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Searched refs:grimaceCounter (Results 1 – 2 of 2) sorted by relevance

/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dactors.h155 int grimaceCounter; member
H A Dactors.c219 actor->grimaceCounter = MAX(0, actor->grimaceCounter - ticks); in UpdateActorState()
327 if (actor->grimaceCounter == 0) in TryMoveActor()
329 actor->grimaceCounter = GRIMACE_MELEE_TICKS; in TryMoveActor()
1899 a->grimaceCounter = GRIMACE_HIT_TICKS; in ActorHit()
2044 return (a->grimaceCounter % GRIMACE_PERIOD) > GRIMACE_PERIOD / 2; in ActorIsGrimacing()