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Searched refs:glw_state (Results 1 – 25 of 71) sorted by relevance

123

/dports/games/q2pro/q2pro/source/
H A Dwin_glimp.c38 glwstate_t glw_state; variable
50 if( glw_state.hDC ) { in GLimp_FatalShutdown()
51 SetDeviceGammaRamp( glw_state.hDC, glw_state.originalGammaRamp ); in GLimp_FatalShutdown()
56 if( glw_state.hWnd ) { in GLimp_FatalShutdown()
112 if( !ReleaseDC( glw_state.hWnd, glw_state.hDC ) ) { in GLimp_Shutdown()
253 if( ( glw_state.hDC = GetDC( glw_state.hWnd ) ) == NULL ) { in GLimp_InitGL()
323 if( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) ) { in GLimp_InitGL()
347 memcpy( glw_state.customGammaRamp, glw_state.originalGammaRamp, in GLimp_InitGL()
369 ReleaseDC( glw_state.hWnd, glw_state.hDC ); in GLimp_InitGL()
549 SetDeviceGammaRamp( glw_state.hDC, glw_state.customGammaRamp ); in GLimp_UpdateGamma()
[all …]
H A Dwin_wgl.c56 if( glw_state.hinstOpenGL ) { in WGL_Shutdown()
57 FreeLibrary( glw_state.hinstOpenGL ); in WGL_Shutdown()
58 glw_state.hinstOpenGL = NULL; in WGL_Shutdown()
92 q ## x = ( void * )GetProcAddress( glw_state.hinstOpenGL, #x ); \
99 if( ( glw_state.hinstOpenGL = LoadLibrary( dllname ) ) == NULL ) { in WGL_Init()
135 return ( void * )GetProcAddress( glw_state.hinstOpenGL, symbol ); in WGL_GetProcAddress()
/dports/games/quake2lnx/quake2-r0.16.2/src/win32/
H A Dglw_imp.c42 glwstate_t glw_state; variable
130 glw_state.hInstance, in VID_CreateWindow()
133 if (!glw_state.hWnd) in VID_CreateWindow()
177 if (glw_state.hWnd) in GLimp_SetMode()
312 if (glw_state.hDC) in GLimp_Shutdown()
314 if ( !ReleaseDC( glw_state.hWnd, glw_state.hDC ) ) in GLimp_Shutdown()
318 if (glw_state.hWnd) in GLimp_Shutdown()
446 if ( ( glw_state.hDC = GetDC( glw_state.hWnd ) ) == NULL ) in GLimp_InitGL()
509 if ( ( glw_state.hGLRC = qwglCreateContext( glw_state.hDC ) ) == 0 ) in GLimp_InitGL()
516 if ( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) ) in GLimp_InitGL()
[all …]
H A Dqgl_win.c753 fprintf( glw_state.log_fp, "glAccum\n" ); in logAccum()
789 fprintf( glw_state.log_fp, "glBitmap\n" ); in logBitmap()
813 fprintf( glw_state.log_fp, "glClear\n" ); in logClear()
855 fprintf( glw_state.log_fp, "glColor3b\n" ); in logColor3b()
867 fprintf( glw_state.log_fp, "glColor3d\n" ); in logColor3d()
879 fprintf( glw_state.log_fp, "glColor3f\n" ); in logColor3f()
2645 if ( glw_state.hinstOpenGL ) in QGL_Shutdown()
2647 FreeLibrary( glw_state.hinstOpenGL ); in QGL_Shutdown()
2648 glw_state.hinstOpenGL = NULL; in QGL_Shutdown()
2651 glw_state.hinstOpenGL = NULL; in QGL_Shutdown()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/win32/
H A Dglw_imp.c42 glwstate_t glw_state; variable
130 glw_state.hInstance, in VID_CreateWindow()
133 if (!glw_state.hWnd) in VID_CreateWindow()
177 if (glw_state.hWnd) in GLimp_SetMode()
312 if (glw_state.hDC) in GLimp_Shutdown()
314 if ( !ReleaseDC( glw_state.hWnd, glw_state.hDC ) ) in GLimp_Shutdown()
318 if (glw_state.hWnd) in GLimp_Shutdown()
446 if ( ( glw_state.hDC = GetDC( glw_state.hWnd ) ) == NULL ) in GLimp_InitGL()
509 if ( ( glw_state.hGLRC = qwglCreateContext( glw_state.hDC ) ) == 0 ) in GLimp_InitGL()
516 if ( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) ) in GLimp_InitGL()
[all …]
/dports/games/alienarena/alienarena-7.66/source/win32/
H A Dglw_imp.c48 glwstate_t glw_state; variable
139 glw_state.hInstance, in VID_CreateWindow()
142 if (!glw_state.hWnd) in VID_CreateWindow()
186 if (glw_state.hWnd) in GLimp_SetMode()
336 if (glw_state.hDC) in GLimp_Shutdown()
338 if ( !ReleaseDC( glw_state.hWnd, glw_state.hDC ) ) in GLimp_Shutdown()
342 if (glw_state.hWnd) in GLimp_Shutdown()
730 if ( ( glw_state.hDC = GetDC( glw_state.hWnd ) ) == NULL ) in GLimp_InitGL()
788 if ( ( glw_state.hGLRC = qwglCreateContext( glw_state.hDC ) ) == 0 ) in GLimp_InitGL()
794 if ( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) ) in GLimp_InitGL()
[all …]
/dports/games/alienarena-data/alienarena-7.66/source/win32/
H A Dglw_imp.c48 glwstate_t glw_state; variable
139 glw_state.hInstance, in VID_CreateWindow()
142 if (!glw_state.hWnd) in VID_CreateWindow()
186 if (glw_state.hWnd) in GLimp_SetMode()
336 if (glw_state.hDC) in GLimp_Shutdown()
338 if ( !ReleaseDC( glw_state.hWnd, glw_state.hDC ) ) in GLimp_Shutdown()
342 if (glw_state.hWnd) in GLimp_Shutdown()
730 if ( ( glw_state.hDC = GetDC( glw_state.hWnd ) ) == NULL ) in GLimp_InitGL()
788 if ( ( glw_state.hGLRC = qwglCreateContext( glw_state.hDC ) ) == 0 ) in GLimp_InitGL()
794 if ( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) ) in GLimp_InitGL()
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/win32/
H A Dglw_imp.c41 glwstate_t glw_state; variable
133 glw_state.hInstance, in VID_CreateWindow()
136 if (!glw_state.hWnd) in VID_CreateWindow()
180 if (glw_state.hWnd) in GLimp_SetMode()
318 if (glw_state.hDC) in GLimp_Shutdown()
320 if ( !ReleaseDC( glw_state.hWnd, glw_state.hDC ) ) in GLimp_Shutdown()
324 if (glw_state.hWnd) in GLimp_Shutdown()
452 if ( ( glw_state.hDC = GetDC( glw_state.hWnd ) ) == NULL ) in GLimp_InitGL()
515 if ( ( glw_state.hGLRC = qwglCreateContext( glw_state.hDC ) ) == 0 ) in GLimp_InitGL()
522 if ( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) ) in GLimp_InitGL()
[all …]
/dports/games/r1q2/r1q2-8012_5/win32/
H A Dglw_imp.c43 glwstate_t glw_state; variable
265 if (glw_state.hWnd) in GLimp_SetMode()
478 if ( !ReleaseDC( glw_state.hWnd, glw_state.hDC ) ) in GLimp_Shutdown()
826 if ( ( glw_state.hDC = GetDC( glw_state.hWnd ) ) == NULL ) in init_regular()
898 if ( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) ) in init_regular()
924 ReleaseDC( glw_state.hWnd, glw_state.hDC ); in init_regular()
956 ReleaseDC( glw_state.hWnd, glw_state.hDC ); in init_regular()
1209 glw_state.hWnd, 0, glw_state.hInstance, NULL in GLimp_InitGL()
1420 if ( ( glw_state.hDC = GetDC( glw_state.hWnd ) ) == NULL ) in GLimp_InitGL()
1438 if ( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) ) in GLimp_InitGL()
[all …]
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/win32/
H A Dwin_glimp.c81 glwstate_t glw_state; variable
416 if ( !glw_state.hGLRC ) in GLW_MakeContext()
419 if ( ( glw_state.hGLRC = qwglCreateContext( glw_state.hDC ) ) == 0 ) in GLW_MakeContext()
428 if ( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) ) in GLW_MakeContext()
540 if ( glw_state.hDC ) in GLW_InitDriver()
777 if ( glw_state.desktopBitsPixel < 15 || glw_state.desktopBitsPixel == 24 ) in GLW_SetMode()
1423 if ( glw_state.hGLRC ) in GLimp_Shutdown()
1431 if ( glw_state.hDC ) in GLimp_Shutdown()
1452 glw_state.log_fp = 0; in GLimp_Shutdown()
1549 if ( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) ) { in GLimp_RendererSleep()
[all …]
H A Dwin_gamma.c140 if ( !glConfig.deviceSupportsGamma || r_ignorehwgamma->integer || !glw_state.hDC ) { in GLimp_SetGamma()
183 qwglSetDeviceGammaRamp3DFX( glw_state.hDC, table ); in GLimp_SetGamma()
187 ret = SetDeviceGammaRamp( glw_state.hDC, table ); in GLimp_SetGamma()
203 qwglSetDeviceGammaRamp3DFX( glw_state.hDC, s_oldHardwareGamma ); in WG_RestoreGamma()
H A Dwin_qgl.c879 fprintf( glw_state.log_fp, "glAccum\n" ); in logAccum()
915 fprintf( glw_state.log_fp, "glBitmap\n" ); in logBitmap()
984 fprintf( glw_state.log_fp, ")\n" ); in logClear()
2819 if ( glw_state.hinstOpenGL ) in QGL_Shutdown()
2822 FreeLibrary( glw_state.hinstOpenGL ); in QGL_Shutdown()
2825 glw_state.hinstOpenGL = NULL; in QGL_Shutdown()
3253 assert( glw_state.hinstOpenGL == 0 ); in QGL_Init()
3680 if ( !glw_state.log_fp ) in QGL_EnableLogging()
4038 if ( glw_state.log_fp ) { in QGL_EnableLogging()
4040 fclose( glw_state.log_fp ); in QGL_EnableLogging()
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/solaris/
H A Dqgl_solaris.c46 fprintf( glw_state.log_fp, "glAccum\n" ); in logAccum()
82 fprintf( glw_state.log_fp, "glBitmap\n" ); in logBitmap()
106 fprintf( glw_state.log_fp, "glClear\n" ); in logClear()
148 fprintf( glw_state.log_fp, "glColor3b\n" ); in logColor3b()
1938 if ( glw_state.OpenGLLib ) in QGL_Shutdown()
1940 dlclose ( glw_state.OpenGLLib ); in QGL_Shutdown()
1941 glw_state.OpenGLLib = NULL; in QGL_Shutdown()
1944 glw_state.OpenGLLib = NULL; in QGL_Shutdown()
2295 if (glw_state.OpenGLLib) in qwglGetProcAddress()
2314 if ( glw_state.OpenGLLib ) in QGL_Init()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/solaris/
H A Dqgl_solaris.c46 fprintf( glw_state.log_fp, "glAccum\n" ); in logAccum()
82 fprintf( glw_state.log_fp, "glBitmap\n" ); in logBitmap()
106 fprintf( glw_state.log_fp, "glClear\n" ); in logClear()
148 fprintf( glw_state.log_fp, "glColor3b\n" ); in logColor3b()
1938 if ( glw_state.OpenGLLib ) in QGL_Shutdown()
1940 dlclose ( glw_state.OpenGLLib ); in QGL_Shutdown()
1941 glw_state.OpenGLLib = NULL; in QGL_Shutdown()
1944 glw_state.OpenGLLib = NULL; in QGL_Shutdown()
2295 if (glw_state.OpenGLLib) in qwglGetProcAddress()
2314 if ( glw_state.OpenGLLib ) in QGL_Init()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/linux/
H A Dgl_fxmesa.c53 glwstate_t glw_state; variable
212 if ( glw_state.OpenGLLib ) { in GLimp_Init()
213 #define GPA( a ) dlsym( glw_state.OpenGLLib, a ) in GLimp_Init()
H A Dqgl_linux.c725 fprintf( glw_state.log_fp, "glAccum\n" ); in logAccum()
761 fprintf( glw_state.log_fp, "glBitmap\n" ); in logBitmap()
785 fprintf( glw_state.log_fp, "glClear\n" ); in logClear()
827 fprintf( glw_state.log_fp, "glColor3b\n" ); in logColor3b()
2617 if ( glw_state.OpenGLLib ) in QGL_Shutdown()
2619 dlclose ( glw_state.OpenGLLib ); in QGL_Shutdown()
2620 glw_state.OpenGLLib = NULL; in QGL_Shutdown()
2623 glw_state.OpenGLLib = NULL; in QGL_Shutdown()
2967 if (glw_state.OpenGLLib) in qwglGetProcAddress()
2997 if ( glw_state.OpenGLLib ) in QGL_Init()
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/linux/
H A Dgl_fxmesa.c53 glwstate_t glw_state; variable
212 if ( glw_state.OpenGLLib ) { in GLimp_Init()
213 #define GPA( a ) dlsym( glw_state.OpenGLLib, a ) in GLimp_Init()
H A Dqgl_linux.c725 fprintf( glw_state.log_fp, "glAccum\n" ); in logAccum()
761 fprintf( glw_state.log_fp, "glBitmap\n" ); in logBitmap()
785 fprintf( glw_state.log_fp, "glClear\n" ); in logClear()
827 fprintf( glw_state.log_fp, "glColor3b\n" ); in logColor3b()
2617 if ( glw_state.OpenGLLib ) in QGL_Shutdown()
2619 dlclose ( glw_state.OpenGLLib ); in QGL_Shutdown()
2620 glw_state.OpenGLLib = NULL; in QGL_Shutdown()
2623 glw_state.OpenGLLib = NULL; in QGL_Shutdown()
2967 if (glw_state.OpenGLLib) in qwglGetProcAddress()
2997 if ( glw_state.OpenGLLib ) in QGL_Init()
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/
H A Dqgl.c763 fprintf( glw_state.log_fp, "glAccum\n" ); in logAccum()
799 fprintf( glw_state.log_fp, "glBitmap\n" ); in logBitmap()
823 fprintf( glw_state.log_fp, "glClear\n" ); in logClear()
865 fprintf( glw_state.log_fp, "glColor3b\n" ); in logColor3b()
2655 if ( glw_state.OpenGLLib ) in QGL_Shutdown()
2658 dlclose ( glw_state.OpenGLLib ); in QGL_Shutdown()
2661 FreeLibrary ( glw_state.OpenGLLib ); in QGL_Shutdown()
2663 glw_state.OpenGLLib = NULL; in QGL_Shutdown()
2666 glw_state.OpenGLLib = NULL; in QGL_Shutdown()
3046 if (glw_state.OpenGLLib) in qwglGetProcAddress()
[all …]
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/unix/
H A Dlinux_qgl.c767 fprintf( glw_state.log_fp, "glAccum\n" ); in logAccum()
827 fprintf( glw_state.log_fp, "glClear\n" ); in logClear()
2659 if ( glw_state.OpenGLLib ) in QGL_Shutdown()
2682 dlclose ( glw_state.OpenGLLib ); in QGL_Shutdown()
2684 glw_state.OpenGLLib = NULL; in QGL_Shutdown()
3053 if (glw_state.OpenGLLib) in qwglGetProcAddress()
3073 if (glw_state.OpenGLLib == 0) in QGL_Init()
3084 if (glw_state.OpenGLLib == 0) in QGL_Init()
3100 if ( glw_state.OpenGLLib == 0 ) { in QGL_Init()
3501 if ( !glw_state.log_fp ) { in QGL_EnableLogging()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/unix/
H A Dqgl_unix.c738 fprintf(glw_state.log_fp, "glAccum\n"); in logAccum()
780 fprintf(glw_state.log_fp, "glBitmap\n"); in logBitmap()
808 fprintf(glw_state.log_fp, "glClear\n"); in logClear()
857 fprintf(glw_state.log_fp, "glColor3b\n"); in logColor3b()
2966 if (glw_state.OpenGLLib) { in QGL_Shutdown()
2967 dlclose(glw_state.OpenGLLib); in QGL_Shutdown()
2968 glw_state.OpenGLLib = NULL; in QGL_Shutdown()
2970 glw_state.OpenGLLib = NULL; in QGL_Shutdown()
3315 if (glw_state.OpenGLLib) in qwglGetProcAddress()
3345 if (glw_state.OpenGLLib) in QGL_Init()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dqgl.c713 fprintf(glw_state.log_fp, "glAccum\n"); in logAccum()
743 fprintf(glw_state.log_fp, "glBitmap\n"); in logBitmap()
763 fprintf(glw_state.log_fp, "glClear\n"); in logClear()
798 fprintf(glw_state.log_fp, "glColor3b\n"); in logColor3b()
2270 if(glw_state.OpenGLLib){ in QGL_Shutdown()
2271 dlclose(glw_state.OpenGLLib); in QGL_Shutdown()
2272 glw_state.OpenGLLib = NULL; in QGL_Shutdown()
2276 glw_state.OpenGLLib = NULL; in QGL_Shutdown()
2618 if(glw_state.OpenGLLib) in qwglGetProcAddress()
2636 if(glw_state.OpenGLLib) in QGL_Init()
[all …]
/dports/games/quake2max/Quake2maX_0.45-src_unix/unix/
H A Dqgl_unix.c734 fprintf( glw_state.log_fp, "glAccum\n" ); in logAccum()
770 fprintf( glw_state.log_fp, "glBitmap\n" ); in logBitmap()
794 fprintf( glw_state.log_fp, "glClear\n" ); in logClear()
836 fprintf( glw_state.log_fp, "glColor3b\n" ); in logColor3b()
848 fprintf( glw_state.log_fp, "glColor3d\n" ); in logColor3d()
2626 if ( glw_state.OpenGLLib ) in QGL_Shutdown()
2628 dlclose ( glw_state.OpenGLLib ); in QGL_Shutdown()
2629 glw_state.OpenGLLib = NULL; in QGL_Shutdown()
2632 glw_state.OpenGLLib = NULL; in QGL_Shutdown()
2990 if (glw_state.OpenGLLib) in qwglGetProcAddress()
[all …]
/dports/games/alienarena-data/alienarena-7.66/source/unix/
H A Dqgl_unix.c756 fprintf( glw_state.log_fp, "glAccum\n" ); in logAccum()
792 fprintf( glw_state.log_fp, "glBitmap\n" ); in logBitmap()
816 fprintf( glw_state.log_fp, "glClear\n" ); in logClear()
858 fprintf( glw_state.log_fp, "glColor3b\n" ); in logColor3b()
870 fprintf( glw_state.log_fp, "glColor3d\n" ); in logColor3d()
882 fprintf( glw_state.log_fp, "glColor3f\n" ); in logColor3f()
2648 if ( glw_state.OpenGLLib ) in QGL_Shutdown()
2650 dlclose ( glw_state.OpenGLLib ); in QGL_Shutdown()
2651 glw_state.OpenGLLib = NULL; in QGL_Shutdown()
2654 glw_state.OpenGLLib = NULL; in QGL_Shutdown()
[all …]
/dports/games/alienarena/alienarena-7.66/source/unix/
H A Dqgl_unix.c756 fprintf( glw_state.log_fp, "glAccum\n" ); in logAccum()
792 fprintf( glw_state.log_fp, "glBitmap\n" ); in logBitmap()
816 fprintf( glw_state.log_fp, "glClear\n" ); in logClear()
858 fprintf( glw_state.log_fp, "glColor3b\n" ); in logColor3b()
870 fprintf( glw_state.log_fp, "glColor3d\n" ); in logColor3d()
882 fprintf( glw_state.log_fp, "glColor3f\n" ); in logColor3f()
2648 if ( glw_state.OpenGLLib ) in QGL_Shutdown()
2650 dlclose ( glw_state.OpenGLLib ); in QGL_Shutdown()
2651 glw_state.OpenGLLib = NULL; in QGL_Shutdown()
2654 glw_state.OpenGLLib = NULL; in QGL_Shutdown()
[all …]

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