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Searched refs:greetingDebounceTime (Results 1 – 9 of 9) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Db_public.h250 int greetingDebounceTime;//when we can greet someone next variable
389 saved_game.write<int32_t>(greetingDebounceTime); in sg_export()
494 saved_game.read<int32_t>(greetingDebounceTime); in sg_import()
H A DNPC.cpp1000 if ( NPCInfo->greetingDebounceTime && NPCInfo->greetingDebounceTime < level.time ) in NPC_HandleAIFlags()
1003 NPCInfo->greetingDebounceTime = 0; in NPC_HandleAIFlags()
H A Dg_combat.cpp370 self->NPC->group->commander->NPC->greetingDebounceTime = level.time + Q_irand( 2000, 5000 ); in G_CheckVictoryScript()
375 self->NPC->greetingDebounceTime = level.time + Q_irand( 2000, 5000 ); in G_CheckVictoryScript()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Db_public.h269 int greetingDebounceTime;//when we can greet someone next variable
431 saved_game.write<int32_t>(greetingDebounceTime); in sg_export()
553 saved_game.read<int32_t>(greetingDebounceTime); in sg_import()
H A DNPC.cpp1137 if ( NPCInfo->greetingDebounceTime && NPCInfo->greetingDebounceTime < level.time ) in NPC_HandleAIFlags()
1140 NPCInfo->greetingDebounceTime = 0; in NPC_HandleAIFlags()
H A Dg_combat.cpp424 self->NPC->group->commander->NPC->greetingDebounceTime = level.time + Q_irand( 2000, 5000 ); in G_CheckVictoryScript()
429 self->NPC->greetingDebounceTime = level.time + Q_irand( 2000, 5000 ); in G_CheckVictoryScript()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Db_public.h187 int greetingDebounceTime;//when we can greet someone next member
H A DNPC.c748 if ( NPCS.NPCInfo->greetingDebounceTime && NPCS.NPCInfo->greetingDebounceTime < level.time ) in NPC_HandleAIFlags()
751 NPCS.NPCInfo->greetingDebounceTime = 0; in NPC_HandleAIFlags()
H A Dg_combat.c2021 self->NPC->group->commander->NPC->greetingDebounceTime = level.time + Q_irand( 2000, 5000 ); in G_CheckVictoryScript()
2026 self->NPC->greetingDebounceTime = level.time + Q_irand( 2000, 5000 ); in G_CheckVictoryScript()