Searched refs:grid_bombs (Results 1 – 2 of 2) sorted by relevance
45 grid_bombs, /*+ number of bombs. +*/ variable181 grid_bombs=nbombs[level-GAME_LEVEL]; in StartGame()195 SetUXB(grid_bombs); in StartGame()213 for(i=0;i<grid_bombs;i++) in HideBombs()383 if(n_think==grid_bombs && !(state[x][y]&THINK_BOMB)) in MarkBomb()393 SetUXB(grid_bombs-n_think); in MarkBomb()
43 grid_bombs, /*+ number of bombs. +*/