Searched refs:grenadeBounce1 (Results 1 – 6 of 6) sorted by relevance
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_media.h | 237 sfxHandle_t grenadeBounce1; member
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H A D | cg_weapons.cpp | 456 cgs.media.grenadeBounce1 = cgi_S_RegisterSound( "sound/weapons/thermal/bounce1.wav" ); in CG_RegisterWeapon() 2691 cgi_S_StartSound( origin, ENTITYNUM_WORLD, CHAN_AUTO, cgs.media.grenadeBounce1 ); in CG_BounceEffect() 2707 cgi_S_StartSound( origin, ENTITYNUM_WORLD, CHAN_AUTO, cgs.media.grenadeBounce1 ); in CG_BounceEffect()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_media.h | 265 sfxHandle_t grenadeBounce1; member
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H A D | cg_weapons.cpp | 516 cgs.media.grenadeBounce1 = cgi_S_RegisterSound( "sound/weapons/thermal/bounce1.wav" ); in CG_RegisterWeapon() 2847 cgi_S_StartSound( origin, ENTITYNUM_WORLD, CHAN_AUTO, cgs.media.grenadeBounce1 ); in CG_BounceEffect() 2863 cgi_S_StartSound( origin, ENTITYNUM_WORLD, CHAN_AUTO, cgs.media.grenadeBounce1 ); in CG_BounceEffect()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_weaponinit.c | 526 cgs.media.grenadeBounce1 = trap->S_RegisterSound( "sound/weapons/thermal/bounce1.wav" ); in CG_RegisterWeapon()
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H A D | cg_local.h | 1258 sfxHandle_t grenadeBounce1; member
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