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Searched refs:gr_set_texture_panning (Results 1 – 6 of 6) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/
H A Dmatrix.h36 void gr_set_texture_panning(float u, float v, bool enable);
H A Dmatrix.cpp343 void gr_set_texture_panning(float u, float v, bool enable) in gr_set_texture_panning() function
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/starfield/
H A Dstarfield.cpp1571 gr_set_texture_panning(Interp_subspace_offset_v, Interp_subspace_offset_u, true); in subspace_render()
1575 gr_set_texture_panning(0, 0, false); in subspace_render()
1589 gr_set_texture_panning(Interp_subspace_offset_v, Interp_subspace_offset_u, true); in subspace_render()
1593 gr_set_texture_panning(0, 0, false); in subspace_render()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/starfield/
H A Dstarfield.cpp1402 gr_set_texture_panning(Interp_subspace_offset_v, Interp_subspace_offset_u, true); in subspace_render()
1407 gr_set_texture_panning(0, 0, false); in subspace_render()
1422 gr_set_texture_panning(Interp_subspace_offset_v, Interp_subspace_offset_u, true); in subspace_render()
1427 gr_set_texture_panning(0, 0, false); in subspace_render()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/
H A D2d.h877 #define gr_set_texture_panning GR_CALL(*gr_screen.gf_set_texture_panning) macro
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/model/
H A Dmodelinterp.cpp3106 if (!Cmdline_nohtl) gr_set_texture_panning(0.0, 0.0, false); in model_really_render()