/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/glsl/ |
H A D | noise2.c | 104 if (!glutExtensionSupported("GL_ARB_fragment_shader")) { in Init() 108 if (!glutExtensionSupported("GL_ARB_shader_objects")) { in Init() 112 if (!glutExtensionSupported("GL_ARB_shading_language_100")) { in Init() 116 if (!glutExtensionSupported("GL_ARB_vertex_shader")) { in Init()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/glsl/ |
H A D | noise2.c | 104 if (!glutExtensionSupported("GL_ARB_fragment_shader")) { in Init() 108 if (!glutExtensionSupported("GL_ARB_shader_objects")) { in Init() 112 if (!glutExtensionSupported("GL_ARB_shading_language_100")) { in Init() 116 if (!glutExtensionSupported("GL_ARB_vertex_shader")) { in Init()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/ |
H A D | no_s3tc.c | 65 if ( ! glutExtensionSupported( "GL_ARB_texture_compression" ) in main() 73 if ( ! glutExtensionSupported( "GL_EXT_texture_compression_s3tc" ) ) { in main() 78 else if ( ! glutExtensionSupported( "GL_3DFX_texture_compression_FXT1" ) ) { in main()
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H A D | bug_3050.c | 99 if ( ! glutExtensionSupported( "GL_NV_texture_rectangle" ) in Init() 100 && ! glutExtensionSupported( "GL_EXT_texture_rectangle" ) in Init() 101 && ! glutExtensionSupported( "GL_ARB_texture_rectangle" ) ) { in Init()
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H A D | getteximage.c | 207 if (glutExtensionSupported("GL_ARB_texture_non_power_of_two")) in Draw() 210 if (glutExtensionSupported("GL_EXT_framebuffer_object") || in Draw() 211 glutExtensionSupported("GL_ARB_framebuffer_object")) { in Draw() 213 if (glutExtensionSupported("GL_ARB_texture_non_power_of_two")) in Draw()
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H A D | invert.c | 131 if ( !glutExtensionSupported("GL_MESA_pack_invert") ) { in Init() 136 if ( !glutExtensionSupported("GL_ARB_window_pos") ) { in Init()
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H A D | texcmp.c | 404 && !glutExtensionSupported("GL_ARB_texture_compression") ) { in main() 408 if (glutExtensionSupported("GL_3DFX_texture_compression_FXT1")) { in main() 411 if (glutExtensionSupported("GL_EXT_texture_compression_s3tc")) { in main() 414 if (glutExtensionSupported("GL_S3_s3tc")) { in main()
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H A D | arbfpspec.c | 126 if (!glutExtensionSupported("GL_ARB_vertex_program")) { in Init() 131 if (!glutExtensionSupported("GL_ARB_fragment_program")) { in Init()
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H A D | yuvrect.c | 114 if (!glutExtensionSupported("GL_NV_texture_rectangle")) { in Init() 119 if (!glutExtensionSupported("GL_MESA_ycbcr_texture")) { in Init()
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H A D | condrender.c | 214 if (!glutExtensionSupported("GL_ARB_occlusion_query") || in Init() 215 !glutExtensionSupported("GL_NV_conditional_render")) { in Init()
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H A D | mapbufrange.c | 168 if (!glutExtensionSupported("GL_ARB_vertex_buffer_object")) { in Init() 173 UseBufferRange = glutExtensionSupported("GL_ARB_map_buffer_range"); in Init()
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H A D | texcompsub.c | 77 if (!glutExtensionSupported("GL_ARB_texture_compression")) { in Init() 81 if (!glutExtensionSupported("GL_EXT_texture_compression_s3tc")) { in Init()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/ |
H A D | no_s3tc.c | 65 if ( ! glutExtensionSupported( "GL_ARB_texture_compression" ) in main() 73 if ( ! glutExtensionSupported( "GL_EXT_texture_compression_s3tc" ) ) { in main() 78 else if ( ! glutExtensionSupported( "GL_3DFX_texture_compression_FXT1" ) ) { in main()
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H A D | bug_3050.c | 101 if ( ! glutExtensionSupported( "GL_NV_texture_rectangle" ) in Init() 102 && ! glutExtensionSupported( "GL_EXT_texture_rectangle" ) in Init() 103 && ! glutExtensionSupported( "GL_ARB_texture_rectangle" ) ) { in Init()
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H A D | getteximage.c | 207 if (glutExtensionSupported("GL_ARB_texture_non_power_of_two")) in Draw() 210 if (glutExtensionSupported("GL_EXT_framebuffer_object") || in Draw() 211 glutExtensionSupported("GL_ARB_framebuffer_object")) { in Draw() 213 if (glutExtensionSupported("GL_ARB_texture_non_power_of_two")) in Draw()
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H A D | invert.c | 131 if ( !glutExtensionSupported("GL_MESA_pack_invert") ) { in Init() 136 if ( !glutExtensionSupported("GL_ARB_window_pos") ) { in Init()
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H A D | texcmp.c | 404 && !glutExtensionSupported("GL_ARB_texture_compression") ) { in main() 408 if (glutExtensionSupported("GL_3DFX_texture_compression_FXT1")) { in main() 411 if (glutExtensionSupported("GL_EXT_texture_compression_s3tc")) { in main() 414 if (glutExtensionSupported("GL_S3_s3tc")) { in main()
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H A D | arbfpspec.c | 126 if (!glutExtensionSupported("GL_ARB_vertex_program")) { in Init() 131 if (!glutExtensionSupported("GL_ARB_fragment_program")) { in Init()
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/dports/misc/vxl/vxl-3.3.2/core/vgui/ |
H A D | vgui_glut.h | 93 return glutExtensionSupported( const_cast<char*>(name) ); in vgui_glutExtensionSupported() 95 #undef glutExtensionSupported 96 #define glutExtensionSupported vgui_glutExtensionSupported macro
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/ |
H A D | arbfslight.c | 202 if (!glutExtensionSupported("GL_ARB_fragment_shader")) { in Init() 206 if (!glutExtensionSupported("GL_ARB_shader_objects")) { in Init() 210 if (!glutExtensionSupported("GL_ARB_shading_language_100")) { in Init() 214 if (!glutExtensionSupported("GL_ARB_vertex_shader")) { in Init()
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H A D | shadowtex.c | 876 if (!glutExtensionSupported("GL_ARB_depth_texture")) { in Init() 881 HaveShadow = glutExtensionSupported("GL_ARB_shadow"); in Init() 882 HaveVP = glutExtensionSupported("GL_ARB_vertex_program"); in Init() 883 HaveFP = glutExtensionSupported("GL_ARB_fragment_program"); in Init() 884 HaveFP_Shadow = glutExtensionSupported("GL_ARB_fragment_program_shadow"); in Init() 901 HaveShadowAmbient = glutExtensionSupported("GL_ARB_shadow_ambient"); in Init() 906 HaveEXTshadowFuncs = glutExtensionSupported("GL_EXT_shadow_funcs"); in Init() 908 HavePackedDepthStencil = glutExtensionSupported("GL_EXT_packed_depth_stencil"); in Init() 912 HaveFBO = glutExtensionSupported("GL_EXT_framebuffer_object"); in Init()
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H A D | fbotexture.c | 450 if (!glutExtensionSupported("GL_EXT_packed_depth_stencil")) { in ParseArgs() 458 if (!glutExtensionSupported("GL_EXT_packed_depth_stencil")) { in ParseArgs() 462 if (!glutExtensionSupported("GL_ARB_framebuffer_object")) { in ParseArgs() 471 if (!glutExtensionSupported("GL_ARB_framebuffer_object")) { in ParseArgs() 628 if (!glutExtensionSupported("GL_EXT_framebuffer_object")) { in Init()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/ |
H A D | arbfslight.c | 202 if (!glutExtensionSupported("GL_ARB_fragment_shader")) { in Init() 206 if (!glutExtensionSupported("GL_ARB_shader_objects")) { in Init() 210 if (!glutExtensionSupported("GL_ARB_shading_language_100")) { in Init() 214 if (!glutExtensionSupported("GL_ARB_vertex_shader")) { in Init()
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H A D | shadowtex.c | 876 if (!glutExtensionSupported("GL_ARB_depth_texture")) { in Init() 881 HaveShadow = glutExtensionSupported("GL_ARB_shadow"); in Init() 882 HaveVP = glutExtensionSupported("GL_ARB_vertex_program"); in Init() 883 HaveFP = glutExtensionSupported("GL_ARB_fragment_program"); in Init() 884 HaveFP_Shadow = glutExtensionSupported("GL_ARB_fragment_program_shadow"); in Init() 901 HaveShadowAmbient = glutExtensionSupported("GL_ARB_shadow_ambient"); in Init() 906 HaveEXTshadowFuncs = glutExtensionSupported("GL_EXT_shadow_funcs"); in Init() 908 HavePackedDepthStencil = glutExtensionSupported("GL_EXT_packed_depth_stencil"); in Init() 912 HaveFBO = glutExtensionSupported("GL_EXT_framebuffer_object"); in Init()
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H A D | fbotexture.c | 450 if (!glutExtensionSupported("GL_EXT_packed_depth_stencil")) { in ParseArgs() 458 if (!glutExtensionSupported("GL_EXT_packed_depth_stencil")) { in ParseArgs() 462 if (!glutExtensionSupported("GL_ARB_framebuffer_object")) { in ParseArgs() 471 if (!glutExtensionSupported("GL_ARB_framebuffer_object")) { in ParseArgs() 628 if (!glutExtensionSupported("GL_EXT_framebuffer_object")) { in Init()
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