/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/ |
H A D | aicode.cpp | 3773 Assert(aip->goal_objnum >= 0 && aip->goal_objnum < MAX_OBJECTS); in ai_path_0() 3924 Assert(aip->goal_objnum >= 0 && aip->goal_objnum < MAX_OBJECTS); in ai_path_1() 6216 if (aip->goal_objnum < 0) in render_path_points() 10319 aip->goal_objnum = -1; in ai_do_objects_repairing_stuff() 10519 int goal_objnum; in ai_stay_near() local 10523 goal_objnum = aip->goal_objnum; in ai_stay_near() 10525 …if ((goal_objnum < 0) || (Objects[goal_objnum].type != OBJ_SHIP) || (Objects[goal_objnum].signatur… in ai_stay_near() 10833 Assert((aip->goal_objnum >= -1) && (aip->goal_objnum < MAX_OBJECTS)); in ai_dock() 12151 aip->goal_objnum = -1; in ai_preprocess_ignore_objnum() 14289 aip->goal_objnum = -1; in init_ai_object() [all …]
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H A D | ai.h | 354 int goal_objnum; // mode specific goal. In DOCK, ship to dock with. member
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H A D | aigoals.cpp | 1704 if (aip->goal_objnum != Ships[ship_name_lookup(aigp->target_name)].objnum) in ai_mission_goal_achievable() 1806 if ( aip->goal_objnum == -1 ) { in ai_mission_goal_achievable() 1813 if ( aip->goal_objnum != Ships[sindex].objnum ) in ai_mission_goal_achievable()
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H A D | aibig.cpp | 475 if ( aip->goal_objnum != aip->target_objnum ) { in ai_big_maybe_follow_subsys_path()
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H A D | aiturret.cpp | 2321 if ((aip->mode == AIM_DOCK) && (aip->goal_objnum == ss->turret_enemy_objnum)) in ai_fire_from_turret()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/ |
H A D | aicode.cpp | 3896 Assert(aip->goal_objnum >= 0 && aip->goal_objnum < MAX_OBJECTS); in ai_path_0() 4039 Assert(aip->goal_objnum >= 0 && aip->goal_objnum < MAX_OBJECTS); in ai_path_1() 6701 if (aip->goal_objnum < 0) in render_path_points() 10855 aip->goal_objnum = -1; in ai_do_objects_repairing_stuff() 11061 int goal_objnum; in ai_stay_near() local 11065 goal_objnum = aip->goal_objnum; in ai_stay_near() 11067 …if ((goal_objnum < 0) || (Objects[goal_objnum].type != OBJ_SHIP) || (Objects[goal_objnum].signatur… in ai_stay_near() 11374 Assert((aip->goal_objnum >= -1) && (aip->goal_objnum < MAX_OBJECTS)); in ai_dock() 12628 aip->goal_objnum = -1; in ai_preprocess_ignore_objnum() 14799 aip->goal_objnum = -1; in init_ai_object() [all …]
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H A D | aigoals.cpp | 1803 if (aip->goal_objnum != Ships[ship_name_lookup(aigp->target_name)].objnum) in ai_mission_goal_achievable() 1905 if ( aip->goal_objnum == -1 ) { in ai_mission_goal_achievable() 1912 if ( aip->goal_objnum != Ships[sindex].objnum ) in ai_mission_goal_achievable() 2131 old_form_objnum = aip->goal_objnum; in ai_process_mission_orders()
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H A D | ai.h | 296 int goal_objnum; // mode specific goal. In DOCK, ship to dock with. member
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H A D | aibig.cpp | 515 if ( aip->goal_objnum != aip->target_objnum ) { in ai_big_maybe_follow_subsys_path()
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H A D | aiturret.cpp | 2487 if ((aip->mode == AIM_DOCK) && (aip->goal_objnum == ss->turret_enemy_objnum)) in ai_turret_execute_behavior()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/object/ |
H A D | collideshipship.cpp | 73 if (aip1->mode == AIM_DOCK && aip1->goal_objnum >= 0 && aip1->goal_objnum < MAX_OBJECTS) { in check_for_docking_collision() 74 if (dock_check_find_docked_object(&Objects[aip1->goal_objnum], objp2)) in check_for_docking_collision() 78 if (aip2->mode == AIM_DOCK && aip2->goal_objnum >= 0 && aip2->goal_objnum < MAX_OBJECTS) { in check_for_docking_collision() 79 if (dock_check_find_docked_object(&Objects[aip2->goal_objnum], objp1)) in check_for_docking_collision() 103 if (aip->goal_objnum == OBJ_INDEX(heavy_objp)) in bay_emerge_or_depart()
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H A D | object.cpp | 718 if (aip->goal_objnum == OBJ_INDEX(parent_objp)) in obj_move_one_docked_object() 728 if (other_aip->goal_objnum == OBJ_INDEX(objp)) in obj_move_one_docked_object()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/object/ |
H A D | collideshipship.cpp | 72 if (aip1->goal_objnum == OBJ_INDEX(objp2)){ in ships_are_docking() 78 if (aip2->goal_objnum == OBJ_INDEX(objp1)){ in ships_are_docking() 103 if (aip->goal_objnum == OBJ_INDEX(heavy_objp)) in bay_emerge_or_depart()
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H A D | object.cpp | 693 if (aip->goal_objnum == OBJ_INDEX(parent_objp)) in obj_move_one_docked_object() 703 if (other_aip->goal_objnum == OBJ_INDEX(objp)) in obj_move_one_docked_object()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudtarget.h | 101 int hud_target_closest_repair_ship(int goal_objnum=-1);
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H A D | hud.cpp | 2647 if (aip->goal_objnum == -1) { in hud_get_dock_time() 2654 dockee_objp = &Objects[aip->goal_objnum]; in hud_get_dock_time() 2930 if ( aip->goal_objnum != OBJ_INDEX(Player_obj) ) { in render()
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H A D | hudtarget.cpp | 4864 int hud_target_closest_repair_ship(int goal_objnum) in hud_target_closest_repair_ship() argument 4895 if ( goal_objnum >= 0 ) { in hud_target_closest_repair_ship() 4896 if ( Ai_info[shipp->ai_index].goal_objnum != goal_objnum ) { in hud_target_closest_repair_ship() 4917 if ( goal_objnum == -1 ) { in hud_target_closest_repair_ship()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudtarget.h | 100 int hud_target_closest_repair_ship(int goal_objnum=-1);
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H A D | hud.cpp | 2685 if (aip->goal_objnum == -1) { in hud_get_dock_time() 2692 dockee_objp = &Objects[aip->goal_objnum]; in hud_get_dock_time() 2970 if ( aip->goal_objnum != OBJ_INDEX(Player_obj) ) { in render()
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H A D | hudtarget.cpp | 4848 int hud_target_closest_repair_ship(int goal_objnum) in hud_target_closest_repair_ship() argument 4879 if ( goal_objnum >= 0 ) { in hud_target_closest_repair_ship() 4880 if ( Ai_info[shipp->ai_index].goal_objnum != goal_objnum ) { in hud_target_closest_repair_ship() 4901 if ( goal_objnum == -1 ) { in hud_target_closest_repair_ship()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/ |
H A D | weapons.cpp | 6060 if (aip->goal_objnum == objnum) { in weapon_hit() 6061 aip->goal_objnum = -1; in weapon_hit()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/ |
H A D | weapons.cpp | 7093 if (aip->goal_objnum == objnum) { in weapon_hit() 7094 aip->goal_objnum = -1; in weapon_hit()
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