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Searched refs:grid_distance (Results 1 – 25 of 50) sorted by relevance

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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dmon-movetarget.cc192 const int dist = grid_distance(mon->pos(), targpos); in try_pathfind()
316 if (grid_distance(mon->pos(), you.pos()) >= 5) in find_merfolk_avatar_water_target()
359 const int dist = grid_distance(mon->pos(), *ri); in find_merfolk_avatar_water_target()
363 if (iteration == 0 && dist > grid_distance(you.pos(), *ri)) in find_merfolk_avatar_water_target()
762 int leader_dist = grid_distance(mon->pos(), band_leader->pos()); in _band_wander_target()
795 int dist = grid_distance(*r_it, band_leader->pos()); in _band_wander_target()
821 || grid_distance(mit->pos(), mon->pos()) > dist_thresh) in _herd_wander_target()
876 int g_dist = grid_distance(mit->pos(), mon->pos()); in _herd_ok()
902 int g_dist = grid_distance(leader->pos(), mon->pos()); in _band_ok()
985 int dist = grid_distance(mon->pos(), e[i].target); in mons_find_nearest_level_exit()
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H A Dmon-abil.cc384 if (grid_distance(thing->target, *ai) >= target_distance) in _slime_merge()
459 && grid_distance(*ri, foe_pos) < old_dist) in _slime_split()
470 if (has_foe && grid_distance(*ai, foe_pos) > old_dist in _slime_split()
820 int closest = grid_distance(cur_loc, target) - 1; in _find_nearer_tree()
823 const int dist = grid_distance(target, *di); in _find_nearer_tree()
888 && grid_distance(you.pos(), mons->pos()) <= 2) in mon_special_ability()
898 || grid_distance(mons->pos(), targ->pos()) > 2 in mon_special_ability()
918 && grid_distance(you.pos(), mons->pos()) == 1) in mon_special_ability()
930 || grid_distance(mons->pos(), targ->pos()) > 1 in mon_special_ability()
1013 && grid_distance(mons->pos(), mi->pos()) > 3) in mon_special_ability()
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H A Dcoord.cc11 int grid_distance(const coord_def& p1, const coord_def& p2) in grid_distance() function
23 return grid_distance(p1, p2) <= 1; in adjacent()
H A Dfearmonger.cc77 const int olddist = grid_distance(pos(), mon->pos()); in get_fearmonger()
78 const int newdist = grid_distance(target, mon->pos()); in get_fearmonger()
H A Dnearby-danger.cc43 if (grid_distance(mon->pos(), you.pos()) <= 1) in _mons_has_path_to_player()
140 int dist = grid_distance(you.pos(), mon->pos()); in mons_is_safe()
406 && grid_distance(pos, you.pos()) > 8) in bring_to_safety()
H A Dmon-pathfind.cc138 max_length = min_length = grid_distance(pos, target); in start_pathfind()
455 ASSERT(grid_distance(pos, npos) <= 1); in mons_travel_cost()
493 return grid_distance(p, target); in estimated_cost()
H A Dbehold.cc86 const int olddist = grid_distance(pos(), mon->pos()); in get_beholder()
87 const int newdist = grid_distance(target, mon->pos()); in get_beholder()
H A Dspl-transloc.cc110 int dist = grid_distance(you.pos(), p); in disjunction_spell()
351 if (grid_distance(you.pos(), target->target) > hop_range) in frog_hop()
469 if (grid_distance(you.pos(), target->target) > max_range) in _find_charge_target()
599 if (grid_distance(you.pos(), target_pos) > 1 || !target_mons) in palentonga_charge()
645 charge_atk.roll_dist = grid_distance(initial_pos, you.pos()); in palentonga_charge()
1586 const int orig_dist = grid_distance(you.pos(), mi->pos()); in attract_monsters()
H A Dareas.cc293 int d = grid_distance(a.centre, f); in find_centre_for()
384 int dist = grid_distance(*ri, env.sanctuary_pos); in decrease_sanctuary_radius()
417 const int dist = grid_distance(center, pos); in create_sanctuary()
H A Dcoord.h57 int grid_distance(const coord_def& p1, const coord_def& p2) PURE;
H A Dmon-behv.cc220 if (grid_distance(you.pos(), mon.pos()) == 1 && one_chance_in(3)) in _monster_guesses_invis_player()
589 else if (grid_distance(mon->target, you.pos()) == 1 in handle_behaviour()
799 if (grid_distance(mon->target, mon->pos()) <= 1) in handle_behaviour()
809 else if (grid_distance(mon->pos(), you.pos()) > in handle_behaviour()
836 && grid_distance(mon->pos(), you.pos()) < LOS_DEFAULT_RANGE) in handle_behaviour()
H A Dtarget.cc138 if (grid_distance(agent->pos(), a) > range) in valid_aim()
180 if (grid_distance(agent->pos(), ray.pos()) >= range || ray.pos() == a) in set_aim()
395 return grid_distance(mon.pos, you.pos()) > 1; in affects_monster()
981 if (agent && grid_distance(origin, a) > range) in valid_aim()
1002 if (grid_distance(loc, aim) > 1) in is_affected()
1780 const int dist = grid_distance(pos, you.pos()); in targeter_chain_lightning()
1787 const int dist = grid_distance(pos, you.pos()); in targeter_chain_lightning()
H A Dshout.cc830 const int player_distance = grid_distance(you.pos(), where); in noisy()
1132 grid_distance(affected_pos, noise.noise_source); in noise_perceived_position()
1298 grid_distance(act->pos(), noise.noise_source), in _actor_apply_noise()
1322 const int player_distance = grid_distance(apparent_source, you.pos()); in _actor_apply_noise()
H A Dranged-attack.cc653 if (grid_distance(pos2, from) > grid_distance(pos, from)) in apply_missile_brand()
H A Dspl-clouds.cc80 if (grid_distance(beam.target, you.pos()) > beam.range in cast_big_c()
H A Dstash.cc1197 const int lhs_dist = grid_distance(you.pos(), lhs.pos.pos); in _compare_by_distance()
1198 const int rhs_dist = grid_distance(you.pos(), rhs.pos.pos); in _compare_by_distance()
1243 const int lhs_dist = grid_distance(you.pos(), lhs.pos.pos); in _compare_by_name()
1244 const int rhs_dist = grid_distance(you.pos(), rhs.pos.pos); in _compare_by_name()
H A Dfineff.cc496 if (grid_distance(oppressor.pos(), position) > max_range in fire()
756 if (grid_distance(*ai, target) > 1 && in fire()
H A Dfight.cc1274 const int grid_distance(delta.rdist()); in can_reach_attack_between() local
1278 return grid_distance == 2 in can_reach_attack_between()
H A Dteleport.cc469 && (allow_adjacent || grid_distance(origin, target) > 1)) in random_near_space()
H A Dspl-damage.cc106 if (grid_distance(beam.target, beam.source) > beam.range) in cast_fire_storm()
203 beam.range = grid_distance(beam.source, beam.target); in _chain_lightning_to()
339 …const int initial_arc_dist = (grid_distance(caster.pos(), act->pos()) - 1) / ARC_DIST; // 1 arc at… in cast_chain_lightning()
396 dist = grid_distance(source, mi->pos()); in cast_chain_spell()
448 dist = grid_distance(source, you.pos()); in cast_chain_spell()
3326 if (grid_distance(you.pos(), *ri) == 1 || !in_bounds(*ri)) in cast_hailstorm()
3351 if (grid_distance(you.pos(), *ri) == 1 || !in_bounds(*ri)) in cast_hailstorm()
/dports/science/openkim-models/openkim-models-2021-01-28/model-drivers/MEAM_LAMMPS__MD_249792265679_000/
H A Dspline.hpp548 double const grid_distance = knots_shifted_x_[hi] - knots_shifted_x_[lo]; in Eval() local
549 double const grid_distance_square = grid_distance * grid_distance; in Eval()
551 double const a = (knots_shifted_x_[hi] - x_shifted) / grid_distance; in Eval()
609 double const grid_distance = knots_shifted_x_[hi] - knots_shifted_x_[lo]; in Eval() local
610 double const grid_distance_square = grid_distance * grid_distance; in Eval()
612 double const a = (knots_shifted_x_[hi] - x_shifted) / grid_distance; in Eval()
614 double const c = (knots_value_[hi] - knots_value_[lo]) / grid_distance; in Eval()
617 deriv = c + (aad - bbd) * grid_distance / 6.0; in Eval()
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/overlay/
H A Doverlay_grid.c65 shd->grid_distance = 1.0f; in OVERLAY_grid_init()
182 shd->grid_distance = dist / 2.0f; in OVERLAY_grid_init()
230 DRW_shgroup_uniform_float(grp, "gridDistance", &shd->grid_distance, 1); in OVERLAY_grid_cache_init()
/dports/graphics/py-h3/h3-3.7.3/src/h3/unstable/
H A Dv4.py40 grid_distance, unknown
/dports/games/dungeoncrawl/dc400b26-src/source/
H A Dstuff.h135 int grid_distance( int x, int y, int x2, int y2 );
H A Dstuff.cc551 int grid_distance( int x, int y, int x2, int y2 ) in grid_distance() function

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