Searched refs:grav_line (Results 1 – 2 of 2) sorted by relevance
455 vector_t *grav_line; in World_alloc() local487 grav_line = (vector_t*) ((vector_t**)grav_pointer + world->x); in World_alloc()493 *grav_pointer = grav_line; in World_alloc()495 grav_line += world->y; in World_alloc()
195 vector *grav_line; in Alloc_map() local203 grav_line = (vector*) ((vector**)grav_pointer + World.x); in Alloc_map()212 *grav_pointer = grav_line; in Alloc_map()214 grav_line += World.y; in Alloc_map()