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Searched refs:groundShape (Results 1 – 25 of 109) sorted by relevance

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/dports/devel/bullet/bullet3-3.21/examples/RollingFrictionDemo/
H A DRollingFrictionDemo.cpp90 …btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(10.), btScalar(5.), btScalar(25.… in initPhysics() local
92 m_collisionShapes.push_back(groundShape); in initPhysics()
106 groundShape->calculateLocalInertia(mass, localInertia); in initPhysics()
110 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics()
120 …btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(100.), btScalar(100.), btScalar(… in initPhysics() local
122 m_collisionShapes.push_back(groundShape); in initPhysics()
135 groundShape->calculateLocalInertia(mass, localInertia); in initPhysics()
139 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics()
/dports/devel/py-bullet3/bullet3-3.21/examples/RollingFrictionDemo/
H A DRollingFrictionDemo.cpp90 …btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(10.), btScalar(5.), btScalar(25.… in initPhysics() local
92 m_collisionShapes.push_back(groundShape); in initPhysics()
106 groundShape->calculateLocalInertia(mass, localInertia); in initPhysics()
110 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics()
120 …btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(100.), btScalar(100.), btScalar(… in initPhysics() local
122 m_collisionShapes.push_back(groundShape); in initPhysics()
135 groundShape->calculateLocalInertia(mass, localInertia); in initPhysics()
139 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics()
/dports/cad/sweethome3d/SweetHome3D-6.6.4-src/src/com/eteks/sweethome3d/j3d/
H A DGround3D.java109 final Shape3D groundShape = new Shape3D(); in Ground3D() local
110 groundShape.setAppearance(groundAppearance); in Ground3D()
111 groundShape.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE); in Ground3D()
112 groundShape.setCapability(Shape3D.ALLOW_GEOMETRY_READ); in Ground3D()
113 groundShape.setCapability(Shape3D.ALLOW_APPEARANCE_READ); in Ground3D()
114 addChild(groundShape); in Ground3D()
222 Shape3D groundShape = (Shape3D)getChild(0); in updateGround() local
223 int currentGeometriesCount = groundShape.numGeometries(); in updateGround()
391 groundShape.removeGeometry(i); in updateGround()
465 private void addAreaGeometry(Shape3D groundShape,
[all …]
/dports/games/critterding/critterding-beta12/src/scenes/modes/
H A Droundworld.cpp14 groundShape = new btSphereShape(btScalar( *worldsizeX )); in init()
18 fixedGround->setCollisionShape(groundShape); in init()
117 delete groundShape; in makeFloor()
120 groundShape = new btSphereShape(btScalar( *worldsizeX )); in makeFloor()
124 fixedGround->setCollisionShape(groundShape); in makeFloor()
205 delete groundShape; in ~Roundworld()
/dports/devel/bullet/bullet3-3.21/examples/MultiBody/
H A DSerialChains.cpp124 btCollisionShape* groundShape = new btBoxShape(groundHalfExtents); in initPhysics() local
126 m_collisionShapes.push_back(groundShape); in initPhysics()
225 groundShape->calculateLocalInertia(mass, localInertia); in initPhysics()
231 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics()
306 btCollisionShape* groundShape = new btBoxShape(halfExtents); in createGround() local
307 m_collisionShapes.push_back(groundShape); in createGround()
315 groundShape->calculateLocalInertia(mass, localInertia); in createGround()
322 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in createGround()
/dports/devel/py-bullet3/bullet3-3.21/examples/MultiBody/
H A DSerialChains.cpp124 btCollisionShape* groundShape = new btBoxShape(groundHalfExtents); in initPhysics() local
126 m_collisionShapes.push_back(groundShape); in initPhysics()
225 groundShape->calculateLocalInertia(mass, localInertia); in initPhysics()
231 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics()
306 btCollisionShape* groundShape = new btBoxShape(halfExtents); in createGround() local
307 m_collisionShapes.push_back(groundShape); in createGround()
315 groundShape->calculateLocalInertia(mass, localInertia); in createGround()
322 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in createGround()
/dports/games/critterding/critterding-beta12/src/scenes/entities/
H A Dwall.cpp16 groundShape = new btBoxShape( btVector3( halfX ,halfY, halfZ ) ); in Wall()
23 fixedGround->setCollisionShape(groundShape); in Wall()
54 delete groundShape; in ~Wall()
/dports/devel/bullet/bullet3-3.21/examples/HelloWorld/
H A DHelloWorld.cpp56 …btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(50.), btScalar(50.), btScalar(50… in main() local
58 collisionShapes.push_back(groundShape); in main()
71 groundShape->calculateLocalInertia(mass, localInertia); in main()
75 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in main()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/Demos/HelloWorld/
H A DHelloWorld.cpp44 …btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(50.),btScalar(50.),btScalar(50.)… in main() local
50 collisionShapes.push_back(groundShape); in main()
64 groundShape->calculateLocalInertia(mass,localInertia); in main()
68 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,groundShape,localInertia); in main()
/dports/devel/py-bullet3/bullet3-3.21/examples/HelloWorld/
H A DHelloWorld.cpp56 …btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(50.), btScalar(50.), btScalar(50… in main() local
58 collisionShapes.push_back(groundShape); in main()
71 groundShape->calculateLocalInertia(mass, localInertia); in main()
75 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in main()
/dports/devel/bullet/bullet3-3.21/examples/DeformableDemo/
H A DDeformableSelfCollision.cpp96 …btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(150.), btScalar(2.5), btScalar(1… in initPhysics() local
97 groundShape->setMargin(0.02); in initPhysics()
98 m_collisionShapes.push_back(groundShape); in initPhysics()
112 groundShape->calculateLocalInertia(mass, localInertia); in initPhysics()
116 … btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics()
/dports/devel/py-bullet3/bullet3-3.21/examples/DeformableDemo/
H A DDeformableSelfCollision.cpp96 …btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(150.), btScalar(2.5), btScalar(1… in initPhysics() local
97 groundShape->setMargin(0.02); in initPhysics()
98 m_collisionShapes.push_back(groundShape); in initPhysics()
112 groundShape->calculateLocalInertia(mass, localInertia); in initPhysics()
116 … btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics()
/dports/devel/bullet/bullet3-3.21/examples/ExtendedTutorials/
H A DSimpleBox.cpp54 btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.), btScalar(50.), btScalar(50.))); in initPhysics() local
55 m_collisionShapes.push_back(groundShape); in initPhysics()
62 createRigidBody(mass, groundTransform, groundShape, btVector4(0, 0, 1, 1)); in initPhysics()
H A DMultipleBoxes.cpp55 btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.), btScalar(50.), btScalar(50.))); in initPhysics() local
56 m_collisionShapes.push_back(groundShape); in initPhysics()
63 createRigidBody(mass, groundTransform, groundShape, btVector4(0, 0, 1, 1)); in initPhysics()
H A DSimpleJoint.cpp54 btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.), btScalar(50.), btScalar(50.))); in initPhysics() local
55 m_collisionShapes.push_back(groundShape); in initPhysics()
62 createRigidBody(mass, groundTransform, groundShape, btVector4(0, 0, 1, 1)); in initPhysics()
H A DChain.cpp55 btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.), btScalar(50.), btScalar(50.))); in initPhysics() local
56 m_collisionShapes.push_back(groundShape); in initPhysics()
63 createRigidBody(mass, groundTransform, groundShape, btVector4(0, 0, 1, 1)); in initPhysics()
H A DCompoundBoxes.cpp54 btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.), btScalar(50.), btScalar(50.))); in initPhysics() local
55 m_collisionShapes.push_back(groundShape); in initPhysics()
62 createRigidBody(mass, groundTransform, groundShape, btVector4(0, 0, 1, 1)); in initPhysics()
/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dbullet_hello_world.cpp24 btCollisionShape *groundShape = new btStaticPlaneShape(btVector3(0, 1, 0), 1); in main() local
30 btRigidBody::btRigidBodyConstructionInfo groundRigidBodyCI(0, groundMotionState, groundShape, in main()
62 delete groundShape; in main()
/dports/devel/py-bullet3/bullet3-3.21/examples/ExtendedTutorials/
H A DSimpleBox.cpp54 btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.), btScalar(50.), btScalar(50.))); in initPhysics() local
55 m_collisionShapes.push_back(groundShape); in initPhysics()
62 createRigidBody(mass, groundTransform, groundShape, btVector4(0, 0, 1, 1)); in initPhysics()
H A DMultipleBoxes.cpp55 btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.), btScalar(50.), btScalar(50.))); in initPhysics() local
56 m_collisionShapes.push_back(groundShape); in initPhysics()
63 createRigidBody(mass, groundTransform, groundShape, btVector4(0, 0, 1, 1)); in initPhysics()
H A DSimpleJoint.cpp54 btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.), btScalar(50.), btScalar(50.))); in initPhysics() local
55 m_collisionShapes.push_back(groundShape); in initPhysics()
62 createRigidBody(mass, groundTransform, groundShape, btVector4(0, 0, 1, 1)); in initPhysics()
H A DChain.cpp55 btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.), btScalar(50.), btScalar(50.))); in initPhysics() local
56 m_collisionShapes.push_back(groundShape); in initPhysics()
63 createRigidBody(mass, groundTransform, groundShape, btVector4(0, 0, 1, 1)); in initPhysics()
H A DCompoundBoxes.cpp54 btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.), btScalar(50.), btScalar(50.))); in initPhysics() local
55 m_collisionShapes.push_back(groundShape); in initPhysics()
62 createRigidBody(mass, groundTransform, groundShape, btVector4(0, 0, 1, 1)); in initPhysics()
/dports/devel/bullet/bullet3-3.21/examples/BasicDemo/
H A DBasicExample.cpp59 btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.), btScalar(50.), btScalar(50.))); in initPhysics() local
64 m_collisionShapes.push_back(groundShape); in initPhysics()
72 createRigidBody(mass, groundTransform, groundShape, btVector4(0, 0, 1, 1)); in initPhysics()
/dports/devel/py-bullet3/bullet3-3.21/examples/BasicDemo/
H A DBasicExample.cpp59 btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.), btScalar(50.), btScalar(50.))); in initPhysics() local
64 m_collisionShapes.push_back(groundShape); in initPhysics()
72 createRigidBody(mass, groundTransform, groundShape, btVector4(0, 0, 1, 1)); in initPhysics()

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