Searched refs:gr_set_texture_panning (Results 1 – 6 of 6) sorted by relevance
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/ |
H A D | matrix.h | 36 void gr_set_texture_panning(float u, float v, bool enable);
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H A D | matrix.cpp | 343 void gr_set_texture_panning(float u, float v, bool enable) in gr_set_texture_panning() function
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/starfield/ |
H A D | starfield.cpp | 1571 gr_set_texture_panning(Interp_subspace_offset_v, Interp_subspace_offset_u, true); in subspace_render() 1575 gr_set_texture_panning(0, 0, false); in subspace_render() 1589 gr_set_texture_panning(Interp_subspace_offset_v, Interp_subspace_offset_u, true); in subspace_render() 1593 gr_set_texture_panning(0, 0, false); in subspace_render()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/starfield/ |
H A D | starfield.cpp | 1402 gr_set_texture_panning(Interp_subspace_offset_v, Interp_subspace_offset_u, true); in subspace_render() 1407 gr_set_texture_panning(0, 0, false); in subspace_render() 1422 gr_set_texture_panning(Interp_subspace_offset_v, Interp_subspace_offset_u, true); in subspace_render() 1427 gr_set_texture_panning(0, 0, false); in subspace_render()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/ |
H A D | 2d.h | 877 #define gr_set_texture_panning GR_CALL(*gr_screen.gf_set_texture_panning) macro
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/model/ |
H A D | modelinterp.cpp | 3106 if (!Cmdline_nohtl) gr_set_texture_panning(0.0, 0.0, false); in model_really_render()
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