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Searched refs:grabinput (Results 1 – 17 of 17) sorted by relevance

/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Dmain.cpp50 bool shouldgrab = false, grabinput = false, canrelativemouse = true, relativemouse = false; variable
449 inputgrab(grabinput); in resetgl()
482 if(grabinput && !relativemouse && !(SDL_GetWindowFlags(screen) & SDL_WINDOW_FULLSCREEN)) in filterevent()
529 if(warp && grabinput && !relativemouse && !(SDL_GetWindowFlags(screen) & SDL_WINDOW_FULLSCREEN)) in resetcursor()
605 inputgrab(grabinput = true); in checkinput()
610 inputgrab(grabinput = false); in checkinput()
640 if(grabinput) in checkinput()
647 else if(shouldgrab) inputgrab(grabinput = true); in checkinput()
674 if(grabinput && shouldwarp) resetcursor(true, false); in checkinput()
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Dmain.cpp50 bool windowfocus = true, shouldgrab = false, grabinput = false, canrelativemouse = true, relativemo… variable
416 inputgrab(grabinput); in resetgl()
450 if(grabinput && !relativemouse && !(SDL_GetWindowFlags(screen) & SDL_WINDOW_FULLSCREEN)) in filterevent()
497 if(warp && grabinput && !(SDL_GetWindowFlags(screen) & SDL_WINDOW_FULLSCREEN)) in resetcursor()
573 inputgrab(grabinput = true); in checkinput()
578 inputgrab(grabinput = false); in checkinput()
600 if(grabinput) in checkinput()
607 else if(shouldgrab) inputgrab(grabinput = true); in checkinput()
638 if(grabinput && shouldwarp) resetcursor(true, false); in checkinput()
H A Dengine.h789 extern bool grabinput, minimized;
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Dmain.cpp467 bool shouldgrab = false, grabinput = false, minimized = false, canrelativemouse = true, relativemou… variable
774 inputgrab(grabinput); in resetgl()
808 if(grabinput && !relativemouse && !(SDL_GetWindowFlags(screen) & SDL_WINDOW_FULLSCREEN)) in filterevent()
894 if(grabinput && !relativemouse && !(SDL_GetWindowFlags(screen) & SDL_WINDOW_FULLSCREEN)) in resetmousemotion()
922 …if(focused && event.type!=SDL_WINDOWEVENT) { if(grabinput != (focused>0)) inputgrab(grabinput = fo… in checkinput()
993 if(grabinput) in checkinput()
1000 else if(shouldgrab) inputgrab(grabinput = true); in checkinput()
1024 …if(focused) { if(grabinput != (focused>0)) inputgrab(grabinput = focused>0, shouldgrab); focused =… in checkinput()
1344 inputgrab(grabinput = true);
H A Dengine.h441 extern bool grabinput, minimized;
/dports/games/tesseract-data/tesseract/src/engine/
H A Dmain.cpp404 bool shouldgrab = false, grabinput = false, minimized = false, canrelativemouse = true, relativemou… variable
629 inputgrab(grabinput); in resetgl()
669 if(grabinput && !relativemouse && !(SDL_GetWindowFlags(screen) & SDL_WINDOW_FULLSCREEN)) in filterevent()
722 if(grabinput && !relativemouse && !(SDL_GetWindowFlags(screen) & SDL_WINDOW_FULLSCREEN)) in resetmousemotion()
795 inputgrab(grabinput = true); in checkinput()
800 inputgrab(grabinput = false); in checkinput()
828 if(grabinput) in checkinput()
835 else if(shouldgrab) inputgrab(grabinput = true); in checkinput()
1191 inputgrab(grabinput = true);
H A Dengine.h628 extern bool grabinput, minimized;
/dports/games/tesseract/tesseract/src/engine/
H A Dmain.cpp404 bool shouldgrab = false, grabinput = false, minimized = false, canrelativemouse = true, relativemou… variable
629 inputgrab(grabinput); in resetgl()
669 if(grabinput && !relativemouse && !(SDL_GetWindowFlags(screen) & SDL_WINDOW_FULLSCREEN)) in filterevent()
722 if(grabinput && !relativemouse && !(SDL_GetWindowFlags(screen) & SDL_WINDOW_FULLSCREEN)) in resetmousemotion()
795 inputgrab(grabinput = true); in checkinput()
800 inputgrab(grabinput = false); in checkinput()
828 if(grabinput) in checkinput()
835 else if(shouldgrab) inputgrab(grabinput = true); in checkinput()
1191 inputgrab(grabinput = true);
H A Dengine.h628 extern bool grabinput, minimized;
/dports/games/trigger-rally/trigger-rally-0.6.6.1/src/include/
H A Dapp.h61 bool grabinput; variable
110 grabinput = false; in appname()
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Dmain.cpp57 VARF(grabinput, 0, 0, 1, inputgrab(grabinput!=0));
210 inputgrab(grabinput!=0); in setfullscreen()
482 if(warp && grabinput) in resetcursor()
573 if((grabinput || activewindow) && !skipmousemotion(event, true)) in checkinput()
H A Dengine.h656 extern int grabinput, colorpos, curfps, bestfps, worstfps, bestfpsdiff, worstfpsdiff, maxfps, minfp…
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dmain.cpp87 static bool grabinput = false, minimized = false; variable
108 inputgrab(grabinput); in setfullscreen()
852 inputgrab(grabinput = event.active.gain!=0); in checkinput()
862 if(grabinput && !skipmousemotion(event)) in checkinput()
1241 inputgrab(grabinput = true); in main()
/dports/games/trigger-rally/trigger-rally-0.6.6.1/src/PEngine/
H A Dapp.cpp530 if (grabinput) in run()
759 grabinput = grab; in grabMouse()
/dports/games/bloodfrontier/bloodfrontier/data/
H A Ddefaults.cfg153 bindvar F10 grabinput
H A Dmenus.cfg1346 "saycommand /" saytextcommand sayteamcommand toggleconsole toggleedit grabinput
/dports/x11-wm/enlightenment/enlightenment-0.24.2/
H A DNEWS2799 remove wayland function usage from grabinput methods
3701 remove wayland function usage from grabinput methods
4633 remove e_comp_get() use in grabinput
4638 move grabinput focus fix timer to be X-only
4639 move more grabinput code to not fail in wl
5068 comment out grabinput focus calls in wayland compositor
5074 fix grabinput to work better with multiple compositor backends
5140 move grabinput focus fix timer to x11 compositor and fix it to Work Better
6118 move grabinput focus fix timer to x11 compositor and fix it to Work Better