/dports/science/grib_api/grib_api-1.28.0-Source/definitions/grib1/local/rjtd/ |
H A D | 252.table | 9 6 6 Broadleaf trees with groundcover 11 8 8 Broadleaf shrubs with groundcover 13 10 10 Dwarf trees and shrubs with groundcover (tundra)
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/dports/science/eccodes/eccodes-2.23.0-Source/definitions/grib1/local/rjtd/ |
H A D | 252.table | 9 6 6 Broadleaf trees with groundcover 11 8 8 Broadleaf shrubs with groundcover 13 10 10 Dwarf trees and shrubs with groundcover (tundra)
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/dports/games/openmw/openmw-openmw-0.47.0/docs/source/reference/modding/settings/ |
H A D | groundcover.rst | 11 Allows the engine to use groundcover. 13 "groundcover" entries from openmw.cfg rather than "content" ones. 14 We assume that groundcover objects have no collisions, can not be moved or interacted with, 26 Determines how many groundcover instances from content files 50 Determines a minimum size of groundcover chunks in cells. For example, with 0.5 value
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H A D | shaders.rst | 29 Note that groundcover shaders ignore this setting. 165 light popping and seams. This mode also enables lighting on groundcover and a 177 When enabled, groundcover lighting is forced to be vertex lighting, unless 178 normal maps are provided. This is due to some groundcover mods using the Z-Up
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H A D | index.rst | 55 groundcover
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H A D | water.rst | 75 5: groundcover objects are also reflected
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/dports/games/openmw/openmw-openmw-0.47.0/docs/source/reference/modding/ |
H A D | extended.rst | 297 1. It is possible to tweak groundcover objects density. 305 For example, we do not need to have collision or animation objects for groundcover, 306 do not need to render groundcover on the map, do not need to render it for the whole visible area (… 316 Groundcover mods can be registered in the openmw.cfg via "groundcover" entries instead of "content"… 320 groundcover=my_grass_mod.esp 322 Every static from such mod is treated as a groundcover object. 323 Also groundcover detection should be enabled via settings.cfg:
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/tests/ |
H A D | roads-flattened.earth | 97 <groundcover> 110 </groundcover>
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthSplat/ |
H A D | GroundCover.TCS.glsl | 35 // is likely to contain a groundcover biome. This is not perfect
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | mapgendata.h | 140 ter_id groundcover() const;
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H A D | mapgendata.cpp | 140 ter_id mapgendata::groundcover() const in groundcover() function in mapgendata
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H A D | regional_settings.h | 121 weighted_int_list<ter_id> groundcover; member
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H A D | mapgen_functions.cpp | 216 m->ter_set( point( i, j ), dat.groundcover() ); in mapgen_crater() 255 m->ter_set( point( i, j ), dat.groundcover() ); in mapgen_field() 288 m->ter_set( point( i, j ), dat.groundcover() ); in mapgen_hive() 479 m->ter_set( point( i, j ), dat.groundcover() ); in mapgen_spider_pit() 491 m->ter_set( p, dat.groundcover() ); in mapgen_spider_pit() 1503 m->ter_set( point( i, j ), dat.groundcover() ); in mapgen_highway() 2788 if( current_biome_def.groundcover.empty() ) { in mapgen_forest() 2791 m->draw_fill_background( current_biome_def.groundcover ); in mapgen_forest() 3491 m->translate( t_null, dat.groundcover() ); in mapgen_ravine_edge()
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | mapgendata.h | 140 ter_id groundcover() const;
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H A D | mapgendata.cpp | 140 ter_id mapgendata::groundcover() const in groundcover() function in mapgendata
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H A D | regional_settings.h | 121 weighted_int_list<ter_id> groundcover; member
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H A D | mapgen_functions.cpp | 216 m->ter_set( point( i, j ), dat.groundcover() ); in mapgen_crater() 255 m->ter_set( point( i, j ), dat.groundcover() ); in mapgen_field() 288 m->ter_set( point( i, j ), dat.groundcover() ); in mapgen_hive() 479 m->ter_set( point( i, j ), dat.groundcover() ); in mapgen_spider_pit() 491 m->ter_set( p, dat.groundcover() ); in mapgen_spider_pit() 1503 m->ter_set( point( i, j ), dat.groundcover() ); in mapgen_highway() 2788 if( current_biome_def.groundcover.empty() ) { in mapgen_forest() 2791 m->draw_fill_background( current_biome_def.groundcover ); in mapgen_forest() 3491 m->translate( t_null, dat.groundcover() ); in mapgen_ravine_edge()
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H A D | regional_settings.cpp | 904 groundcover.add( tid.id(), pr.second ); in finalize()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/ |
H A D | main.cpp | 214 …StringsVector groundcover = variables["groundcover"].as<Files::EscapeStringVector>().toStdStringVe… in parseOptions() local 215 for (auto& file : groundcover) in parseOptions()
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/doc/ |
H A D | REGION_SETTINGS.md | 196 `forest_thick`, `forest_water`) terrains, including their items, groundcover, terrain and 226 | `clear_groundcover` | Clear all previously defined `groundcover` for this overmap terra… 227 | `groundcover` | Weighted list of terrains used for base groundcover. … 243 "groundcover": {
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/doc/ |
H A D | REGION_SETTINGS.md | 196 `forest_thick`, `forest_water`) terrains, including their items, groundcover, terrain and 226 | `clear_groundcover` | Clear all previously defined `groundcover` for this overmap terra… 227 | `groundcover` | Weighted list of terrains used for base groundcover. … 243 "groundcover": {
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/dports/games/openmw/openmw-openmw-0.47.0/files/shaders/ |
H A D | groundcover_fragment.glsl | 24 // Other shaders respect forcePPL, but legacy groundcover mods were designed to work with vertex li…
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H A D | groundcover_vertex.glsl | 25 // Other shaders respect forcePPL, but legacy groundcover mods were designed to work with vertex li…
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/dports/games/openmw/openmw-openmw-0.47.0/files/ |
H A D | settings-default.cfg | 452 # uncaps the light limit, enables groundcover lighting, and uses a modified 1072 # enable separate groundcover handling 1075 # A groundcover density (0.0 <= value <= 1.0) 1079 # A maximum distance in game units on which groundcover is rendered. 1082 # A minimum size of groundcover chunk in cells (0.125, 0.25, 0.5, 1.0)
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwworld/ |
H A D | worldimp.hpp | 174 …nst std::vector<std::string>& content, const std::vector<std::string>& groundcover, ContentLoader&…
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