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Searched refs:groundScorchPer_ (Results 1 – 2 of 2) sorted by relevance

/dports/games/scorched3d/scorched/src/common/actions/
H A DNapalmParams.cpp31 groundScorchPer_(fixed(true, 2000)), in NapalmParams()
76 accessoryNode->getNamedChild("groundscorchper", groundScorchPer_, false); in parseXML()
95 groundScorchPer_ = LUAUtil::getNumberFromTable(L, position, "groundscorchper", groundScorchPer_); in parseLUA()
H A DNapalmParams.h50 fixed getGroundScorchPer() { return groundScorchPer_; } in getGroundScorchPer()
69 fixed groundScorchPer_; // The percentage chance the ground will be scorched variable