Searched refs:gridSegments (Results 1 – 3 of 3) sorted by relevance
/dports/games/xboard-devel/xboard-f49e7e1/ |
H A D | draw.c | 128 } gridSegments[BOARD_RANKS + BOARD_FILES + 2]; variable 569 gridSegments[i].x1 = 0; in CreateGrid() 570 gridSegments[i].x2 = in CreateGrid() 572 gridSegments[i].y1 = gridSegments[i].y2 in CreateGrid() 577 gridSegments[j + i].y1 = 0; in CreateGrid() 578 gridSegments[j + i].y2 = in CreateGrid() 580 gridSegments[j + i].x1 = gridSegments[j + i].x2 in CreateGrid() 602 int h = (gridSegments[i].y1 == gridSegments[i].y2); // horizontal in DrawGrid() 603 cairo_move_to (cr, gridSegments[i].x1 + !h*odd, gridSegments[i].y1 + h*odd); in DrawGrid() 604 cairo_line_to (cr, gridSegments[i].x2 + !h*odd, gridSegments[i].y2 + h*odd); in DrawGrid()
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/dports/games/xboard/xboard-4.9.1/ |
H A D | draw.c | 128 } gridSegments[BOARD_RANKS + BOARD_FILES + 2]; variable 628 gridSegments[i].x1 = 0; in CreateGrid() 629 gridSegments[i].x2 = in CreateGrid() 631 gridSegments[i].y1 = gridSegments[i].y2 in CreateGrid() 636 gridSegments[j + i].y1 = 0; in CreateGrid() 637 gridSegments[j + i].y2 = in CreateGrid() 639 gridSegments[j + i].x1 = gridSegments[j + i].x2 in CreateGrid() 661 int h = (gridSegments[i].y1 == gridSegments[i].y2); // horizontal in DrawGrid() 662 cairo_move_to (cr, gridSegments[i].x1 + !h*odd, gridSegments[i].y1 + h*odd); in DrawGrid() 663 cairo_line_to (cr, gridSegments[i].x2 + !h*odd, gridSegments[i].y2 + h*odd); in DrawGrid()
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/dports/games/xshogi/xshogi-1.4.2/ |
H A D | xshogi.c | 754 XSegment gridSegments[(BOARD_SIZE + 1) * 2]; member 2446 player->gridSegments[i].x1 = offset; in CreateGrid() 2447 player->gridSegments[i + BOARD_SIZE + 1].y1 = 0; in CreateGrid() 2448 player->gridSegments[i].y1 = player->gridSegments[i].y2 in CreateGrid() 2450 player->gridSegments[i].x2 = LINE_GAP + BOARD_SIZE * in CreateGrid() 2452 player->gridSegments[i + BOARD_SIZE + 1].x1 in CreateGrid() 2453 = player->gridSegments[i + BOARD_SIZE + 1].x2 = LINE_GAP / 2 in CreateGrid() 2455 player->gridSegments[i + BOARD_SIZE + 1].y2 in CreateGrid() 3085 localPlayer.gridSegments, (BOARD_SIZE + 1) * 2); in DrawPosition() 3091 remotePlayer.gridSegments, (BOARD_SIZE + 1) * 2); in DrawPosition()
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