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Searched refs:gltexture (Results 1 – 25 of 101) sorted by relevance

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/dports/games/prboom/prboom-2.5.0/src/
H A Dgl_texture.c440 gltexture->width=MIN(gltexture->realtexwidth, gltexture->tex_width); in gld_RegisterTexture()
441 gltexture->height=MIN(gltexture->realtexheight, gltexture->tex_height); in gld_RegisterTexture()
445 gltexture->width=gltexture->tex_width; in gld_RegisterTexture()
457 gltexture->buffer_size=gltexture->buffer_width*gltexture->buffer_height*4; in gld_RegisterTexture()
595 gltexture->width=MIN(gltexture->realtexwidth, gltexture->tex_width); in gld_RegisterPatch()
596 gltexture->height=MIN(gltexture->realtexheight, gltexture->tex_height); in gld_RegisterPatch()
600 gltexture->width=MIN(gltexture->realtexwidth, gltexture->tex_width); in gld_RegisterPatch()
601 gltexture->height=MIN(gltexture->realtexheight, gltexture->tex_height); in gld_RegisterPatch()
605 gltexture->buffer_size=gltexture->buffer_width*gltexture->buffer_height*4; in gld_RegisterPatch()
718 gltexture->width=MIN(gltexture->realtexwidth, gltexture->tex_width); in gld_RegisterFlat()
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H A Dgl_main.c497 GLTexture *gltexture; in gld_DrawNumPatch() local
512 if (!gltexture) in gld_DrawNumPatch()
515 fV2=(float)gltexture->height/(float)gltexture->tex_height; in gld_DrawNumPatch()
518 fU1=(float)gltexture->width/(float)gltexture->tex_width; in gld_DrawNumPatch()
524 fU2=(float)gltexture->width/(float)gltexture->tex_width; in gld_DrawNumPatch()
543 GLTexture *gltexture; in gld_DrawBackground() local
549 if (!gltexture) in gld_DrawBackground()
584 GLTexture *gltexture; in gld_DrawWeapon() local
591 if (!gltexture) in gld_DrawWeapon()
596 fU2=(float)gltexture->width/(float)gltexture->tex_width; in gld_DrawWeapon()
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H A Dgl_intern.h76 void gld_BindTexture(GLTexture *gltexture);
78 void gld_BindPatch(GLTexture *gltexture, int cm);
80 void gld_BindFlat(GLTexture *gltexture);
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dgl_texture.c225 gltexture->texflags_p = &gltexture->texflags[cm][gltexture->player_cm]; in gld_GetTextureTexID()
226 gltexture->texid_p = &gltexture->glTexExID[cm][gltexture->player_cm][boom_cm]; in gld_GetTextureTexID()
591 gltexture->width=MIN(gltexture->realtexwidth, gltexture->tex_width); in gld_RegisterTexture()
592 gltexture->height=MIN(gltexture->realtexheight, gltexture->tex_height); in gld_RegisterTexture()
610 gltexture->scalexfac=(float)gltexture->width/(float)gltexture->tex_width; in gld_RegisterTexture()
1043 gltexture->width=MIN(gltexture->realtexwidth, gltexture->tex_width); in gld_RegisterPatch()
1044 gltexture->height=MIN(gltexture->realtexheight, gltexture->tex_height); in gld_RegisterPatch()
1048 gltexture->width=MIN(gltexture->realtexwidth, gltexture->tex_width); in gld_RegisterPatch()
1049 gltexture->height=MIN(gltexture->realtexheight, gltexture->tex_height); in gld_RegisterPatch()
1177 gltexture->width=MIN(gltexture->realtexwidth, gltexture->tex_width); in gld_RegisterFlat()
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H A Dgl_hires.c429 switch (gltexture->textype) in gld_HiRes_GetInternalName()
733 switch (gltexture->textype) in gld_HiRes_Bind()
746 if ((gltexture->textype == GLDT_TEXTURE) || (gltexture->textype == GLDT_FLAT)) in gld_HiRes_Bind()
1312 if ((gltexture->realtexwidth != gltexture->tex_width) || in gld_LoadHiresTex()
1313 (gltexture->realtexheight != gltexture->tex_height)) in gld_LoadHiresTex()
1350 gld_HiRes_Bind(gltexture, gltexture->texid_p); in gld_LoadHiresTex()
1359 gld_HiRes_Bind(gltexture, gltexture->texid_p); in gld_LoadHiresTex()
1366 gld_HiRes_Bind(gltexture, gltexture->texid_p); in gld_LoadHiresTex()
1449 GLTexture *gltexture; in gld_PrecacheGUIPatches() local
1453 if (gltexture) in gld_PrecacheGUIPatches()
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H A Dgl_detail.c313 if (!wall->gltexture->detail) in gld_DrawWallDetail_NoARB()
402 if (!flat->gltexture->detail) in gld_DrawFlatDetail_NoARB()
405 detail = flat->gltexture->detail; in gld_DrawFlatDetail_NoARB()
665 gltexture->detail && in gld_BindDetailARB()
682 gltexture->detail && in gld_BindDetail()
695 gltexture->detail = NULL; in gld_SetTexDetail()
709 if (!gltexture->detail) in gld_SetTexDetail()
711 switch (gltexture->textype) in gld_SetTexDetail()
724 if (gltexture->detail) in gld_SetTexDetail()
726 gltexture->detail_width = (float)gltexture->realtexwidth / gltexture->detail->width; in gld_SetTexDetail()
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H A Dgl_main.c447 GLTexture *gltexture; in gld_MapDrawSubsectors() local
527 if (gltexture) in gld_MapDrawSubsectors()
593 GLTexture *gltexture; in gld_DrawNumPatch_f() local
621 if (!gltexture) in gld_DrawNumPatch_f()
703 GLTexture *gltexture; in gld_FillFlat() local
716 if (!gltexture) in gld_FillFlat()
742 GLTexture *gltexture; in gld_FillPatch() local
752 if (!gltexture) in gld_FillPatch()
878 if (!gltexture) in gld_DrawWeapon()
2701 (a)->item.sprite->gltexture > (b)->item.sprite->gltexture ) in qsort_sprites_by_scale()
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H A Dgl_sky.c104 SkyBox.wall.gltexture = NULL; in gld_InitFrameSky()
180 wall->gltexture = NULL; in gld_AddSkyTexture()
200 if (wall->gltexture) in gld_AddSkyTexture()
218 if (wall->gltexture) in gld_AddSkyTexture()
226 if (wall->gltexture) in gld_AddSkyTexture()
299 gltexture = (gl_drawskys == skytype_none ? NULL : wall->gltexture); in gld_DrawStripsSky()
302 if (!gltexture) in gld_DrawStripsSky()
307 if (gltexture) in gld_DrawStripsSky()
334 if (gltexture) in gld_DrawStripsSky()
462 if (SkyBox.wall.gltexture) in gld_DrawScreenSkybox()
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H A Dgl_intern.h145 GLTexture *gltexture; member
163 GLTexture *gltexture; member
244 GLTexture *gltexture; member
336 void gld_SetTexFilters(GLTexture *gltexture);
348 void gld_SetTexDetail(GLTexture *gltexture);
354 void gld_BindDetail(GLTexture *gltexture, int enable);
355 void gld_BindDetailARB(GLTexture *gltexture, int enable);
371 void gld_BindPatch(GLTexture *gltexture, int cm);
373 void gld_BindFlat(GLTexture *gltexture, unsigned int flags);
399 int gld_LoadHiresTex(GLTexture *gltexture, int cm);
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H A Dgl_hqresize.c218 unsigned char* gld_HQResize(GLTexture *gltexture, unsigned char *inputBuffer, int inWidth, int inHe… in gld_HQResize() argument
230 if (!gl_texture_hqresize || !gltexture || !inputBuffer) in gld_HQResize()
242 switch (gltexture->textype) in gld_HQResize()
246 if (gltexture->flags & GLTEXTURE_SPRITE) in gld_HQResize()
280 gltexture->tex_width = w; in gld_HQResize()
281 gltexture->tex_height = h; in gld_HQResize()
H A Dgl_vertex.c129 detail = detail && wall->gltexture->detail; in gld_SplitLeftEdge()
136 GLTexture *tex = wall->gltexture; in gld_SplitLeftEdge()
191 detail = detail && wall->gltexture->detail; in gld_SplitRightEdge()
198 GLTexture *tex = wall->gltexture; in gld_SplitRightEdge()
/dports/games/d2x/d2x-0.2.5/arch/ogl/
H A Dogl.c232 if (bm->gltexture==NULL || bm->gltexture->handle<=0) in ogl_bindbmtex()
236 bm->gltexture->numrend++; in ogl_bindbmtex()
246 if (gltexture->wrapstate!=state || gltexture->numrend<1){ in ogl_texwrap()
249 gltexture->wrapstate=state; in ogl_texwrap()
877 glTexCoord2f(bm->gltexture->u, bm->gltexture->v); in g3_draw_bitmap()
925 u2=bm->gltexture->u; in ogl_ubitmapm_c()
935 v2=bm->gltexture->v; in ogl_ubitmapm_c()
1446 if (bm->gltexture==NULL){ in ogl_loadbmtexture_m()
1456 if (bm->gltexture->w==0){ in ogl_loadbmtexture_m()
1503 if (bm->gltexture){ in ogl_freebmtexture()
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/dports/games/libretro-beetle_bsnes/beetle-bsnes-libretro-b65ded5bde278c18af538c687db9b72c995b220a/mednafen/snes/src/lib/ruby/video/
H A Dopengl.hpp29 GLuint gltexture; member in OpenGL
41 if(gltexture) glDeleteTextures(1, &gltexture); in resize()
47 glGenTextures(1, &gltexture); in resize()
48 glBindTexture(GL_TEXTURE_2D, gltexture); in resize()
202 if(gltexture) { in term()
203 glDeleteTextures(1, &gltexture); in term()
204 gltexture = 0; in term()
216 gltexture = 0; in OpenGL()
/dports/games/openbor3482/openbor-2c1ecd7/engine/sdl/
H A Dopengl.c40 static GLuint gltexture; variable
148 glDeleteTextures(1, &gltexture); in video_gl_init_textures()
149 glGenTextures(1, &gltexture); in video_gl_init_textures()
150 glBindTexture(textureTarget, gltexture); in video_gl_init_textures()
365 glBindTexture(textureTarget, gltexture); in video_gl_copy_screen()
442 glBindTexture(textureTarget, gltexture); in video_gl_set_color_correction()
453 glBindTexture(textureTarget, gltexture); in video_gl_set_color_correction()
464 glBindTexture(textureTarget, gltexture); in video_gl_set_color_correction()
477 glBindTexture(textureTarget, gltexture); in video_gl_set_color_correction()
488 glBindTexture(textureTarget, gltexture); in video_gl_set_color_correction()
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/dports/games/openbor3711/openbor-6ec17fa/engine/sdl/
H A Dopengl.c40 static GLuint gltexture; variable
148 glDeleteTextures(1, &gltexture); in video_gl_init_textures()
149 glGenTextures(1, &gltexture); in video_gl_init_textures()
150 glBindTexture(textureTarget, gltexture); in video_gl_init_textures()
370 glBindTexture(textureTarget, gltexture); in video_gl_copy_screen()
447 glBindTexture(textureTarget, gltexture); in video_gl_set_color_correction()
458 glBindTexture(textureTarget, gltexture); in video_gl_set_color_correction()
469 glBindTexture(textureTarget, gltexture); in video_gl_set_color_correction()
482 glBindTexture(textureTarget, gltexture); in video_gl_set_color_correction()
493 glBindTexture(textureTarget, gltexture); in video_gl_set_color_correction()
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/dports/games/openbor3979/openbor-2bcf25b/engine/sdl/
H A Dopengl.c52 static GLuint gltexture; variable
170 glDeleteTextures(1, &gltexture); in video_gl_init_textures()
171 glGenTextures(1, &gltexture); in video_gl_init_textures()
172 glBindTexture(textureTarget, gltexture); in video_gl_init_textures()
415 glBindTexture(textureTarget, gltexture); in video_gl_copy_screen()
497 glBindTexture(textureTarget, gltexture); in video_gl_set_color_correction()
508 glBindTexture(textureTarget, gltexture); in video_gl_set_color_correction()
519 glBindTexture(textureTarget, gltexture); in video_gl_set_color_correction()
532 glBindTexture(textureTarget, gltexture); in video_gl_set_color_correction()
543 glBindTexture(textureTarget, gltexture); in video_gl_set_color_correction()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/arch/ogl/
H A Dogl.cpp352 if (bm.gltexture==NULL || bm.gltexture->handle<=0) in ogl_bindbmtex()
355 bm.gltexture->numrend++; in ogl_bindbmtex()
361 if (gltexture->wrapstate != state || gltexture->numrend < 1) in ogl_texwrap()
1863 if (bm->gltexture && bm->gltexture->handle > 0) in ogl_loadbmtexture_f()
1867 if (bm->gltexture == NULL){ in ogl_loadbmtexture_f()
1873 if (bm->gltexture->w==0){ in ogl_loadbmtexture_f()
1875 bm->gltexture->w = bm_w; in ogl_loadbmtexture_f()
1917 if (gltexture.handle>0) { in ogl_freetexture()
1928 if (auto &gltexture = bm.gltexture) in ogl_freebmtexture() local
1997 u2=bm.gltexture->u; in ogl_ubitmapm_cs()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/sdl/
H A Dopengl.c30 static GLuint gltexture[3]; variable
168 glDeleteTextures(1, &gltexture[index]); in video_gl_init_texture()
169 glGenTextures(1, &gltexture[index]); in video_gl_init_texture()
170 glBindTexture(GL_TEXTURE_2D, gltexture[index]); in video_gl_init_texture()
356 glBindTexture(GL_TEXTURE_2D, gltexture[0]); in video_gl_copy_screen()
435 glBindTexture(GL_TEXTURE_2D, gltexture[0]); in video_gl_prepare_yuv_frame()
441 glBindTexture(GL_TEXTURE_2D, gltexture[1]); in video_gl_prepare_yuv_frame()
447 glBindTexture(GL_TEXTURE_2D, gltexture[2]); in video_gl_prepare_yuv_frame()
/dports/games/openbor/openbor-3caaddd5/engine/sdl/
H A Dopengl.c29 static GLuint gltexture[3]; variable
190 glDeleteTextures(1, &gltexture[index]); in video_gl_init_texture()
191 glGenTextures(1, &gltexture[index]); in video_gl_init_texture()
192 glBindTexture(GL_TEXTURE_2D, gltexture[index]); in video_gl_init_texture()
381 glBindTexture(GL_TEXTURE_2D, gltexture[0]); in video_gl_copy_screen()
447 glBindTexture(GL_TEXTURE_2D, gltexture[0]); in video_gl_prepare_yuv_frame()
453 glBindTexture(GL_TEXTURE_2D, gltexture[1]); in video_gl_prepare_yuv_frame()
459 glBindTexture(GL_TEXTURE_2D, gltexture[2]); in video_gl_prepare_yuv_frame()
/dports/games/openxcom/OpenXcom-1.0/src/Engine/
H A DOpenGL.cpp105 if(gltexture == 0) glGenTextures(1, &gltexture); in resize()
114 glBindTexture(GL_TEXTURE_2D, gltexture); in resize()
331 if(gltexture) { in term()
332 glDeleteTextures(1, &gltexture); in term()
333 gltexture = 0; in term()
345 OpenGL::OpenGL() : gltexture(0), glprogram(0), fragmentshader(0), linear(false), vertexshader(0), in OpenGL()
/dports/games/renpy/renpy-7.4.11-sdk/renpy/gl/
H A Dgldraw.pyx45 cimport gltexture
46 import gltexture
139 return gltexture.total_texture_size, gltexture.texture_count
149 gltexture.dealloc_textures()
462 gltexture.use_gles()
464 gltexture.use_gl()
805 gltexture.cleanup()
886 gltexture.blit(
932 gltexture.blend(
985 gltexture.blit(
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/include/
H A Dgr.h106 struct ogl_texture *gltexture; member
124 r.gltexture = nullptr; in grs_main_bitmap()
135 r.gltexture = nullptr;
/dports/games/d2x/d2x-0.2.5/2d/
H A Dbitmap.c222 bm->bm_parent=NULL;bm->gltexture=NULL; in gr_init_bitmap()
253 bm->bm_parent=NULL;bm->gltexture=NULL; in gr_init_bitmap_data()
315 bm->gltexture=bmParent->gltexture; in gr_init_sub_bitmap()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/2d/
H A Dbitmap.cpp80 bm.gltexture = nullptr; in gr_init_bitmap()
136 bm.gltexture = bmParent.gltexture; in gr_init_sub_bitmap()
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dgl_draw.c104 gltexture_t *gltexture; member
260 gl.gltexture = scrap_textures[texnum]; //johnfitz -- changed to an array in Draw_PicFromWad2()
274 …gl.gltexture = TexMgr_LoadImage (NULL, texturename, p->width, p->height, SRC_INDEXED, p->data, WAD… in Draw_PicFromWad2()
347 gl.gltexture = TexMgr_LoadImage (NULL, path, dat->width, dat->height, SRC_INDEXED, dat->data, path, in Draw_TryCachePic()
382 …gl.gltexture = TexMgr_LoadImage (NULL, name, width, height, SRC_INDEXED, data, "", (src_offset_t)d… in Draw_MakePic()
656 …_POINT_GRAPHICS, vulkan_globals.basic_pipeline_layout.handle, 0, 1, &gl.gltexture->descriptor_set,… in Draw_Pic()
674 if (!gl.gltexture) in Draw_SubPic()
728 …_POINT_GRAPHICS, vulkan_globals.basic_pipeline_layout.handle, 0, 1, &gl.gltexture->descriptor_set,… in Draw_SubPic()
748 gltexture_t *glt = p.gltexture; in Draw_TransPicTranslate()
832 …_POINT_GRAPHICS, vulkan_globals.basic_pipeline_layout.handle, 0, 1, &gl.gltexture->descriptor_set,… in Draw_TileClear()

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