Searched refs:gravitycontrol (Results 1 – 13 of 13) sorted by relevance
262 game.gravitycontrol = ss_toi(words[3]); in run()1226 game.savegc = game.gravitycontrol; in run()1460 game.gravitycontrol = 0; in run()1949 game.gravitycontrol = 0; in run()2541 game.gravitycontrol = game.savegc; in startgamemode()2563 game.gravitycontrol = game.savegc; in startgamemode()3239 game.gravitycontrol = game.savegc; in startgamemode()3299 game.gravitycontrol = 0; in teleport()3389 game.gravitycontrol = 0; in hardreset()
3207 game.gravitycontrol = (game.gravitycontrol + 1) % 2; in updateentities()3313 game.gravitycontrol = (game.gravitycontrol + 1) % 2; in updateentities()3316 if (game.gravitycontrol == 0) in updateentities()3988 if (game.gravitycontrol == 1) in animateentities()3998 if (game.gravitycontrol == 1) entities[_i].drawframe += 2; in animateentities()5104 if(game.gravitycontrol==0) in updateentitylogic()5337 game.gravitycontrol = (game.gravitycontrol + 1) % 2; in entitycollisioncheck()5339 if (game.gravitycontrol == 0) in entitycollisioncheck()5472 if(game.gravitycontrol==0) in entitycollisioncheck()5492 if(game.gravitycontrol==0) in entitycollisioncheck()
143 int gravitycontrol; variable
2118 if (obj.entities[ie].onground>0 && game.gravitycontrol == 0) in gameinput()2120 game.gravitycontrol = 1; in gameinput()2127 if (obj.entities[ie].onroof>0 && game.gravitycontrol == 1) in gameinput()2129 game.gravitycontrol = 0; in gameinput()
132 gravitycontrol = 0; in Game()428 if (lifeseq > 5) gravitycontrol = savegc; in lifesequence()1434 if (obj.entities[i].onroof > 0 && gravitycontrol == 1) in updatestate()1436 gravitycontrol = 0; in updatestate()1552 if (obj.entities[i].onground > 0 && gravitycontrol == 0) in updatestate()1554 gravitycontrol = 1; in updatestate()4600 gravitycontrol = savegc; in customstart()4627 gravitycontrol = savegc; in start()4726 gravitycontrol = savegc; in startspecial()4798 gravitycontrol = savegc; in starttrial()
289 game.gravitycontrol = game.savegc; in towerlogic()678 game.gravitycontrol = game.savegc; in gamelogic()
878 game.gravitycontrol = 0; in warpto()
251 game.gravitycontrol = game.savegc;530 game.gravitycontrol = game.savegc;1330 if (obj.entities[i].onground>0 && game.gravitycontrol == 0) {1331 game.gravitycontrol = 1;1337 if (obj.entities[i].onroof>0 && game.gravitycontrol == 1) {1338 game.gravitycontrol = 0;
1454 if (obj.entities[i].onground>0 && game.gravitycontrol == 0) {1455 game.gravitycontrol = 1;1461 if (obj.entities[i].onroof>0 && game.gravitycontrol == 1) {1462 game.gravitycontrol = 0;
203 game.gravitycontrol = int(words[3]);762 game.savegc = game.gravitycontrol;891 game.gravitycontrol = 0; game.teleport = false; game.companion = 0; game.roomchange = false;1093 game.gravitycontrol = 0;1428 game.gravitycontrol = game.savegc;1444 game.gravitycontrol = game.savegc;1916 game.gravitycontrol = game.savegc;1966 game.gravitycontrol = 0;2018 game.gravitycontrol = 0; game.teleport = false; game.companion = 0; game.roomchange = false;
2230 game.gravitycontrol = (game.gravitycontrol + 1) % 2;2323 game.gravitycontrol = (game.gravitycontrol + 1) % 2;2326 if (game.gravitycontrol == 0) {2730 if (game.gravitycontrol == 1) {2738 if (game.gravitycontrol == 1) entities[i].drawframe += 2;2943 //if (game.gravitycontrol == 1) {3649 if(game.gravitycontrol==0){3826 game.gravitycontrol = (game.gravitycontrol + 1) % 2;3828 if (game.gravitycontrol == 0) {3932 if(game.gravitycontrol==0){[all …]
766 gravitycontrol = savegc;788 gravitycontrol = savegc;817 gravitycontrol = savegc;850 gravitycontrol = savegc;908 gravitycontrol = savegc;3107 if (obj.entities[i].onroof > 0 && gravitycontrol == 1) {3108 gravitycontrol = 0; music.playef(1, 10);3194 if (obj.entities[i].onground > 0 && gravitycontrol == 0) {3195 gravitycontrol = 1; music.playef(1, 10);4902 if (lifeseq > 5) gravitycontrol = savegc;[all …]
606 …ntities[t].xp = tx * 8; obj.entities[t].yp = (ty * 8) - obj.entities[t].h; game.gravitycontrol = 0;