/dports/games/q2pro/q2pro/source/ |
H A D | win_glimp.c | 38 glwstate_t glw_state; variable 50 if( glw_state.hDC ) { in GLimp_FatalShutdown() 51 SetDeviceGammaRamp( glw_state.hDC, glw_state.originalGammaRamp ); in GLimp_FatalShutdown() 56 if( glw_state.hWnd ) { in GLimp_FatalShutdown() 112 if( !ReleaseDC( glw_state.hWnd, glw_state.hDC ) ) { in GLimp_Shutdown() 253 if( ( glw_state.hDC = GetDC( glw_state.hWnd ) ) == NULL ) { in GLimp_InitGL() 323 if( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) ) { in GLimp_InitGL() 347 memcpy( glw_state.customGammaRamp, glw_state.originalGammaRamp, in GLimp_InitGL() 369 ReleaseDC( glw_state.hWnd, glw_state.hDC ); in GLimp_InitGL() 549 SetDeviceGammaRamp( glw_state.hDC, glw_state.customGammaRamp ); in GLimp_UpdateGamma() [all …]
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H A D | win_wgl.c | 56 if( glw_state.hinstOpenGL ) { in WGL_Shutdown() 57 FreeLibrary( glw_state.hinstOpenGL ); in WGL_Shutdown() 58 glw_state.hinstOpenGL = NULL; in WGL_Shutdown() 92 q ## x = ( void * )GetProcAddress( glw_state.hinstOpenGL, #x ); \ 99 if( ( glw_state.hinstOpenGL = LoadLibrary( dllname ) ) == NULL ) { in WGL_Init() 135 return ( void * )GetProcAddress( glw_state.hinstOpenGL, symbol ); in WGL_GetProcAddress()
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/dports/games/quake2lnx/quake2-r0.16.2/src/win32/ |
H A D | glw_imp.c | 42 glwstate_t glw_state; variable 130 glw_state.hInstance, in VID_CreateWindow() 133 if (!glw_state.hWnd) in VID_CreateWindow() 177 if (glw_state.hWnd) in GLimp_SetMode() 312 if (glw_state.hDC) in GLimp_Shutdown() 314 if ( !ReleaseDC( glw_state.hWnd, glw_state.hDC ) ) in GLimp_Shutdown() 318 if (glw_state.hWnd) in GLimp_Shutdown() 446 if ( ( glw_state.hDC = GetDC( glw_state.hWnd ) ) == NULL ) in GLimp_InitGL() 509 if ( ( glw_state.hGLRC = qwglCreateContext( glw_state.hDC ) ) == 0 ) in GLimp_InitGL() 516 if ( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) ) in GLimp_InitGL() [all …]
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H A D | qgl_win.c | 753 fprintf( glw_state.log_fp, "glAccum\n" ); in logAccum() 789 fprintf( glw_state.log_fp, "glBitmap\n" ); in logBitmap() 813 fprintf( glw_state.log_fp, "glClear\n" ); in logClear() 855 fprintf( glw_state.log_fp, "glColor3b\n" ); in logColor3b() 867 fprintf( glw_state.log_fp, "glColor3d\n" ); in logColor3d() 879 fprintf( glw_state.log_fp, "glColor3f\n" ); in logColor3f() 2645 if ( glw_state.hinstOpenGL ) in QGL_Shutdown() 2647 FreeLibrary( glw_state.hinstOpenGL ); in QGL_Shutdown() 2648 glw_state.hinstOpenGL = NULL; in QGL_Shutdown() 2651 glw_state.hinstOpenGL = NULL; in QGL_Shutdown() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/win32/ |
H A D | glw_imp.c | 42 glwstate_t glw_state; variable 130 glw_state.hInstance, in VID_CreateWindow() 133 if (!glw_state.hWnd) in VID_CreateWindow() 177 if (glw_state.hWnd) in GLimp_SetMode() 312 if (glw_state.hDC) in GLimp_Shutdown() 314 if ( !ReleaseDC( glw_state.hWnd, glw_state.hDC ) ) in GLimp_Shutdown() 318 if (glw_state.hWnd) in GLimp_Shutdown() 446 if ( ( glw_state.hDC = GetDC( glw_state.hWnd ) ) == NULL ) in GLimp_InitGL() 509 if ( ( glw_state.hGLRC = qwglCreateContext( glw_state.hDC ) ) == 0 ) in GLimp_InitGL() 516 if ( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) ) in GLimp_InitGL() [all …]
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/dports/games/alienarena/alienarena-7.66/source/win32/ |
H A D | glw_imp.c | 48 glwstate_t glw_state; variable 139 glw_state.hInstance, in VID_CreateWindow() 142 if (!glw_state.hWnd) in VID_CreateWindow() 186 if (glw_state.hWnd) in GLimp_SetMode() 336 if (glw_state.hDC) in GLimp_Shutdown() 338 if ( !ReleaseDC( glw_state.hWnd, glw_state.hDC ) ) in GLimp_Shutdown() 342 if (glw_state.hWnd) in GLimp_Shutdown() 730 if ( ( glw_state.hDC = GetDC( glw_state.hWnd ) ) == NULL ) in GLimp_InitGL() 788 if ( ( glw_state.hGLRC = qwglCreateContext( glw_state.hDC ) ) == 0 ) in GLimp_InitGL() 794 if ( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) ) in GLimp_InitGL() [all …]
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/dports/games/alienarena-data/alienarena-7.66/source/win32/ |
H A D | glw_imp.c | 48 glwstate_t glw_state; variable 139 glw_state.hInstance, in VID_CreateWindow() 142 if (!glw_state.hWnd) in VID_CreateWindow() 186 if (glw_state.hWnd) in GLimp_SetMode() 336 if (glw_state.hDC) in GLimp_Shutdown() 338 if ( !ReleaseDC( glw_state.hWnd, glw_state.hDC ) ) in GLimp_Shutdown() 342 if (glw_state.hWnd) in GLimp_Shutdown() 730 if ( ( glw_state.hDC = GetDC( glw_state.hWnd ) ) == NULL ) in GLimp_InitGL() 788 if ( ( glw_state.hGLRC = qwglCreateContext( glw_state.hDC ) ) == 0 ) in GLimp_InitGL() 794 if ( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) ) in GLimp_InitGL() [all …]
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/dports/games/q2p/Q2P-0.2-2006-12-31/win32/ |
H A D | glw_imp.c | 41 glwstate_t glw_state; variable 133 glw_state.hInstance, in VID_CreateWindow() 136 if (!glw_state.hWnd) in VID_CreateWindow() 180 if (glw_state.hWnd) in GLimp_SetMode() 318 if (glw_state.hDC) in GLimp_Shutdown() 320 if ( !ReleaseDC( glw_state.hWnd, glw_state.hDC ) ) in GLimp_Shutdown() 324 if (glw_state.hWnd) in GLimp_Shutdown() 452 if ( ( glw_state.hDC = GetDC( glw_state.hWnd ) ) == NULL ) in GLimp_InitGL() 515 if ( ( glw_state.hGLRC = qwglCreateContext( glw_state.hDC ) ) == 0 ) in GLimp_InitGL() 522 if ( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) ) in GLimp_InitGL() [all …]
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/dports/games/r1q2/r1q2-8012_5/win32/ |
H A D | glw_imp.c | 43 glwstate_t glw_state; variable 265 if (glw_state.hWnd) in GLimp_SetMode() 478 if ( !ReleaseDC( glw_state.hWnd, glw_state.hDC ) ) in GLimp_Shutdown() 826 if ( ( glw_state.hDC = GetDC( glw_state.hWnd ) ) == NULL ) in init_regular() 898 if ( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) ) in init_regular() 924 ReleaseDC( glw_state.hWnd, glw_state.hDC ); in init_regular() 956 ReleaseDC( glw_state.hWnd, glw_state.hDC ); in init_regular() 1209 glw_state.hWnd, 0, glw_state.hInstance, NULL in GLimp_InitGL() 1420 if ( ( glw_state.hDC = GetDC( glw_state.hWnd ) ) == NULL ) in GLimp_InitGL() 1438 if ( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) ) in GLimp_InitGL() [all …]
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/win32/ |
H A D | win_glimp.c | 81 glwstate_t glw_state; variable 416 if ( !glw_state.hGLRC ) in GLW_MakeContext() 419 if ( ( glw_state.hGLRC = qwglCreateContext( glw_state.hDC ) ) == 0 ) in GLW_MakeContext() 428 if ( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) ) in GLW_MakeContext() 540 if ( glw_state.hDC ) in GLW_InitDriver() 777 if ( glw_state.desktopBitsPixel < 15 || glw_state.desktopBitsPixel == 24 ) in GLW_SetMode() 1423 if ( glw_state.hGLRC ) in GLimp_Shutdown() 1431 if ( glw_state.hDC ) in GLimp_Shutdown() 1452 glw_state.log_fp = 0; in GLimp_Shutdown() 1549 if ( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) ) { in GLimp_RendererSleep() [all …]
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H A D | win_gamma.c | 140 if ( !glConfig.deviceSupportsGamma || r_ignorehwgamma->integer || !glw_state.hDC ) { in GLimp_SetGamma() 183 qwglSetDeviceGammaRamp3DFX( glw_state.hDC, table ); in GLimp_SetGamma() 187 ret = SetDeviceGammaRamp( glw_state.hDC, table ); in GLimp_SetGamma() 203 qwglSetDeviceGammaRamp3DFX( glw_state.hDC, s_oldHardwareGamma ); in WG_RestoreGamma()
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H A D | win_qgl.c | 879 fprintf( glw_state.log_fp, "glAccum\n" ); in logAccum() 915 fprintf( glw_state.log_fp, "glBitmap\n" ); in logBitmap() 984 fprintf( glw_state.log_fp, ")\n" ); in logClear() 2819 if ( glw_state.hinstOpenGL ) in QGL_Shutdown() 2822 FreeLibrary( glw_state.hinstOpenGL ); in QGL_Shutdown() 2825 glw_state.hinstOpenGL = NULL; in QGL_Shutdown() 3253 assert( glw_state.hinstOpenGL == 0 ); in QGL_Init() 3680 if ( !glw_state.log_fp ) in QGL_EnableLogging() 4038 if ( glw_state.log_fp ) { in QGL_EnableLogging() 4040 fclose( glw_state.log_fp ); in QGL_EnableLogging() [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/solaris/ |
H A D | qgl_solaris.c | 46 fprintf( glw_state.log_fp, "glAccum\n" ); in logAccum() 82 fprintf( glw_state.log_fp, "glBitmap\n" ); in logBitmap() 106 fprintf( glw_state.log_fp, "glClear\n" ); in logClear() 148 fprintf( glw_state.log_fp, "glColor3b\n" ); in logColor3b() 1938 if ( glw_state.OpenGLLib ) in QGL_Shutdown() 1940 dlclose ( glw_state.OpenGLLib ); in QGL_Shutdown() 1941 glw_state.OpenGLLib = NULL; in QGL_Shutdown() 1944 glw_state.OpenGLLib = NULL; in QGL_Shutdown() 2295 if (glw_state.OpenGLLib) in qwglGetProcAddress() 2314 if ( glw_state.OpenGLLib ) in QGL_Init() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/solaris/ |
H A D | qgl_solaris.c | 46 fprintf( glw_state.log_fp, "glAccum\n" ); in logAccum() 82 fprintf( glw_state.log_fp, "glBitmap\n" ); in logBitmap() 106 fprintf( glw_state.log_fp, "glClear\n" ); in logClear() 148 fprintf( glw_state.log_fp, "glColor3b\n" ); in logColor3b() 1938 if ( glw_state.OpenGLLib ) in QGL_Shutdown() 1940 dlclose ( glw_state.OpenGLLib ); in QGL_Shutdown() 1941 glw_state.OpenGLLib = NULL; in QGL_Shutdown() 1944 glw_state.OpenGLLib = NULL; in QGL_Shutdown() 2295 if (glw_state.OpenGLLib) in qwglGetProcAddress() 2314 if ( glw_state.OpenGLLib ) in QGL_Init() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/linux/ |
H A D | gl_fxmesa.c | 53 glwstate_t glw_state; variable 212 if ( glw_state.OpenGLLib ) { in GLimp_Init() 213 #define GPA( a ) dlsym( glw_state.OpenGLLib, a ) in GLimp_Init()
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H A D | qgl_linux.c | 725 fprintf( glw_state.log_fp, "glAccum\n" ); in logAccum() 761 fprintf( glw_state.log_fp, "glBitmap\n" ); in logBitmap() 785 fprintf( glw_state.log_fp, "glClear\n" ); in logClear() 827 fprintf( glw_state.log_fp, "glColor3b\n" ); in logColor3b() 2617 if ( glw_state.OpenGLLib ) in QGL_Shutdown() 2619 dlclose ( glw_state.OpenGLLib ); in QGL_Shutdown() 2620 glw_state.OpenGLLib = NULL; in QGL_Shutdown() 2623 glw_state.OpenGLLib = NULL; in QGL_Shutdown() 2967 if (glw_state.OpenGLLib) in qwglGetProcAddress() 2997 if ( glw_state.OpenGLLib ) in QGL_Init() [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/linux/ |
H A D | gl_fxmesa.c | 53 glwstate_t glw_state; variable 212 if ( glw_state.OpenGLLib ) { in GLimp_Init() 213 #define GPA( a ) dlsym( glw_state.OpenGLLib, a ) in GLimp_Init()
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H A D | qgl_linux.c | 725 fprintf( glw_state.log_fp, "glAccum\n" ); in logAccum() 761 fprintf( glw_state.log_fp, "glBitmap\n" ); in logBitmap() 785 fprintf( glw_state.log_fp, "glClear\n" ); in logClear() 827 fprintf( glw_state.log_fp, "glColor3b\n" ); in logColor3b() 2617 if ( glw_state.OpenGLLib ) in QGL_Shutdown() 2619 dlclose ( glw_state.OpenGLLib ); in QGL_Shutdown() 2620 glw_state.OpenGLLib = NULL; in QGL_Shutdown() 2623 glw_state.OpenGLLib = NULL; in QGL_Shutdown() 2967 if (glw_state.OpenGLLib) in qwglGetProcAddress() 2997 if ( glw_state.OpenGLLib ) in QGL_Init() [all …]
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/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/ |
H A D | qgl.c | 763 fprintf( glw_state.log_fp, "glAccum\n" ); in logAccum() 799 fprintf( glw_state.log_fp, "glBitmap\n" ); in logBitmap() 823 fprintf( glw_state.log_fp, "glClear\n" ); in logClear() 865 fprintf( glw_state.log_fp, "glColor3b\n" ); in logColor3b() 2655 if ( glw_state.OpenGLLib ) in QGL_Shutdown() 2658 dlclose ( glw_state.OpenGLLib ); in QGL_Shutdown() 2661 FreeLibrary ( glw_state.OpenGLLib ); in QGL_Shutdown() 2663 glw_state.OpenGLLib = NULL; in QGL_Shutdown() 2666 glw_state.OpenGLLib = NULL; in QGL_Shutdown() 3046 if (glw_state.OpenGLLib) in qwglGetProcAddress() [all …]
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/unix/ |
H A D | linux_qgl.c | 767 fprintf( glw_state.log_fp, "glAccum\n" ); in logAccum() 827 fprintf( glw_state.log_fp, "glClear\n" ); in logClear() 2659 if ( glw_state.OpenGLLib ) in QGL_Shutdown() 2682 dlclose ( glw_state.OpenGLLib ); in QGL_Shutdown() 2684 glw_state.OpenGLLib = NULL; in QGL_Shutdown() 3053 if (glw_state.OpenGLLib) in qwglGetProcAddress() 3073 if (glw_state.OpenGLLib == 0) in QGL_Init() 3084 if (glw_state.OpenGLLib == 0) in QGL_Init() 3100 if ( glw_state.OpenGLLib == 0 ) { in QGL_Init() 3501 if ( !glw_state.log_fp ) { in QGL_EnableLogging() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/unix/ |
H A D | qgl_unix.c | 738 fprintf(glw_state.log_fp, "glAccum\n"); in logAccum() 780 fprintf(glw_state.log_fp, "glBitmap\n"); in logBitmap() 808 fprintf(glw_state.log_fp, "glClear\n"); in logClear() 857 fprintf(glw_state.log_fp, "glColor3b\n"); in logColor3b() 2966 if (glw_state.OpenGLLib) { in QGL_Shutdown() 2967 dlclose(glw_state.OpenGLLib); in QGL_Shutdown() 2968 glw_state.OpenGLLib = NULL; in QGL_Shutdown() 2970 glw_state.OpenGLLib = NULL; in QGL_Shutdown() 3315 if (glw_state.OpenGLLib) in qwglGetProcAddress() 3345 if (glw_state.OpenGLLib) in QGL_Init() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | qgl.c | 713 fprintf(glw_state.log_fp, "glAccum\n"); in logAccum() 743 fprintf(glw_state.log_fp, "glBitmap\n"); in logBitmap() 763 fprintf(glw_state.log_fp, "glClear\n"); in logClear() 798 fprintf(glw_state.log_fp, "glColor3b\n"); in logColor3b() 2270 if(glw_state.OpenGLLib){ in QGL_Shutdown() 2271 dlclose(glw_state.OpenGLLib); in QGL_Shutdown() 2272 glw_state.OpenGLLib = NULL; in QGL_Shutdown() 2276 glw_state.OpenGLLib = NULL; in QGL_Shutdown() 2618 if(glw_state.OpenGLLib) in qwglGetProcAddress() 2636 if(glw_state.OpenGLLib) in QGL_Init() [all …]
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/dports/games/quake2max/Quake2maX_0.45-src_unix/unix/ |
H A D | qgl_unix.c | 734 fprintf( glw_state.log_fp, "glAccum\n" ); in logAccum() 770 fprintf( glw_state.log_fp, "glBitmap\n" ); in logBitmap() 794 fprintf( glw_state.log_fp, "glClear\n" ); in logClear() 836 fprintf( glw_state.log_fp, "glColor3b\n" ); in logColor3b() 848 fprintf( glw_state.log_fp, "glColor3d\n" ); in logColor3d() 2626 if ( glw_state.OpenGLLib ) in QGL_Shutdown() 2628 dlclose ( glw_state.OpenGLLib ); in QGL_Shutdown() 2629 glw_state.OpenGLLib = NULL; in QGL_Shutdown() 2632 glw_state.OpenGLLib = NULL; in QGL_Shutdown() 2990 if (glw_state.OpenGLLib) in qwglGetProcAddress() [all …]
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/dports/games/alienarena-data/alienarena-7.66/source/unix/ |
H A D | qgl_unix.c | 756 fprintf( glw_state.log_fp, "glAccum\n" ); in logAccum() 792 fprintf( glw_state.log_fp, "glBitmap\n" ); in logBitmap() 816 fprintf( glw_state.log_fp, "glClear\n" ); in logClear() 858 fprintf( glw_state.log_fp, "glColor3b\n" ); in logColor3b() 870 fprintf( glw_state.log_fp, "glColor3d\n" ); in logColor3d() 882 fprintf( glw_state.log_fp, "glColor3f\n" ); in logColor3f() 2648 if ( glw_state.OpenGLLib ) in QGL_Shutdown() 2650 dlclose ( glw_state.OpenGLLib ); in QGL_Shutdown() 2651 glw_state.OpenGLLib = NULL; in QGL_Shutdown() 2654 glw_state.OpenGLLib = NULL; in QGL_Shutdown() [all …]
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/dports/games/alienarena/alienarena-7.66/source/unix/ |
H A D | qgl_unix.c | 756 fprintf( glw_state.log_fp, "glAccum\n" ); in logAccum() 792 fprintf( glw_state.log_fp, "glBitmap\n" ); in logBitmap() 816 fprintf( glw_state.log_fp, "glClear\n" ); in logClear() 858 fprintf( glw_state.log_fp, "glColor3b\n" ); in logColor3b() 870 fprintf( glw_state.log_fp, "glColor3d\n" ); in logColor3d() 882 fprintf( glw_state.log_fp, "glColor3f\n" ); in logColor3f() 2648 if ( glw_state.OpenGLLib ) in QGL_Shutdown() 2650 dlclose ( glw_state.OpenGLLib ); in QGL_Shutdown() 2651 glw_state.OpenGLLib = NULL; in QGL_Shutdown() 2654 glw_state.OpenGLLib = NULL; in QGL_Shutdown() [all …]
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