Searched refs:grimaceCounter (Results 1 – 2 of 2) sorted by relevance
155 int grimaceCounter; member
219 actor->grimaceCounter = MAX(0, actor->grimaceCounter - ticks); in UpdateActorState()327 if (actor->grimaceCounter == 0) in TryMoveActor()329 actor->grimaceCounter = GRIMACE_MELEE_TICKS; in TryMoveActor()1899 a->grimaceCounter = GRIMACE_HIT_TICKS; in ActorHit()2044 return (a->grimaceCounter % GRIMACE_PERIOD) > GRIMACE_PERIOD / 2; in ActorIsGrimacing()