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Searched refs:gpItemDescSoldier (Results 1 – 1 of 1) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DInterface_Items.cc231 static SOLDIERTYPE *gpItemDescSoldier; variable
1706 usOldItem = gpItemDescSoldier->inv[ HANDPOS ].usItem; in CycleItemDescriptionItem()
1727 CreateItem( (UINT16)usOldItem, 100, &( gpItemDescSoldier->inv[ HANDPOS ] ) ); in CycleItemDescriptionItem()
1729 …criptionBox( &( gpItemDescSoldier->inv[ HANDPOS ] ), 214, (INT16)(INV_INTERFACE_START_Y + 1 ), gub… in CycleItemDescriptionItem()
1795 gpItemDescSoldier = s; in InternalInitItemDescriptionBox()
2011 SetItemPointer(&gItemPointer, gpItemDescSoldier); in ItemDescAmmoCallback()
2138 if ( EnoughPoints( gpItemDescSoldier, ( AP_RELOAD_GUN + AP_PICKUP_ITEM ), 0, TRUE ) ) in ItemDescAttachmentsCallback()
2144 SetItemPointer(&gItemPointer, gpItemDescSoldier); in ItemDescAttachmentsCallback()
2197 InternalInitItemDescriptionBox(&Object2, gsInvDescX, gsInvDescY, 0, gpItemDescSoldier); in ItemDescAttachmentsCallback()
5185 InvSlot.ubIdOfMercWhoOwnsTheItem = gpItemDescSoldier->ubProfile; in RemoveMoney()
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