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Searched refs:grid_pixels_min (Results 1 – 5 of 5) sorted by relevance

/dports/games/yadex/yadex-1.7.0/src/
H A Deditgrid.cc39 e->grid_step * Scale / 2 >= grid_pixels_min; in edit_grid_adapt()
H A Dyadex.h368 extern int grid_pixels_min; // Minimum grid step in pixels when not locked
H A Dcfgfile.cc334 &grid_pixels_min },
H A Dyadex.cc107 int grid_pixels_min = 10; variable
/dports/games/yadex/yadex-1.7.0/
H A Dyadex.cfg100 #grid_pixels_min = 10