Searched refs:goldTextEscape (Results 1 – 1 of 1) sorted by relevance
/dports/games/brogue/BrogueCE-1.10.1/src/brogue/ |
H A D | IO.c | 443 char goldTextEscape[MAX_MENU_BUTTON_COUNT] = ""; in initializeMenuButtons() local 447 encodeMessageColor(goldTextEscape, 0, KEYBOARD_LABELS ? &yellow : &white); in initializeMenuButtons() 463 … sprintf(buttons[buttonCount].text, " Unpause (%sspace%s) ", goldTextEscape, whiteTextEscape); in initializeMenuButtons() 471 … sprintf(buttons[buttonCount].text, "Omniscience (%stab%s)", goldTextEscape, whiteTextEscape); in initializeMenuButtons() 479 … sprintf(buttons[buttonCount].text, " Next Turn (%sl%s) ", goldTextEscape, whiteTextEscape); in initializeMenuButtons() 490 sprintf(buttons[buttonCount].text, " E%sx%splore ", goldTextEscape, whiteTextEscape); in initializeMenuButtons() 496 … sprintf(buttons[buttonCount].text, " Rest (%sz%s) ", goldTextEscape, whiteTextEscape); in initializeMenuButtons() 504 … sprintf(buttons[buttonCount].text, " Search (%ss%s) ", goldTextEscape, whiteTextEscape); in initializeMenuButtons() 515 sprintf(buttons[4].text, " %sI%snventory ", goldTextEscape, whiteTextEscape); in initializeMenuButtons()
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