->detail; in gld_SplitRightEdge() 198 GLTexture *tex = wall->gltexture; in gld_SplitRightEdge()
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/dports/games/d2x/d2x-0.2.5/arch/ogl/ |
H A D | ogl.c | 232 if (bm->gltexture==NULL || bm->gltexture->handle<=0) in ogl_bindbmtex() 236 bm->gltexture->numrend++; in ogl_bindbmtex() 246 if (gltexture->wrapstate!=state || gltexture->numrend<1){ in ogl_texwrap() 249 gltexture->wrapstate=state; in ogl_texwrap() 877 glTexCoord2f(bm->gltexture->u, bm->gltexture->v); in g3_draw_bitmap() 925 u2=bm->gltexture->u; in ogl_ubitmapm_c() 935 v2=bm->gltexture->v; in ogl_ubitmapm_c() 1446 if (bm->gltexture==NULL){ in ogl_loadbmtexture_m() 1456 if (bm->gltexture->w==0){ in ogl_loadbmtexture_m() 1503 if (bm->gltexture){ in ogl_freebmtexture() [all …]
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/dports/games/libretro-beetle_bsnes/beetle-bsnes-libretro-b65ded5bde278c18af538c687db9b72c995b220a/mednafen/snes/src/lib/ruby/video/ |
H A D | opengl.hpp | 29 GLuint gltexture; member in OpenGL 41 if(gltexture) glDeleteTextures(1, &gltexture); in resize() 47 glGenTextures(1, &gltexture); in resize() 48 glBindTexture(GL_TEXTURE_2D, gltexture); in resize() 202 if(gltexture) { in term() 203 glDeleteTextures(1, &gltexture); in term() 204 gltexture = 0; in term() 216 gltexture = 0; in OpenGL()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/sdl/ |
H A D | opengl.c | 40 static GLuint gltexture; variable 148 glDeleteTextures(1, &gltexture); in video_gl_init_textures() 149 glGenTextures(1, &gltexture); in video_gl_init_textures() 150 glBindTexture(textureTarget, gltexture); in video_gl_init_textures() 365 glBindTexture(textureTarget, gltexture); in video_gl_copy_screen() 442 glBindTexture(textureTarget, gltexture); in video_gl_set_color_correction() 453 glBindTexture(textureTarget, gltexture); in video_gl_set_color_correction() 464 glBindTexture(textureTarget, gltexture); in video_gl_set_color_correction() 477 glBindTexture(textureTarget, gltexture); in video_gl_set_color_correction() 488 glBindTexture(textureTarget, gltexture); in video_gl_set_color_correction() [all …]
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/dports/games/openbor3711/openbor-6ec17fa/engine/sdl/ |
H A D | opengl.c | 40 static GLuint gltexture; variable 148 glDeleteTextures(1, &gltexture); in video_gl_init_textures() 149 glGenTextures(1, &gltexture); in video_gl_init_textures() 150 glBindTexture(textureTarget, gltexture); in video_gl_init_textures() 370 glBindTexture(textureTarget, gltexture); in video_gl_copy_screen() 447 glBindTexture(textureTarget, gltexture); in video_gl_set_color_correction() 458 glBindTexture(textureTarget, gltexture); in video_gl_set_color_correction() 469 glBindTexture(textureTarget, gltexture); in video_gl_set_color_correction() 482 glBindTexture(textureTarget, gltexture); in video_gl_set_color_correction() 493 glBindTexture(textureTarget, gltexture); in video_gl_set_color_correction() [all …]
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/dports/games/openbor3979/openbor-2bcf25b/engine/sdl/ |
H A D | opengl.c | 52 static GLuint gltexture; variable 170 glDeleteTextures(1, &gltexture); in video_gl_init_textures() 171 glGenTextures(1, &gltexture); in video_gl_init_textures() 172 glBindTexture(textureTarget, gltexture); in video_gl_init_textures() 415 glBindTexture(textureTarget, gltexture); in video_gl_copy_screen() 497 glBindTexture(textureTarget, gltexture); in video_gl_set_color_correction() 508 glBindTexture(textureTarget, gltexture); in video_gl_set_color_correction() 519 glBindTexture(textureTarget, gltexture); in video_gl_set_color_correction() 532 glBindTexture(textureTarget, gltexture); in video_gl_set_color_correction() 543 glBindTexture(textureTarget, gltexture); in video_gl_set_color_correction() [all …]
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/arch/ogl/ |
H A D | ogl.cpp | 352 if (bm.gltexture==NULL || bm.gltexture->handle<=0) in ogl_bindbmtex() 355 bm.gltexture->numrend++; in ogl_bindbmtex() 361 if (gltexture->wrapstate != state || gltexture->numrend < 1) in ogl_texwrap() 1863 if (bm->gltexture && bm->gltexture->handle > 0) in ogl_loadbmtexture_f() 1867 if (bm->gltexture == NULL){ in ogl_loadbmtexture_f() 1873 if (bm->gltexture->w==0){ in ogl_loadbmtexture_f() 1875 bm->gltexture->w = bm_w; in ogl_loadbmtexture_f() 1917 if (gltexture.handle>0) { in ogl_freetexture() 1928 if (auto &gltexture = bm.gltexture) in ogl_freebmtexture() local 1997 u2=bm.gltexture->u; in ogl_ubitmapm_cs() [all …]
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/dports/games/openbor4432/openbor-ba1eb4f/engine/sdl/ |
H A D | opengl.c | 30 static GLuint gltexture[3]; variable 168 glDeleteTextures(1, &gltexture[index]); in video_gl_init_texture() 169 glGenTextures(1, &gltexture[index]); in video_gl_init_texture() 170 glBindTexture(GL_TEXTURE_2D, gltexture[index]); in video_gl_init_texture() 356 glBindTexture(GL_TEXTURE_2D, gltexture[0]); in video_gl_copy_screen() 435 glBindTexture(GL_TEXTURE_2D, gltexture[0]); in video_gl_prepare_yuv_frame() 441 glBindTexture(GL_TEXTURE_2D, gltexture[1]); in video_gl_prepare_yuv_frame() 447 glBindTexture(GL_TEXTURE_2D, gltexture[2]); in video_gl_prepare_yuv_frame()
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/dports/games/openbor/openbor-3caaddd5/engine/sdl/ |
H A D | opengl.c | 29 static GLuint gltexture[3]; variable 190 glDeleteTextures(1, &gltexture[index]); in video_gl_init_texture() 191 glGenTextures(1, &gltexture[index]); in video_gl_init_texture() 192 glBindTexture(GL_TEXTURE_2D, gltexture[index]); in video_gl_init_texture() 381 glBindTexture(GL_TEXTURE_2D, gltexture[0]); in video_gl_copy_screen() 447 glBindTexture(GL_TEXTURE_2D, gltexture[0]); in video_gl_prepare_yuv_frame() 453 glBindTexture(GL_TEXTURE_2D, gltexture[1]); in video_gl_prepare_yuv_frame() 459 glBindTexture(GL_TEXTURE_2D, gltexture[2]); in video_gl_prepare_yuv_frame()
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/dports/games/openxcom/OpenXcom-1.0/src/Engine/ |
H A D | OpenGL.cpp | 105 if(gltexture == 0) glGenTextures(1, &gltexture); in resize() 114 glBindTexture(GL_TEXTURE_2D, gltexture); in resize() 331 if(gltexture) { in term() 332 glDeleteTextures(1, &gltexture); in term() 333 gltexture = 0; in term() 345 OpenGL::OpenGL() : gltexture(0), glprogram(0), fragmentshader(0), linear(false), vertexshader(0), in OpenGL()
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/dports/games/renpy/renpy-7.4.11-sdk/renpy/gl/ |
H A D | gldraw.pyx | 45 cimport gltexture 46 import gltexture 139 return gltexture.total_texture_size, gltexture.texture_count 149 gltexture.dealloc_textures() 462 gltexture.use_gles() 464 gltexture.use_gl() 805 gltexture.cleanup() 886 gltexture.blit( 932 gltexture.blend( 985 gltexture.blit( [all …]
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/include/ |
H A D | gr.h | 106 struct ogl_texture *gltexture; member 124 r.gltexture = nullptr; in grs_main_bitmap() 135 r.gltexture = nullptr;
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/dports/games/d2x/d2x-0.2.5/2d/ |
H A D | bitmap.c | 222 bm->bm_parent=NULL;bm->gltexture=NULL; in gr_init_bitmap() 253 bm->bm_parent=NULL;bm->gltexture=NULL; in gr_init_bitmap_data() 315 bm->gltexture=bmParent->gltexture; in gr_init_sub_bitmap()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/2d/ |
H A D | bitmap.cpp | 80 bm.gltexture = nullptr; in gr_init_bitmap() 136 bm.gltexture = bmParent.gltexture; in gr_init_sub_bitmap()
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | gl_draw.c | 104 gltexture_t *gltexture; member 260 gl.gltexture = scrap_textures[texnum]; //johnfitz -- changed to an array in Draw_PicFromWad2() 274 …gl.gltexture = TexMgr_LoadImage (NULL, texturename, p->width, p->height, SRC_INDEXED, p->data, WAD… in Draw_PicFromWad2() 347 gl.gltexture = TexMgr_LoadImage (NULL, path, dat->width, dat->height, SRC_INDEXED, dat->data, path, in Draw_TryCachePic() 382 …gl.gltexture = TexMgr_LoadImage (NULL, name, width, height, SRC_INDEXED, data, "", (src_offset_t)d… in Draw_MakePic() 656 …_POINT_GRAPHICS, vulkan_globals.basic_pipeline_layout.handle, 0, 1, &gl.gltexture->descriptor_set,… in Draw_Pic() 674 if (!gl.gltexture) in Draw_SubPic() 728 …_POINT_GRAPHICS, vulkan_globals.basic_pipeline_layout.handle, 0, 1, &gl.gltexture->descriptor_set,… in Draw_SubPic() 748 gltexture_t *glt = p.gltexture; in Draw_TransPicTranslate() 832 …_POINT_GRAPHICS, vulkan_globals.basic_pipeline_layout.handle, 0, 1, &gl.gltexture->descriptor_set,… in Draw_TileClear()
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