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Searched refs:gms_command_animations (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/glk/magnetic/
H A Dmagnetic.h1022 void gms_command_animations(const char *argument);
H A Dglk.cpp38 { &Magnetic::gms_command_animations, "animations", true, false },
2977 void Magnetic::gms_command_animations(const char *argument) { in gms_command_animations() function in Glk::Magnetic::Magnetic
3275 else if (matched->handler == &Magnetic::gms_command_animations) { in gms_command_help()