Searched refs:greetingDebounceTime (Results 1 – 9 of 9) sorted by relevance
250 int greetingDebounceTime;//when we can greet someone next variable389 saved_game.write<int32_t>(greetingDebounceTime); in sg_export()494 saved_game.read<int32_t>(greetingDebounceTime); in sg_import()
1000 if ( NPCInfo->greetingDebounceTime && NPCInfo->greetingDebounceTime < level.time ) in NPC_HandleAIFlags()1003 NPCInfo->greetingDebounceTime = 0; in NPC_HandleAIFlags()
370 self->NPC->group->commander->NPC->greetingDebounceTime = level.time + Q_irand( 2000, 5000 ); in G_CheckVictoryScript()375 self->NPC->greetingDebounceTime = level.time + Q_irand( 2000, 5000 ); in G_CheckVictoryScript()
269 int greetingDebounceTime;//when we can greet someone next variable431 saved_game.write<int32_t>(greetingDebounceTime); in sg_export()553 saved_game.read<int32_t>(greetingDebounceTime); in sg_import()
1137 if ( NPCInfo->greetingDebounceTime && NPCInfo->greetingDebounceTime < level.time ) in NPC_HandleAIFlags()1140 NPCInfo->greetingDebounceTime = 0; in NPC_HandleAIFlags()
424 self->NPC->group->commander->NPC->greetingDebounceTime = level.time + Q_irand( 2000, 5000 ); in G_CheckVictoryScript()429 self->NPC->greetingDebounceTime = level.time + Q_irand( 2000, 5000 ); in G_CheckVictoryScript()
187 int greetingDebounceTime;//when we can greet someone next member
748 if ( NPCS.NPCInfo->greetingDebounceTime && NPCS.NPCInfo->greetingDebounceTime < level.time ) in NPC_HandleAIFlags()751 NPCS.NPCInfo->greetingDebounceTime = 0; in NPC_HandleAIFlags()
2021 self->NPC->group->commander->NPC->greetingDebounceTime = level.time + Q_irand( 2000, 5000 ); in G_CheckVictoryScript()2026 self->NPC->greetingDebounceTime = level.time + Q_irand( 2000, 5000 ); in G_CheckVictoryScript()