Searched refs:gltv_hash_each (Results 1 – 3 of 3) sorted by relevance
/dports/games/ensemblist/ensemblist-040126/ |
H A D | hash.h | 62 extern char gltv_hash_each(GLTV_HASH, unsigned *, void **);
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H A D | data.c | 47 while (gltv_hash_each(textures, &dummy_key, (void**)&tex)) { in data_free_textures() 144 while (gltv_hash_each(primitives, &dummy_key, (void**)&prim)) { in data_free_primitives() 339 while (gltv_hash_each(positions, &dummy_key, (void**)&pos)) { in data_free_positions() 453 while (gltv_hash_each(coords, &dummy_key, (void**)&uv)) { in data_free_coords() 512 while (gltv_hash_each(meshes, &dummy_key, (void**)&m)) { in data_free_meshes() 750 ret = gltv_hash_each(enigm_primitives, &dummy, (void**)&e->bricks[u]); in data_enigm_full_new()
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H A D | hash.c | 229 char gltv_hash_each(GLTV_HASH h, unsigned *key, void **value) { in gltv_hash_each() function
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