Searched refs:goodblocks (Results 1 – 2 of 2) sorted by relevance
194 int i=0,blocks=FALSE,goodblocks=0,hit,riposte=FALSE; local199 goodblocks++;205 if (! blocks) goodblocks = -1;206 hit = hitp(m->hit+bonus,Player.defense+goodblocks*10);207 if ((! hit) && (goodblocks > 0)) {
693 int i=0,blocks=FALSE,goodblocks=0,hit; local707 goodblocks++;712 if (! blocks) goodblocks = -1;713 hit = hitp(Player.hit+hitmod,m->ac+goodblocks*10);714 if ((! hit) && (goodblocks > 0)) {