Home
last modified time | relevance | path

Searched refs:goal_objnum (Results 1 – 22 of 22) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/
H A Daicode.cpp3773 Assert(aip->goal_objnum >= 0 && aip->goal_objnum < MAX_OBJECTS); in ai_path_0()
3924 Assert(aip->goal_objnum >= 0 && aip->goal_objnum < MAX_OBJECTS); in ai_path_1()
6216 if (aip->goal_objnum < 0) in render_path_points()
10319 aip->goal_objnum = -1; in ai_do_objects_repairing_stuff()
10519 int goal_objnum; in ai_stay_near() local
10523 goal_objnum = aip->goal_objnum; in ai_stay_near()
10525 …if ((goal_objnum < 0) || (Objects[goal_objnum].type != OBJ_SHIP) || (Objects[goal_objnum].signatur… in ai_stay_near()
10833 Assert((aip->goal_objnum >= -1) && (aip->goal_objnum < MAX_OBJECTS)); in ai_dock()
12151 aip->goal_objnum = -1; in ai_preprocess_ignore_objnum()
14289 aip->goal_objnum = -1; in init_ai_object()
[all …]
H A Dai.h354 int goal_objnum; // mode specific goal. In DOCK, ship to dock with. member
H A Daigoals.cpp1704 if (aip->goal_objnum != Ships[ship_name_lookup(aigp->target_name)].objnum) in ai_mission_goal_achievable()
1806 if ( aip->goal_objnum == -1 ) { in ai_mission_goal_achievable()
1813 if ( aip->goal_objnum != Ships[sindex].objnum ) in ai_mission_goal_achievable()
H A Daibig.cpp475 if ( aip->goal_objnum != aip->target_objnum ) { in ai_big_maybe_follow_subsys_path()
H A Daiturret.cpp2321 if ((aip->mode == AIM_DOCK) && (aip->goal_objnum == ss->turret_enemy_objnum)) in ai_fire_from_turret()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/
H A Daicode.cpp3896 Assert(aip->goal_objnum >= 0 && aip->goal_objnum < MAX_OBJECTS); in ai_path_0()
4039 Assert(aip->goal_objnum >= 0 && aip->goal_objnum < MAX_OBJECTS); in ai_path_1()
6701 if (aip->goal_objnum < 0) in render_path_points()
10855 aip->goal_objnum = -1; in ai_do_objects_repairing_stuff()
11061 int goal_objnum; in ai_stay_near() local
11065 goal_objnum = aip->goal_objnum; in ai_stay_near()
11067 …if ((goal_objnum < 0) || (Objects[goal_objnum].type != OBJ_SHIP) || (Objects[goal_objnum].signatur… in ai_stay_near()
11374 Assert((aip->goal_objnum >= -1) && (aip->goal_objnum < MAX_OBJECTS)); in ai_dock()
12628 aip->goal_objnum = -1; in ai_preprocess_ignore_objnum()
14799 aip->goal_objnum = -1; in init_ai_object()
[all …]
H A Daigoals.cpp1803 if (aip->goal_objnum != Ships[ship_name_lookup(aigp->target_name)].objnum) in ai_mission_goal_achievable()
1905 if ( aip->goal_objnum == -1 ) { in ai_mission_goal_achievable()
1912 if ( aip->goal_objnum != Ships[sindex].objnum ) in ai_mission_goal_achievable()
2131 old_form_objnum = aip->goal_objnum; in ai_process_mission_orders()
H A Dai.h296 int goal_objnum; // mode specific goal. In DOCK, ship to dock with. member
H A Daibig.cpp515 if ( aip->goal_objnum != aip->target_objnum ) { in ai_big_maybe_follow_subsys_path()
H A Daiturret.cpp2487 if ((aip->mode == AIM_DOCK) && (aip->goal_objnum == ss->turret_enemy_objnum)) in ai_turret_execute_behavior()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/object/
H A Dcollideshipship.cpp73 if (aip1->mode == AIM_DOCK && aip1->goal_objnum >= 0 && aip1->goal_objnum < MAX_OBJECTS) { in check_for_docking_collision()
74 if (dock_check_find_docked_object(&Objects[aip1->goal_objnum], objp2)) in check_for_docking_collision()
78 if (aip2->mode == AIM_DOCK && aip2->goal_objnum >= 0 && aip2->goal_objnum < MAX_OBJECTS) { in check_for_docking_collision()
79 if (dock_check_find_docked_object(&Objects[aip2->goal_objnum], objp1)) in check_for_docking_collision()
103 if (aip->goal_objnum == OBJ_INDEX(heavy_objp)) in bay_emerge_or_depart()
H A Dobject.cpp718 if (aip->goal_objnum == OBJ_INDEX(parent_objp)) in obj_move_one_docked_object()
728 if (other_aip->goal_objnum == OBJ_INDEX(objp)) in obj_move_one_docked_object()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/object/
H A Dcollideshipship.cpp72 if (aip1->goal_objnum == OBJ_INDEX(objp2)){ in ships_are_docking()
78 if (aip2->goal_objnum == OBJ_INDEX(objp1)){ in ships_are_docking()
103 if (aip->goal_objnum == OBJ_INDEX(heavy_objp)) in bay_emerge_or_depart()
H A Dobject.cpp693 if (aip->goal_objnum == OBJ_INDEX(parent_objp)) in obj_move_one_docked_object()
703 if (other_aip->goal_objnum == OBJ_INDEX(objp)) in obj_move_one_docked_object()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtarget.h101 int hud_target_closest_repair_ship(int goal_objnum=-1);
H A Dhud.cpp2647 if (aip->goal_objnum == -1) { in hud_get_dock_time()
2654 dockee_objp = &Objects[aip->goal_objnum]; in hud_get_dock_time()
2930 if ( aip->goal_objnum != OBJ_INDEX(Player_obj) ) { in render()
H A Dhudtarget.cpp4864 int hud_target_closest_repair_ship(int goal_objnum) in hud_target_closest_repair_ship() argument
4895 if ( goal_objnum >= 0 ) { in hud_target_closest_repair_ship()
4896 if ( Ai_info[shipp->ai_index].goal_objnum != goal_objnum ) { in hud_target_closest_repair_ship()
4917 if ( goal_objnum == -1 ) { in hud_target_closest_repair_ship()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.h100 int hud_target_closest_repair_ship(int goal_objnum=-1);
H A Dhud.cpp2685 if (aip->goal_objnum == -1) { in hud_get_dock_time()
2692 dockee_objp = &Objects[aip->goal_objnum]; in hud_get_dock_time()
2970 if ( aip->goal_objnum != OBJ_INDEX(Player_obj) ) { in render()
H A Dhudtarget.cpp4848 int hud_target_closest_repair_ship(int goal_objnum) in hud_target_closest_repair_ship() argument
4879 if ( goal_objnum >= 0 ) { in hud_target_closest_repair_ship()
4880 if ( Ai_info[shipp->ai_index].goal_objnum != goal_objnum ) { in hud_target_closest_repair_ship()
4901 if ( goal_objnum == -1 ) { in hud_target_closest_repair_ship()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/
H A Dweapons.cpp6060 if (aip->goal_objnum == objnum) { in weapon_hit()
6061 aip->goal_objnum = -1; in weapon_hit()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dweapons.cpp7093 if (aip->goal_objnum == objnum) { in weapon_hit()
7094 aip->goal_objnum = -1; in weapon_hit()