Searched refs:grid_borders (Results 1 – 2 of 2) sorted by relevance
384 struct sprite *grid_borders[EDGE_COUNT][2]; member5190 ADD_SPRITE_SIMPLE(t->sprites.player[plrid].grid_borders in fill_grid_sprite_array()5195 ADD_SPRITE_SIMPLE(t->sprites.player[plrid].grid_borders in fill_grid_sprite_array()6572 t->sprites.player[id].grid_borders[edge][j] = NULL; in tileset_init()6799 t->sprites.player[plrid].grid_borders[i][j] = s; in tileset_player_init()6825 if (t->sprites.player[plrid].grid_borders[i][j]) { in tileset_player_free()6826 free_sprite(t->sprites.player[plrid].grid_borders[i][j]); in tileset_player_free()6827 t->sprites.player[plrid].grid_borders[i][j] = NULL; in tileset_player_free()