/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | main.cpp | 50 bool shouldgrab = false, grabinput = false, canrelativemouse = true, relativemouse = false; variable 449 inputgrab(grabinput); in resetgl() 482 if(grabinput && !relativemouse && !(SDL_GetWindowFlags(screen) & SDL_WINDOW_FULLSCREEN)) in filterevent() 529 if(warp && grabinput && !relativemouse && !(SDL_GetWindowFlags(screen) & SDL_WINDOW_FULLSCREEN)) in resetcursor() 605 inputgrab(grabinput = true); in checkinput() 610 inputgrab(grabinput = false); in checkinput() 640 if(grabinput) in checkinput() 647 else if(shouldgrab) inputgrab(grabinput = true); in checkinput() 674 if(grabinput && shouldwarp) resetcursor(true, false); in checkinput()
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | main.cpp | 50 bool windowfocus = true, shouldgrab = false, grabinput = false, canrelativemouse = true, relativemo… variable 416 inputgrab(grabinput); in resetgl() 450 if(grabinput && !relativemouse && !(SDL_GetWindowFlags(screen) & SDL_WINDOW_FULLSCREEN)) in filterevent() 497 if(warp && grabinput && !(SDL_GetWindowFlags(screen) & SDL_WINDOW_FULLSCREEN)) in resetcursor() 573 inputgrab(grabinput = true); in checkinput() 578 inputgrab(grabinput = false); in checkinput() 600 if(grabinput) in checkinput() 607 else if(shouldgrab) inputgrab(grabinput = true); in checkinput() 638 if(grabinput && shouldwarp) resetcursor(true, false); in checkinput()
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H A D | engine.h | 789 extern bool grabinput, minimized;
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | main.cpp | 467 bool shouldgrab = false, grabinput = false, minimized = false, canrelativemouse = true, relativemou… variable 774 inputgrab(grabinput); in resetgl() 808 if(grabinput && !relativemouse && !(SDL_GetWindowFlags(screen) & SDL_WINDOW_FULLSCREEN)) in filterevent() 894 if(grabinput && !relativemouse && !(SDL_GetWindowFlags(screen) & SDL_WINDOW_FULLSCREEN)) in resetmousemotion() 922 …if(focused && event.type!=SDL_WINDOWEVENT) { if(grabinput != (focused>0)) inputgrab(grabinput = fo… in checkinput() 993 if(grabinput) in checkinput() 1000 else if(shouldgrab) inputgrab(grabinput = true); in checkinput() 1024 …if(focused) { if(grabinput != (focused>0)) inputgrab(grabinput = focused>0, shouldgrab); focused =… in checkinput() 1344 inputgrab(grabinput = true);
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H A D | engine.h | 441 extern bool grabinput, minimized;
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | main.cpp | 404 bool shouldgrab = false, grabinput = false, minimized = false, canrelativemouse = true, relativemou… variable 629 inputgrab(grabinput); in resetgl() 669 if(grabinput && !relativemouse && !(SDL_GetWindowFlags(screen) & SDL_WINDOW_FULLSCREEN)) in filterevent() 722 if(grabinput && !relativemouse && !(SDL_GetWindowFlags(screen) & SDL_WINDOW_FULLSCREEN)) in resetmousemotion() 795 inputgrab(grabinput = true); in checkinput() 800 inputgrab(grabinput = false); in checkinput() 828 if(grabinput) in checkinput() 835 else if(shouldgrab) inputgrab(grabinput = true); in checkinput() 1191 inputgrab(grabinput = true);
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H A D | engine.h | 628 extern bool grabinput, minimized;
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | main.cpp | 404 bool shouldgrab = false, grabinput = false, minimized = false, canrelativemouse = true, relativemou… variable 629 inputgrab(grabinput); in resetgl() 669 if(grabinput && !relativemouse && !(SDL_GetWindowFlags(screen) & SDL_WINDOW_FULLSCREEN)) in filterevent() 722 if(grabinput && !relativemouse && !(SDL_GetWindowFlags(screen) & SDL_WINDOW_FULLSCREEN)) in resetmousemotion() 795 inputgrab(grabinput = true); in checkinput() 800 inputgrab(grabinput = false); in checkinput() 828 if(grabinput) in checkinput() 835 else if(shouldgrab) inputgrab(grabinput = true); in checkinput() 1191 inputgrab(grabinput = true);
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H A D | engine.h | 628 extern bool grabinput, minimized;
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/dports/games/trigger-rally/trigger-rally-0.6.6.1/src/include/ |
H A D | app.h | 61 bool grabinput; variable 110 grabinput = false; in appname()
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | main.cpp | 57 VARF(grabinput, 0, 0, 1, inputgrab(grabinput!=0)); 210 inputgrab(grabinput!=0); in setfullscreen() 482 if(warp && grabinput) in resetcursor() 573 if((grabinput || activewindow) && !skipmousemotion(event, true)) in checkinput()
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H A D | engine.h | 656 extern int grabinput, colorpos, curfps, bestfps, worstfps, bestfpsdiff, worstfpsdiff, maxfps, minfp…
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | main.cpp | 87 static bool grabinput = false, minimized = false; variable 108 inputgrab(grabinput); in setfullscreen() 852 inputgrab(grabinput = event.active.gain!=0); in checkinput() 862 if(grabinput && !skipmousemotion(event)) in checkinput() 1241 inputgrab(grabinput = true); in main()
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/dports/games/trigger-rally/trigger-rally-0.6.6.1/src/PEngine/ |
H A D | app.cpp | 530 if (grabinput) in run() 759 grabinput = grab; in grabMouse()
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/dports/games/bloodfrontier/bloodfrontier/data/ |
H A D | defaults.cfg | 153 bindvar F10 grabinput
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H A D | menus.cfg | 1346 "saycommand /" saytextcommand sayteamcommand toggleconsole toggleedit grabinput
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/dports/x11-wm/enlightenment/enlightenment-0.24.2/ |
H A D | NEWS | 2799 remove wayland function usage from grabinput methods 3701 remove wayland function usage from grabinput methods 4633 remove e_comp_get() use in grabinput 4638 move grabinput focus fix timer to be X-only 4639 move more grabinput code to not fail in wl 5068 comment out grabinput focus calls in wayland compositor 5074 fix grabinput to work better with multiple compositor backends 5140 move grabinput focus fix timer to x11 compositor and fix it to Work Better 6118 move grabinput focus fix timer to x11 compositor and fix it to Work Better
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