/dports/games/freeciv/freeciv-2.6.6/common/ |
H A D | government.h | 52 struct government { struct 71 Government_type_id government_index(const struct government *pgovern); 74 struct government *government_by_number(const Government_type_id gov); 75 struct government *government_of_player(const struct player *pplayer); 76 struct government *government_of_city(const struct city *pcity); 78 struct government *government_by_rule_name(const char *name); 79 struct government *government_by_translated_name(const char *name); 81 const char *government_rule_name(const struct government *pgovern); 87 government_ruler_titles(const struct government *pgovern); 89 government_ruler_title_new(struct government *pgovern, [all …]
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H A D | government.c | 33 struct government *governments = NULL; 39 struct government *government_by_translated_name(const char *name) in government_by_translated_name() 54 struct government *government_by_rule_name(const char *name) in government_by_rule_name() 116 return pplayer->government; in government_of_player() 122 struct government *government_of_city(const struct city *pcity) in government_of_city() 166 const struct government *gov) in can_change_to_government() 313 government_ruler_titles(const struct government *pgovern) in government_ruler_titles() 324 government_ruler_title_new(struct government *pgovern, in government_ruler_title_new() 442 struct government *p, *end; 496 static inline void government_init(struct government *pgovern) in government_init() [all …]
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/dports/games/freeciv-nox11/freeciv-2.6.6/common/ |
H A D | government.h | 52 struct government { struct 71 Government_type_id government_index(const struct government *pgovern); 74 struct government *government_by_number(const Government_type_id gov); 75 struct government *government_of_player(const struct player *pplayer); 76 struct government *government_of_city(const struct city *pcity); 78 struct government *government_by_rule_name(const char *name); 79 struct government *government_by_translated_name(const char *name); 81 const char *government_rule_name(const struct government *pgovern); 87 government_ruler_titles(const struct government *pgovern); 89 government_ruler_title_new(struct government *pgovern, [all …]
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H A D | government.c | 33 struct government *governments = NULL; 39 struct government *government_by_translated_name(const char *name) in government_by_translated_name() 54 struct government *government_by_rule_name(const char *name) in government_by_rule_name() 116 return pplayer->government; in government_of_player() 122 struct government *government_of_city(const struct city *pcity) in government_of_city() 166 const struct government *gov) in can_change_to_government() 313 government_ruler_titles(const struct government *pgovern) in government_ruler_titles() 324 government_ruler_title_new(struct government *pgovern, in government_ruler_title_new() 442 struct government *p, *end; 496 static inline void government_init(struct government *pgovern) in government_init() [all …]
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/dports/net/kf5-kholidays/kholidays-5.89.0/holidays/plan2/ |
H A D | holiday_ru_ru | 66 "День работника прокуратуры Российской Федерации" government on january 12 71 "День пограничника" government on may 28 73 "День таможенника Российской Федерации" government on october 25 76 "День работника налоговых органов Российской Федерации" government on november 21 77 "День работника органов безопасности Российской Федерации" government on december 20 132 "День специалиста юридической службы в Вооружённых Силах" government on march 29 133 "День сотрудников военных комиссариатов" government on april 8 134 "День специалиста по радиоэлектронной борьбе" government on april 15 135 "День специалиста по ядерному обеспечению" government on september 4 137 "День военного связиста" government on october 20 [all …]
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/dports/math/R-cran-Zelig/Zelig/man/ |
H A D | free1.Rd | 36 [him-her/your]self without fear of government reprisal?" was first 47 \item{vign1}{[Kay] does not like many of the government's 50 little reason these actions could lead to government reprisal.} 52 \item{vign2}{[Michael] disagrees with many of the government's 54 believe the government would punish someone for expressing critical 59 government. He has heard of people occasionally being arrested for 60 speaking out against the government, and government leaders 70 \item{vign5}{[Vito] disagrees with many of the government's 73 several men who have been taken away by government officials for 78 government has been arrested or taken away. He never says a word [all …]
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H A D | free2.Rd | 36 [him-her/your]self without fear of government reprisal?" was first 47 \item{vign1}{[Kay] does not like many of the government's 50 little reason these actions could lead to government reprisal.} 52 \item{vign2}{[Michael] disagrees with many of the government's 54 believe the government would punish someone for expressing critical 59 government. He has heard of people occasionally being arrested for 60 speaking out against the government, and government leaders 70 \item{vign5}{[Vito] disagrees with many of the government's 73 several men who have been taken away by government officials for 78 government has been arrested or taken away. He never says a word [all …]
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/dports/games/senken/senken-0.3.0/lib/.deps/ |
H A D | government.Plo | 1 government.lo : \ 2 government.c /usr/include/stdlib.h \ 5 government.h map.h tiles.h heightmap.h function.h player.h mapspot.h \ 7 government.c : 14 government.h :
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/dports/games/freeciv/freeciv-2.6.6/data/civ1/ |
H A D | governments.ruleset | 24 ; Below: The individual government types, one per section. 42 ; reqs = requirements for this government (see README.effects) 47 ; ai_better = AI will not consider this government for use if the 48 ; government listed here is available 73 Anarchy is simply the absence of any recognizable government.\ 99 government.\ 118 for your government.\ 138 A Communist government is based on the ideal that all people are\ 141 styles of government.\ 162 Under a Republican government, citizens hold an election to select a\ [all …]
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/dports/games/freeciv-nox11/freeciv-2.6.6/data/civ1/ |
H A D | governments.ruleset | 24 ; Below: The individual government types, one per section. 42 ; reqs = requirements for this government (see README.effects) 47 ; ai_better = AI will not consider this government for use if the 48 ; government listed here is available 73 Anarchy is simply the absence of any recognizable government.\ 99 government.\ 118 for your government.\ 138 A Communist government is based on the ideal that all people are\ 141 styles of government.\ 162 Under a Republican government, citizens hold an election to select a\ [all …]
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/dports/games/freeciv/freeciv-2.6.6/data/civ2/ |
H A D | governments.ruleset | 22 ; Below: The individual government types, one per section. 40 ; reqs = requirements for this government (see README.effects) 45 ; ai_better = AI will not consider this government for use if the 46 ; government listed here is available 71 Anarchy is simply the absence of any recognizable government.\ 97 forms of government.\ 116 for your government.\ 136 A Communist government is based on the ideal that all people are\ 139 styles of government.\ 160 Fundamentalism is a form of government organized around a central\ [all …]
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/dports/games/freeciv-nox11/freeciv-2.6.6/data/civ2/ |
H A D | governments.ruleset | 22 ; Below: The individual government types, one per section. 40 ; reqs = requirements for this government (see README.effects) 45 ; ai_better = AI will not consider this government for use if the 46 ; government listed here is available 71 Anarchy is simply the absence of any recognizable government.\ 97 forms of government.\ 116 for your government.\ 136 A Communist government is based on the ideal that all people are\ 139 styles of government.\ 160 Fundamentalism is a form of government organized around a central\ [all …]
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/dports/www/gohugo/hugo-0.91.2/docs/content/en/showcase/digitalgov/ |
H A D | index.md | 4 description: "Showcase: \"Guidance on building better digital services in government.\"" 9 … services in the U.S. government. Essentially, it is a place where people can find examples of pro… 11 …ice, Digital.gov is a window into the people who work in technology in government and the challeng… 16 …equired-web-content-and-links/) on our site, clearly identifying as a government site, building w… 18 …://federalist.18f.gov/). We designed our site to clearly identify as a government site by includin… 25 …v using many of the open-source tools and services that we develop for government here in the [Te… 54 …we are proudly using a number of other tools and services, all built by government are free to use: 58 …d.gov/) — helps teams build, run, and authorize cloud-ready or legacy government systems quickly … 60 …vices/dap/) (DAP) — A free analytics tool for measuring digital services in the federal government 63 …digital-registry/) — A resource for confirming the official status of government social media acc…
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/dports/games/freeciv/freeciv-2.6.6/data/classic/ |
H A D | governments.ruleset | 22 ; Below: The individual government types, one per section. 41 ; reqs = requirements for this government (see README.effects) 46 ; ai_better = AI will not consider this government for use if the 47 ; government listed here is available 48 ; ruler_male_title = The default male ruler title for the government type. 72 Anarchy is simply the absence of any recognizable government.\ 98 forms of government.\ 117 for your government.\ 137 A Communist government is based on the ideal that all people are\ 140 styles of government.\ [all …]
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/dports/games/freeciv-nox11/freeciv-2.6.6/data/classic/ |
H A D | governments.ruleset | 22 ; Below: The individual government types, one per section. 41 ; reqs = requirements for this government (see README.effects) 46 ; ai_better = AI will not consider this government for use if the 47 ; government listed here is available 48 ; ruler_male_title = The default male ruler title for the government type. 72 Anarchy is simply the absence of any recognizable government.\ 98 forms of government.\ 117 for your government.\ 137 A Communist government is based on the ideal that all people are\ 140 styles of government.\ [all …]
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/dports/games/freeciv-nox11/freeciv-2.6.6/data/multiplayer/ |
H A D | governments.ruleset | 22 ; Below: The individual government types, one per section. 41 ; reqs = requirements for this government (see README.effects) 46 ; ai_better = AI will not consider this government for use if the 47 ; government listed here is available 72 Anarchy is simply the absence of any recognizable government.\ 98 forms of government.\ 117 for your government.\ 137 A Communist government is based on the ideal that all people are\ 140 styles of government.\ 161 Under a Republican government, citizens hold an election to select a\ [all …]
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/dports/games/freeciv/freeciv-2.6.6/data/multiplayer/ |
H A D | governments.ruleset | 22 ; Below: The individual government types, one per section. 41 ; reqs = requirements for this government (see README.effects) 46 ; ai_better = AI will not consider this government for use if the 47 ; government listed here is available 72 Anarchy is simply the absence of any recognizable government.\ 98 forms of government.\ 117 for your government.\ 137 A Communist government is based on the ideal that all people are\ 140 styles of government.\ 161 Under a Republican government, citizens hold an election to select a\ [all …]
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/dports/games/freeciv/freeciv-2.6.6/data/experimental/ |
H A D | governments.ruleset | 24 ; Below: The individual government types, one per section. 43 ; reqs = requirements for this government (see README.effects) 48 ; ai_better = AI will not consider this government for use if the 49 ; government listed here is available 50 ; ruler_male_title = The default male ruler title for the government type. 74 Anarchy is simply the absence of any recognizable government.\ 102 forms of government.\ 121 for your government.\ 141 A Communist government is based on the ideal that all people are\ 144 styles of government.\ [all …]
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/dports/games/freeciv-nox11/freeciv-2.6.6/data/experimental/ |
H A D | governments.ruleset | 24 ; Below: The individual government types, one per section. 43 ; reqs = requirements for this government (see README.effects) 48 ; ai_better = AI will not consider this government for use if the 49 ; government listed here is available 50 ; ruler_male_title = The default male ruler title for the government type. 74 Anarchy is simply the absence of any recognizable government.\ 102 forms of government.\ 121 for your government.\ 141 A Communist government is based on the ideal that all people are\ 144 styles of government.\ [all …]
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/dports/games/endless-sky/endless-sky-0.9.14/source/ |
H A D | MapPanel.h | 81 static Color GovernmentColor(const Government *government); 165 … const Color &color, const std::string &name, const Color &nameColor, const Government *government) in Node() argument 166 : position(position), color(color), name(name), nameColor(nameColor), government(government) {} in Node() 172 const Government *government; variable
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H A D | PlanetLabel.cpp | 52 government = "(" + planet.GetGovernment()->GetName() + ")"; in PlanetLabel() 61 government = "(No government)"; in PlanetLabel() 70 double width = max(FontSet::Get(18).Width(name), FontSet::Get(14).Width(government)) + 8.; in PlanetLabel() 132 double governmentX = to.X() + (direction < 2 ? 4. : -font.Width(government) - 4.); in Draw() 133 font.DrawAliased(government, governmentX, to.Y() + .5 * bigFont.Height() + 1., color); in Draw()
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/dports/www/py-protego/Protego-0.1.16/tests/test_data/ |
H A D | aws.amazon.com | 137 Disallow: /government-education/nonprofits/grant-program/ 138 Disallow: /government-education/nonprofits/grant-program/terms/ 139 Disallow: /government-education/nonprofits/grant-program/confirmation/ 140 Disallow: /government-education/nonprofits/credit-program/ 141 Disallow: /government-education/nonprofits/credit-program/confirmation 142 Disallow: /government-education/nonprofits/credit-program/terms 148 Disallow: /government-education/nonprofits/leadership-forum-poc/confirmation 149 Disallow: /government-education/nonprofits/leadership-forum-poc 225 Disallow: /government-education/nonprofits/aws-serve/ 226 Disallow: /government-education/nonprofits/aws-serve-member/ [all …]
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/dports/games/freeciv/freeciv-2.6.6/server/advisors/ |
H A D | advdata.h | 120 struct government *gov; /* The ideal government */ 124 struct government *revolution; /* The best gov of the now available */ 149 adv_want adv_gov_action_immunity_want(struct government *gov);
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/dports/games/freeciv-nox11/freeciv-2.6.6/server/advisors/ |
H A D | advdata.h | 120 struct government *gov; /* The ideal government */ 124 struct government *revolution; /* The best gov of the now available */ 149 adv_want adv_gov_action_immunity_want(struct government *gov);
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/dports/games/freeciv/freeciv-2.6.6/data/sandbox/ |
H A D | governments.ruleset | 22 ; Below: The individual government types, one per section. 41 ; reqs = requirements for this government (see README.effects) 46 ; ai_better = AI will not consider this government for use if the 47 ; government listed here is available 72 Anarchy is simply the absence of any recognizable government.\ 111 Under a Tribal government, you are part ruler of your people. Your\ 130 * Base corruption is 30% (the highest under any government). This\ 189 for your government.\ 225 A Communist government is based on the ideal that all people are\ 228 styles of government.\ [all …]
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