/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | mon-movetarget.cc | 192 const int dist = grid_distance(mon->pos(), targpos); in try_pathfind() 316 if (grid_distance(mon->pos(), you.pos()) >= 5) in find_merfolk_avatar_water_target() 359 const int dist = grid_distance(mon->pos(), *ri); in find_merfolk_avatar_water_target() 363 if (iteration == 0 && dist > grid_distance(you.pos(), *ri)) in find_merfolk_avatar_water_target() 762 int leader_dist = grid_distance(mon->pos(), band_leader->pos()); in _band_wander_target() 795 int dist = grid_distance(*r_it, band_leader->pos()); in _band_wander_target() 821 || grid_distance(mit->pos(), mon->pos()) > dist_thresh) in _herd_wander_target() 876 int g_dist = grid_distance(mit->pos(), mon->pos()); in _herd_ok() 902 int g_dist = grid_distance(leader->pos(), mon->pos()); in _band_ok() 985 int dist = grid_distance(mon->pos(), e[i].target); in mons_find_nearest_level_exit() [all …]
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H A D | mon-abil.cc | 384 if (grid_distance(thing->target, *ai) >= target_distance) in _slime_merge() 459 && grid_distance(*ri, foe_pos) < old_dist) in _slime_split() 470 if (has_foe && grid_distance(*ai, foe_pos) > old_dist in _slime_split() 820 int closest = grid_distance(cur_loc, target) - 1; in _find_nearer_tree() 823 const int dist = grid_distance(target, *di); in _find_nearer_tree() 888 && grid_distance(you.pos(), mons->pos()) <= 2) in mon_special_ability() 898 || grid_distance(mons->pos(), targ->pos()) > 2 in mon_special_ability() 918 && grid_distance(you.pos(), mons->pos()) == 1) in mon_special_ability() 930 || grid_distance(mons->pos(), targ->pos()) > 1 in mon_special_ability() 1013 && grid_distance(mons->pos(), mi->pos()) > 3) in mon_special_ability() [all …]
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H A D | coord.cc | 11 int grid_distance(const coord_def& p1, const coord_def& p2) in grid_distance() function 23 return grid_distance(p1, p2) <= 1; in adjacent()
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H A D | fearmonger.cc | 77 const int olddist = grid_distance(pos(), mon->pos()); in get_fearmonger() 78 const int newdist = grid_distance(target, mon->pos()); in get_fearmonger()
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H A D | nearby-danger.cc | 43 if (grid_distance(mon->pos(), you.pos()) <= 1) in _mons_has_path_to_player() 140 int dist = grid_distance(you.pos(), mon->pos()); in mons_is_safe() 406 && grid_distance(pos, you.pos()) > 8) in bring_to_safety()
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H A D | mon-pathfind.cc | 138 max_length = min_length = grid_distance(pos, target); in start_pathfind() 455 ASSERT(grid_distance(pos, npos) <= 1); in mons_travel_cost() 493 return grid_distance(p, target); in estimated_cost()
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H A D | behold.cc | 86 const int olddist = grid_distance(pos(), mon->pos()); in get_beholder() 87 const int newdist = grid_distance(target, mon->pos()); in get_beholder()
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H A D | spl-transloc.cc | 110 int dist = grid_distance(you.pos(), p); in disjunction_spell() 351 if (grid_distance(you.pos(), target->target) > hop_range) in frog_hop() 469 if (grid_distance(you.pos(), target->target) > max_range) in _find_charge_target() 599 if (grid_distance(you.pos(), target_pos) > 1 || !target_mons) in palentonga_charge() 645 charge_atk.roll_dist = grid_distance(initial_pos, you.pos()); in palentonga_charge() 1586 const int orig_dist = grid_distance(you.pos(), mi->pos()); in attract_monsters()
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H A D | areas.cc | 293 int d = grid_distance(a.centre, f); in find_centre_for() 384 int dist = grid_distance(*ri, env.sanctuary_pos); in decrease_sanctuary_radius() 417 const int dist = grid_distance(center, pos); in create_sanctuary()
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H A D | coord.h | 57 int grid_distance(const coord_def& p1, const coord_def& p2) PURE;
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H A D | mon-behv.cc | 220 if (grid_distance(you.pos(), mon.pos()) == 1 && one_chance_in(3)) in _monster_guesses_invis_player() 589 else if (grid_distance(mon->target, you.pos()) == 1 in handle_behaviour() 799 if (grid_distance(mon->target, mon->pos()) <= 1) in handle_behaviour() 809 else if (grid_distance(mon->pos(), you.pos()) > in handle_behaviour() 836 && grid_distance(mon->pos(), you.pos()) < LOS_DEFAULT_RANGE) in handle_behaviour()
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H A D | target.cc | 138 if (grid_distance(agent->pos(), a) > range) in valid_aim() 180 if (grid_distance(agent->pos(), ray.pos()) >= range || ray.pos() == a) in set_aim() 395 return grid_distance(mon.pos, you.pos()) > 1; in affects_monster() 981 if (agent && grid_distance(origin, a) > range) in valid_aim() 1002 if (grid_distance(loc, aim) > 1) in is_affected() 1780 const int dist = grid_distance(pos, you.pos()); in targeter_chain_lightning() 1787 const int dist = grid_distance(pos, you.pos()); in targeter_chain_lightning()
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H A D | shout.cc | 830 const int player_distance = grid_distance(you.pos(), where); in noisy() 1132 grid_distance(affected_pos, noise.noise_source); in noise_perceived_position() 1298 grid_distance(act->pos(), noise.noise_source), in _actor_apply_noise() 1322 const int player_distance = grid_distance(apparent_source, you.pos()); in _actor_apply_noise()
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H A D | ranged-attack.cc | 653 if (grid_distance(pos2, from) > grid_distance(pos, from)) in apply_missile_brand()
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H A D | spl-clouds.cc | 80 if (grid_distance(beam.target, you.pos()) > beam.range in cast_big_c()
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H A D | stash.cc | 1197 const int lhs_dist = grid_distance(you.pos(), lhs.pos.pos); in _compare_by_distance() 1198 const int rhs_dist = grid_distance(you.pos(), rhs.pos.pos); in _compare_by_distance() 1243 const int lhs_dist = grid_distance(you.pos(), lhs.pos.pos); in _compare_by_name() 1244 const int rhs_dist = grid_distance(you.pos(), rhs.pos.pos); in _compare_by_name()
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H A D | fineff.cc | 496 if (grid_distance(oppressor.pos(), position) > max_range in fire() 756 if (grid_distance(*ai, target) > 1 && in fire()
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H A D | fight.cc | 1274 const int grid_distance(delta.rdist()); in can_reach_attack_between() local 1278 return grid_distance == 2 in can_reach_attack_between()
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H A D | teleport.cc | 469 && (allow_adjacent || grid_distance(origin, target) > 1)) in random_near_space()
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H A D | spl-damage.cc | 106 if (grid_distance(beam.target, beam.source) > beam.range) in cast_fire_storm() 203 beam.range = grid_distance(beam.source, beam.target); in _chain_lightning_to() 339 …const int initial_arc_dist = (grid_distance(caster.pos(), act->pos()) - 1) / ARC_DIST; // 1 arc at… in cast_chain_lightning() 396 dist = grid_distance(source, mi->pos()); in cast_chain_spell() 448 dist = grid_distance(source, you.pos()); in cast_chain_spell() 3326 if (grid_distance(you.pos(), *ri) == 1 || !in_bounds(*ri)) in cast_hailstorm() 3351 if (grid_distance(you.pos(), *ri) == 1 || !in_bounds(*ri)) in cast_hailstorm()
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/dports/science/openkim-models/openkim-models-2021-01-28/model-drivers/MEAM_LAMMPS__MD_249792265679_000/ |
H A D | spline.hpp | 548 double const grid_distance = knots_shifted_x_[hi] - knots_shifted_x_[lo]; in Eval() local 549 double const grid_distance_square = grid_distance * grid_distance; in Eval() 551 double const a = (knots_shifted_x_[hi] - x_shifted) / grid_distance; in Eval() 609 double const grid_distance = knots_shifted_x_[hi] - knots_shifted_x_[lo]; in Eval() local 610 double const grid_distance_square = grid_distance * grid_distance; in Eval() 612 double const a = (knots_shifted_x_[hi] - x_shifted) / grid_distance; in Eval() 614 double const c = (knots_value_[hi] - knots_value_[lo]) / grid_distance; in Eval() 617 deriv = c + (aad - bbd) * grid_distance / 6.0; in Eval()
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/overlay/ |
H A D | overlay_grid.c | 65 shd->grid_distance = 1.0f; in OVERLAY_grid_init() 182 shd->grid_distance = dist / 2.0f; in OVERLAY_grid_init() 230 DRW_shgroup_uniform_float(grp, "gridDistance", &shd->grid_distance, 1); in OVERLAY_grid_cache_init()
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/dports/graphics/py-h3/h3-3.7.3/src/h3/unstable/ |
H A D | v4.py | 40 grid_distance, unknown
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/dports/games/dungeoncrawl/dc400b26-src/source/ |
H A D | stuff.h | 135 int grid_distance( int x, int y, int x2, int y2 );
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H A D | stuff.cc | 551 int grid_distance( int x, int y, int x2, int y2 ) in grid_distance() function
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