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Searched refs:grenadeBounce1 (Results 1 – 6 of 6) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_media.h237 sfxHandle_t grenadeBounce1; member
H A Dcg_weapons.cpp456 cgs.media.grenadeBounce1 = cgi_S_RegisterSound( "sound/weapons/thermal/bounce1.wav" ); in CG_RegisterWeapon()
2691 cgi_S_StartSound( origin, ENTITYNUM_WORLD, CHAN_AUTO, cgs.media.grenadeBounce1 ); in CG_BounceEffect()
2707 cgi_S_StartSound( origin, ENTITYNUM_WORLD, CHAN_AUTO, cgs.media.grenadeBounce1 ); in CG_BounceEffect()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_media.h265 sfxHandle_t grenadeBounce1; member
H A Dcg_weapons.cpp516 cgs.media.grenadeBounce1 = cgi_S_RegisterSound( "sound/weapons/thermal/bounce1.wav" ); in CG_RegisterWeapon()
2847 cgi_S_StartSound( origin, ENTITYNUM_WORLD, CHAN_AUTO, cgs.media.grenadeBounce1 ); in CG_BounceEffect()
2863 cgi_S_StartSound( origin, ENTITYNUM_WORLD, CHAN_AUTO, cgs.media.grenadeBounce1 ); in CG_BounceEffect()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_weaponinit.c526 cgs.media.grenadeBounce1 = trap->S_RegisterSound( "sound/weapons/thermal/bounce1.wav" ); in CG_RegisterWeapon()
H A Dcg_local.h1258 sfxHandle_t grenadeBounce1; member