Searched refs:goalScore (Results 1 – 2 of 2) sorted by relevance
69 connect(ui->goalScore, QOverload<int>::of(&QSpinBox::valueChanged), this, [this](int value) { in __anon409c96730802()137 ui->goalScore->setEnabled(false); in updateUI()151 ui->goalScore->setValue(goal.score); in updateUI()158 ui->goalScore->setEnabled(true); in updateUI()
114 …const auto goalScore = (gameSettings && gameSettings->getVictoryCondition() == eGameSettingsVictor… in reset() local117 …drawRow (2, eUnitDataSymbolType::Human, totalScore, goalScore, lngPack.i18n ("Text~Others~Total")); in reset()