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Searched refs:gravitycontrol (Results 1 – 13 of 13) sorted by relevance

/dports/games/vvvvvv/VVVVVV-cb3640e5/desktop_version/src/
H A DScript.cpp262 game.gravitycontrol = ss_toi(words[3]); in run()
1226 game.savegc = game.gravitycontrol; in run()
1460 game.gravitycontrol = 0; in run()
1949 game.gravitycontrol = 0; in run()
2541 game.gravitycontrol = game.savegc; in startgamemode()
2563 game.gravitycontrol = game.savegc; in startgamemode()
3239 game.gravitycontrol = game.savegc; in startgamemode()
3299 game.gravitycontrol = 0; in teleport()
3389 game.gravitycontrol = 0; in hardreset()
H A DEntity.cpp3207 game.gravitycontrol = (game.gravitycontrol + 1) % 2; in updateentities()
3313 game.gravitycontrol = (game.gravitycontrol + 1) % 2; in updateentities()
3316 if (game.gravitycontrol == 0) in updateentities()
3988 if (game.gravitycontrol == 1) in animateentities()
3998 if (game.gravitycontrol == 1) entities[_i].drawframe += 2; in animateentities()
5104 if(game.gravitycontrol==0) in updateentitylogic()
5337 game.gravitycontrol = (game.gravitycontrol + 1) % 2; in entitycollisioncheck()
5339 if (game.gravitycontrol == 0) in entitycollisioncheck()
5472 if(game.gravitycontrol==0) in entitycollisioncheck()
5492 if(game.gravitycontrol==0) in entitycollisioncheck()
H A DGame.h143 int gravitycontrol; variable
H A DInput.cpp2118 if (obj.entities[ie].onground>0 && game.gravitycontrol == 0) in gameinput()
2120 game.gravitycontrol = 1; in gameinput()
2127 if (obj.entities[ie].onroof>0 && game.gravitycontrol == 1) in gameinput()
2129 game.gravitycontrol = 0; in gameinput()
H A DGame.cpp132 gravitycontrol = 0; in Game()
428 if (lifeseq > 5) gravitycontrol = savegc; in lifesequence()
1434 if (obj.entities[i].onroof > 0 && gravitycontrol == 1) in updatestate()
1436 gravitycontrol = 0; in updatestate()
1552 if (obj.entities[i].onground > 0 && gravitycontrol == 0) in updatestate()
1554 gravitycontrol = 1; in updatestate()
4600 gravitycontrol = savegc; in customstart()
4627 gravitycontrol = savegc; in start()
4726 gravitycontrol = savegc; in startspecial()
4798 gravitycontrol = savegc; in starttrial()
H A DLogic.cpp289 game.gravitycontrol = game.savegc; in towerlogic()
678 game.gravitycontrol = game.savegc; in gamelogic()
H A DMap.cpp878 game.gravitycontrol = 0; in warpto()
/dports/games/vvvvvv/VVVVVV-cb3640e5/mobile_version/src/includes/
H A Dlogic.as251 game.gravitycontrol = game.savegc;
530 game.gravitycontrol = game.savegc;
1330 if (obj.entities[i].onground>0 && game.gravitycontrol == 0) {
1331 game.gravitycontrol = 1;
1337 if (obj.entities[i].onroof>0 && game.gravitycontrol == 1) {
1338 game.gravitycontrol = 0;
H A Dinput.as1454 if (obj.entities[i].onground>0 && game.gravitycontrol == 0) {
1455 game.gravitycontrol = 1;
1461 if (obj.entities[i].onroof>0 && game.gravitycontrol == 1) {
1462 game.gravitycontrol = 0;
/dports/games/vvvvvv/VVVVVV-cb3640e5/mobile_version/src/
H A Dscriptclass.as203 game.gravitycontrol = int(words[3]);
762 game.savegc = game.gravitycontrol;
891 game.gravitycontrol = 0; game.teleport = false; game.companion = 0; game.roomchange = false;
1093 game.gravitycontrol = 0;
1428 game.gravitycontrol = game.savegc;
1444 game.gravitycontrol = game.savegc;
1916 game.gravitycontrol = game.savegc;
1966 game.gravitycontrol = 0;
2018 game.gravitycontrol = 0; game.teleport = false; game.companion = 0; game.roomchange = false;
H A Dentityclass.as2230 game.gravitycontrol = (game.gravitycontrol + 1) % 2;
2323 game.gravitycontrol = (game.gravitycontrol + 1) % 2;
2326 if (game.gravitycontrol == 0) {
2730 if (game.gravitycontrol == 1) {
2738 if (game.gravitycontrol == 1) entities[i].drawframe += 2;
2943 //if (game.gravitycontrol == 1) {
3649 if(game.gravitycontrol==0){
3826 game.gravitycontrol = (game.gravitycontrol + 1) % 2;
3828 if (game.gravitycontrol == 0) {
3932 if(game.gravitycontrol==0){
[all …]
H A Dgameclass.as766 gravitycontrol = savegc;
788 gravitycontrol = savegc;
817 gravitycontrol = savegc;
850 gravitycontrol = savegc;
908 gravitycontrol = savegc;
3107 if (obj.entities[i].onroof > 0 && gravitycontrol == 1) {
3108 gravitycontrol = 0; music.playef(1, 10);
3194 if (obj.entities[i].onground > 0 && gravitycontrol == 0) {
3195 gravitycontrol = 1; music.playef(1, 10);
4902 if (lifeseq > 5) gravitycontrol = savegc;
[all …]
H A Dmapclass.as606 …ntities[t].xp = tx * 8; obj.entities[t].yp = (ty * 8) - obj.entities[t].h; game.gravitycontrol = 0;