Searched refs:god_power (Results 1 – 3 of 3) sorted by relevance
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | religion.h | 182 struct god_power struct 209 god_power(int rank_, ability_type abil_, const char* gain_, argument 216 god_power(int rank_, const char* gain_, const char* loss_ = "", 218 god_power(rank_, ABIL_NON_ABILITY, gain_, loss_, general_) in god_power() function 225 vector<god_power> get_god_powers(god_type god); 226 const god_power* god_power_from_ability(ability_type abil); 227 bool god_power_usable(const god_power& power, bool ignore_piety=false, bool ignore_penance=false);
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H A D | religion.cc | 88 const vector<god_power> god_powers[NUM_GODS] = 391 vector<god_power> get_god_powers(god_type god) in get_god_powers() 393 vector<god_power> ret; in get_god_powers() 422 void god_power::display(bool gaining, const char* fmt) const in display() 3454 for (const god_power& power : god_powers[*it]) in set_god_ability_slots() 3463 for (const god_power& power : god_powers[you.religion]) in set_god_ability_slots() 4834 bool god_power_usable(const god_power& power, bool ignore_piety, bool ignore_penance) in god_power_usable() 4850 const god_power* god_power_from_ability(ability_type abil) in god_power_from_ability()
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H A D | ability.cc | 1469 const god_power* god_power = god_power_from_ability(abil.ability); in _check_ability_possible() local 1470 if (god_power && !god_power_usable(*god_power)) in _check_ability_possible()
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