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Searched refs:gnLevelTypeTbl (Results 1 – 5 of 5) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dinterfac.cpp49 switch (gnLevelTypeTbl[lvl]) { in PickCutscene()
254 leveltype = gnLevelTypeTbl[currlevel]; in ShowProgress()
270 leveltype = gnLevelTypeTbl[currlevel]; in ShowProgress()
331 leveltype = gnLevelTypeTbl[currlevel]; in ShowProgress()
347 leveltype = gnLevelTypeTbl[currlevel]; in ShowProgress()
363 leveltype = gnLevelTypeTbl[currlevel]; in ShowProgress()
H A Ddiablo.h29 extern dungeon_type gnLevelTypeTbl[NUMLEVELS];
H A Dmulti.cpp813 gnLevelTypeTbl[i] = InitLevelType(i); in NetInit()
H A Dloadsave.cpp857 leveltype = gnLevelTypeTbl[i]; in ConvertLevels()
1009 leveltype = gnLevelTypeTbl[currlevel]; in LoadGame()
1793 file.writeBE<Sint32>(gnLevelTypeTbl[i]); in SaveGame()
H A Ddiablo.cpp18 dungeon_type gnLevelTypeTbl[NUMLEVELS]; variable