/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/Libraries/2D/Source/ |
H A D | canvas.c | 99 void gr_init_canvas (grs_canvas *c, uchar *p, int type, short w, short h) in gr_init_canvas() function 131 gr_init_canvas (c, bm->bits, bm->type, bm->w, bm->h); in gr_make_canvas() 145 gr_init_canvas (c, p, type, w, h); in gr_alloc_canvas()
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H A D | screen.c | 82 gr_init_canvas(c, s->bm.bits, BMT_DEVICE, w, h); in gr_alloc_screen() 83 gr_init_canvas(c + 1, s->bm.bits, BMT_DEVICE, grd_cap->w, grd_cap->h); in gr_alloc_screen()
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H A D | canvas.h | 45 extern void gr_init_canvas (grs_canvas *c, uchar *p, int type, short w, short h);
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H A D | 2d.h | 245 extern void gr_init_canvas (grs_canvas *c, uchar *p, int id,
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/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/ |
H A D | hflip.c | 103 gr_init_canvas(&big_canvas, big_buffer, BMT_FLAT8, bm->w, bm->h); in shock_hflip_in_place() 104 gr_init_canvas(&bm_canvas, bm->bits, BMT_FLAT8, bm->w, bm->h); in shock_hflip_in_place()
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H A D | frsetup.c | 456 … gr_init_canvas(&fr->main_canvas, (uchar *)((ulong)(p + 31) & 0xFFFFFFE0), BMT_FLAT8, wid, hgt); in fr_place_view() 461 gr_init_canvas(&fr->main_canvas, (uchar *)cnvs, BMT_FLAT8, wid, hgt); in fr_place_view() 549 …gr_init_canvas(&_fr->draw_canvas, _fr->main_canvas.bm.bits, BMT_FLAT8, _fr->xwid >> det_sizing[det… in _fr_update_context()
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H A D | newmfd.c | 300 gr_init_canvas(&_offscreen_mfd, mfd_canvas_bits, BMT_FLAT8, MFD_VIEW_WID, MFD_VIEW_HGT); in screen_init_mfd() 301 … gr_init_canvas(&_fullscreen_mfd, mfd_background.bits, BMT_FLAT8, MFD_VIEW_WID, MFD_VIEW_HGT); in screen_init_mfd() 312 gr_init_canvas(&_offscreen_mfd, mfd_canvas_bits, BMT_FLAT8, MFD_VIEW_WID, MFD_VIEW_HGT); in mfd_update_screen_mode() 313 … gr_init_canvas(&_fullscreen_mfd, mfd_background.bits, BMT_FLAT8, MFD_VIEW_WID, MFD_VIEW_HGT); in mfd_update_screen_mode() 331 gr_init_canvas(&_offscreen_mfd, mfd_canvas_bits, BMT_FLAT8, new_width, new_height); in mfd_update_screen_mode() 332 gr_init_canvas(&_fullscreen_mfd, mfd_background.bits, BMT_FLAT8, new_width, new_height); in mfd_update_screen_mode()
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H A D | invent.c | 1047 gr_init_canvas(&cursor_canvas, (uchar *)bits, BMT_FLAT8, grenade_bmap.w, grenade_bmap.h); in push_live_grenade_cursor() 2526 gr_init_canvas(&inv_fullscrn_canvas, inv_backgnd.bits, BMT_FLAT8, INVENTORY_PANEL_WIDTH, in create_invent_region() 2528 gr_init_canvas(&inv_view360_canvas, inv_backgnd.bits, BMT_FLAT8, INV_FULL_WD, INV_FULL_HT); in create_invent_region() 2533 gr_init_canvas(&inv_fullpage_canvas, p, BMT_FLAT8, 292, 10); // inventory buttons. in create_invent_region() 2549 … gr_init_canvas(&inv_fullscrn_canvas, inv_backgnd.bits, BMT_FLAT8, SCONV_X(INVENTORY_PANEL_WIDTH), in inventory_update_screen_mode() 2552 gr_init_canvas(&inv_view360_canvas, inv_backgnd.bits, BMT_FLAT8, SCONV_X(INV_FULL_WD), in inventory_update_screen_mode() 2558 gr_init_canvas(&inv_view360_canvas, inv_backgnd.bits, BMT_FLAT8, SCONV_X(INV_FULL_WD), in inventory_update_screen_mode() 2565 gr_init_canvas(&inv_fullscrn_canvas, inv_backgnd.bits, BMT_FLAT8, INVENTORY_PANEL_WIDTH, in inventory_update_screen_mode() 2567 … gr_init_canvas(&inv_view360_canvas, inv_backgnd.bits, BMT_FLAT8, INV_FULL_WD, INV_FULL_HT); in inventory_update_screen_mode() 2571 gr_init_canvas(&inv_view360_canvas, inv_backgnd.bits, BMT_FLAT8, INVENTORY_PANEL_WIDTH, in inventory_update_screen_mode()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/2d/ |
H A D | canvas.cpp | 40 gr_init_canvas(*n.get(), pixdata, bm_mode::linear, w, h); in gr_create_canvas() 51 void gr_init_canvas(grs_canvas &canv, unsigned char *const pixdata, const bm_mode pixtype, const ui… in gr_init_canvas() function
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/dports/games/d2x/d2x-0.2.5/2d/ |
H A D | canvas.c | 65 void gr_init_canvas(grs_canvas *canv, unsigned char * pixdata, int pixtype, int w, int h) in gr_init_canvas() function
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/dports/games/d2x/d2x-0.2.5/arch/win32/ |
H A D | win32.c | 108 gr_init_canvas(&grd_curscreen->sc_canvas, (unsigned char *)BM_D3D_DISPLAY, t, w, h); in gr_set_mode()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/arch/sdl/ |
H A D | gr.cpp | 134 …gr_init_canvas(grd_curscreen->sc_canvas, reinterpret_cast<unsigned char *>(canvas->pixels), bm_mod… in gr_set_mode()
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/dports/games/d2x/d2x-0.2.5/unused/vga/ |
H A D | grx.h | 169 gr_init_canvas(grs_canvas *canv,unsigned char *pixdata,int pixtype, int w,int h);
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/dports/games/d2x/d2x-0.2.5/include/ |
H A D | gr.h | 218 void gr_init_canvas(grs_canvas *canv,unsigned char *pixdata,int pixtype, int w,int h);
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/include/ |
H A D | fwd-gr.h | 155 void gr_init_canvas(grs_canvas &canv,unsigned char *pixdata, bm_mode pixtype, uint16_t w, uint16_t …
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/dports/games/d2x/d2x-0.2.5/main/ |
H A D | automap.c | 1039 gr_init_canvas(&Page,raw_data,BM_LINEAR,automap_width,automap_height); in do_automap() 1042 gr_init_canvas(&Page,NULL,BM_LINEAR,automap_width,automap_height); in do_automap()
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H A D | game.c | 801 … gr_init_canvas(VR_offscreen_buffer, pa_get_buffer_address(1), BM_LINEAR15, render_w, render_h); in game_init_render_buffers()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/arch/ogl/ |
H A D | gr.cpp | 723 gr_init_canvas(grd_curscreen->sc_canvas, gr_new_bm_data, bm_mode::ogl, w, h); in gr_set_mode()
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