Searched refs:good_chance (Results 1 – 2 of 2) sorted by relevance
217 int good_chance; member258 if (spec.good_chance && one_chance_in(spec.good_chance)) in _apply_weapon_spec()
952 int good_chance = (33 + lev); in apply_magic() local956 if (good || (randint0(100) < good_chance)) { in apply_magic()