/dports/devel/bullet/bullet3-3.21/examples/RollingFrictionDemo/ |
H A D | RollingFrictionDemo.cpp | 90 …btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(10.), btScalar(5.), btScalar(25.… in initPhysics() local 92 m_collisionShapes.push_back(groundShape); in initPhysics() 106 groundShape->calculateLocalInertia(mass, localInertia); in initPhysics() 110 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics() 120 …btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(100.), btScalar(100.), btScalar(… in initPhysics() local 122 m_collisionShapes.push_back(groundShape); in initPhysics() 135 groundShape->calculateLocalInertia(mass, localInertia); in initPhysics() 139 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics()
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/dports/devel/py-bullet3/bullet3-3.21/examples/RollingFrictionDemo/ |
H A D | RollingFrictionDemo.cpp | 90 …btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(10.), btScalar(5.), btScalar(25.… in initPhysics() local 92 m_collisionShapes.push_back(groundShape); in initPhysics() 106 groundShape->calculateLocalInertia(mass, localInertia); in initPhysics() 110 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics() 120 …btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(100.), btScalar(100.), btScalar(… in initPhysics() local 122 m_collisionShapes.push_back(groundShape); in initPhysics() 135 groundShape->calculateLocalInertia(mass, localInertia); in initPhysics() 139 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics()
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/dports/cad/sweethome3d/SweetHome3D-6.6.4-src/src/com/eteks/sweethome3d/j3d/ |
H A D | Ground3D.java | 109 final Shape3D groundShape = new Shape3D(); in Ground3D() local 110 groundShape.setAppearance(groundAppearance); in Ground3D() 111 groundShape.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE); in Ground3D() 112 groundShape.setCapability(Shape3D.ALLOW_GEOMETRY_READ); in Ground3D() 113 groundShape.setCapability(Shape3D.ALLOW_APPEARANCE_READ); in Ground3D() 114 addChild(groundShape); in Ground3D() 222 Shape3D groundShape = (Shape3D)getChild(0); in updateGround() local 223 int currentGeometriesCount = groundShape.numGeometries(); in updateGround() 391 groundShape.removeGeometry(i); in updateGround() 465 private void addAreaGeometry(Shape3D groundShape, [all …]
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/dports/games/critterding/critterding-beta12/src/scenes/modes/ |
H A D | roundworld.cpp | 14 groundShape = new btSphereShape(btScalar( *worldsizeX )); in init() 18 fixedGround->setCollisionShape(groundShape); in init() 117 delete groundShape; in makeFloor() 120 groundShape = new btSphereShape(btScalar( *worldsizeX )); in makeFloor() 124 fixedGround->setCollisionShape(groundShape); in makeFloor() 205 delete groundShape; in ~Roundworld()
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/dports/devel/bullet/bullet3-3.21/examples/MultiBody/ |
H A D | SerialChains.cpp | 124 btCollisionShape* groundShape = new btBoxShape(groundHalfExtents); in initPhysics() local 126 m_collisionShapes.push_back(groundShape); in initPhysics() 225 groundShape->calculateLocalInertia(mass, localInertia); in initPhysics() 231 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics() 306 btCollisionShape* groundShape = new btBoxShape(halfExtents); in createGround() local 307 m_collisionShapes.push_back(groundShape); in createGround() 315 groundShape->calculateLocalInertia(mass, localInertia); in createGround() 322 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in createGround()
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/dports/devel/py-bullet3/bullet3-3.21/examples/MultiBody/ |
H A D | SerialChains.cpp | 124 btCollisionShape* groundShape = new btBoxShape(groundHalfExtents); in initPhysics() local 126 m_collisionShapes.push_back(groundShape); in initPhysics() 225 groundShape->calculateLocalInertia(mass, localInertia); in initPhysics() 231 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics() 306 btCollisionShape* groundShape = new btBoxShape(halfExtents); in createGround() local 307 m_collisionShapes.push_back(groundShape); in createGround() 315 groundShape->calculateLocalInertia(mass, localInertia); in createGround() 322 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in createGround()
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/dports/games/critterding/critterding-beta12/src/scenes/entities/ |
H A D | wall.cpp | 16 groundShape = new btBoxShape( btVector3( halfX ,halfY, halfZ ) ); in Wall() 23 fixedGround->setCollisionShape(groundShape); in Wall() 54 delete groundShape; in ~Wall()
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/dports/devel/bullet/bullet3-3.21/examples/HelloWorld/ |
H A D | HelloWorld.cpp | 56 …btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(50.), btScalar(50.), btScalar(50… in main() local 58 collisionShapes.push_back(groundShape); in main() 71 groundShape->calculateLocalInertia(mass, localInertia); in main() 75 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in main()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/Demos/HelloWorld/ |
H A D | HelloWorld.cpp | 44 …btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(50.),btScalar(50.),btScalar(50.)… in main() local 50 collisionShapes.push_back(groundShape); in main() 64 groundShape->calculateLocalInertia(mass,localInertia); in main() 68 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,groundShape,localInertia); in main()
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/dports/devel/py-bullet3/bullet3-3.21/examples/HelloWorld/ |
H A D | HelloWorld.cpp | 56 …btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(50.), btScalar(50.), btScalar(50… in main() local 58 collisionShapes.push_back(groundShape); in main() 71 groundShape->calculateLocalInertia(mass, localInertia); in main() 75 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in main()
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/dports/devel/bullet/bullet3-3.21/examples/DeformableDemo/ |
H A D | DeformableSelfCollision.cpp | 96 …btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(150.), btScalar(2.5), btScalar(1… in initPhysics() local 97 groundShape->setMargin(0.02); in initPhysics() 98 m_collisionShapes.push_back(groundShape); in initPhysics() 112 groundShape->calculateLocalInertia(mass, localInertia); in initPhysics() 116 … btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics()
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/dports/devel/py-bullet3/bullet3-3.21/examples/DeformableDemo/ |
H A D | DeformableSelfCollision.cpp | 96 …btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(150.), btScalar(2.5), btScalar(1… in initPhysics() local 97 groundShape->setMargin(0.02); in initPhysics() 98 m_collisionShapes.push_back(groundShape); in initPhysics() 112 groundShape->calculateLocalInertia(mass, localInertia); in initPhysics() 116 … btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics()
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/dports/devel/bullet/bullet3-3.21/examples/ExtendedTutorials/ |
H A D | SimpleBox.cpp | 54 btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.), btScalar(50.), btScalar(50.))); in initPhysics() local 55 m_collisionShapes.push_back(groundShape); in initPhysics() 62 createRigidBody(mass, groundTransform, groundShape, btVector4(0, 0, 1, 1)); in initPhysics()
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H A D | MultipleBoxes.cpp | 55 btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.), btScalar(50.), btScalar(50.))); in initPhysics() local 56 m_collisionShapes.push_back(groundShape); in initPhysics() 63 createRigidBody(mass, groundTransform, groundShape, btVector4(0, 0, 1, 1)); in initPhysics()
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H A D | SimpleJoint.cpp | 54 btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.), btScalar(50.), btScalar(50.))); in initPhysics() local 55 m_collisionShapes.push_back(groundShape); in initPhysics() 62 createRigidBody(mass, groundTransform, groundShape, btVector4(0, 0, 1, 1)); in initPhysics()
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H A D | Chain.cpp | 55 btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.), btScalar(50.), btScalar(50.))); in initPhysics() local 56 m_collisionShapes.push_back(groundShape); in initPhysics() 63 createRigidBody(mass, groundTransform, groundShape, btVector4(0, 0, 1, 1)); in initPhysics()
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H A D | CompoundBoxes.cpp | 54 btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.), btScalar(50.), btScalar(50.))); in initPhysics() local 55 m_collisionShapes.push_back(groundShape); in initPhysics() 62 createRigidBody(mass, groundTransform, groundShape, btVector4(0, 0, 1, 1)); in initPhysics()
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/dports/devel/emscripten/emscripten-2.0.3/tests/ |
H A D | bullet_hello_world.cpp | 24 btCollisionShape *groundShape = new btStaticPlaneShape(btVector3(0, 1, 0), 1); in main() local 30 btRigidBody::btRigidBodyConstructionInfo groundRigidBodyCI(0, groundMotionState, groundShape, in main() 62 delete groundShape; in main()
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/dports/devel/py-bullet3/bullet3-3.21/examples/ExtendedTutorials/ |
H A D | SimpleBox.cpp | 54 btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.), btScalar(50.), btScalar(50.))); in initPhysics() local 55 m_collisionShapes.push_back(groundShape); in initPhysics() 62 createRigidBody(mass, groundTransform, groundShape, btVector4(0, 0, 1, 1)); in initPhysics()
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H A D | MultipleBoxes.cpp | 55 btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.), btScalar(50.), btScalar(50.))); in initPhysics() local 56 m_collisionShapes.push_back(groundShape); in initPhysics() 63 createRigidBody(mass, groundTransform, groundShape, btVector4(0, 0, 1, 1)); in initPhysics()
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H A D | SimpleJoint.cpp | 54 btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.), btScalar(50.), btScalar(50.))); in initPhysics() local 55 m_collisionShapes.push_back(groundShape); in initPhysics() 62 createRigidBody(mass, groundTransform, groundShape, btVector4(0, 0, 1, 1)); in initPhysics()
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H A D | Chain.cpp | 55 btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.), btScalar(50.), btScalar(50.))); in initPhysics() local 56 m_collisionShapes.push_back(groundShape); in initPhysics() 63 createRigidBody(mass, groundTransform, groundShape, btVector4(0, 0, 1, 1)); in initPhysics()
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H A D | CompoundBoxes.cpp | 54 btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.), btScalar(50.), btScalar(50.))); in initPhysics() local 55 m_collisionShapes.push_back(groundShape); in initPhysics() 62 createRigidBody(mass, groundTransform, groundShape, btVector4(0, 0, 1, 1)); in initPhysics()
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/dports/devel/bullet/bullet3-3.21/examples/BasicDemo/ |
H A D | BasicExample.cpp | 59 btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.), btScalar(50.), btScalar(50.))); in initPhysics() local 64 m_collisionShapes.push_back(groundShape); in initPhysics() 72 createRigidBody(mass, groundTransform, groundShape, btVector4(0, 0, 1, 1)); in initPhysics()
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/dports/devel/py-bullet3/bullet3-3.21/examples/BasicDemo/ |
H A D | BasicExample.cpp | 59 btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.), btScalar(50.), btScalar(50.))); in initPhysics() local 64 m_collisionShapes.push_back(groundShape); in initPhysics() 72 createRigidBody(mass, groundTransform, groundShape, btVector4(0, 0, 1, 1)); in initPhysics()
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