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Searched refs:groundcover (Results 1 – 25 of 92) sorted by relevance

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/dports/science/grib_api/grib_api-1.28.0-Source/definitions/grib1/local/rjtd/
H A D252.table9 6 6 Broadleaf trees with groundcover
11 8 8 Broadleaf shrubs with groundcover
13 10 10 Dwarf trees and shrubs with groundcover (tundra)
/dports/science/eccodes/eccodes-2.23.0-Source/definitions/grib1/local/rjtd/
H A D252.table9 6 6 Broadleaf trees with groundcover
11 8 8 Broadleaf shrubs with groundcover
13 10 10 Dwarf trees and shrubs with groundcover (tundra)
/dports/games/openmw/openmw-openmw-0.47.0/docs/source/reference/modding/settings/
H A Dgroundcover.rst11 Allows the engine to use groundcover.
13 "groundcover" entries from openmw.cfg rather than "content" ones.
14 We assume that groundcover objects have no collisions, can not be moved or interacted with,
26 Determines how many groundcover instances from content files
50 Determines a minimum size of groundcover chunks in cells. For example, with 0.5 value
H A Dshaders.rst29 Note that groundcover shaders ignore this setting.
165 light popping and seams. This mode also enables lighting on groundcover and a
177 When enabled, groundcover lighting is forced to be vertex lighting, unless
178 normal maps are provided. This is due to some groundcover mods using the Z-Up
H A Dindex.rst55 groundcover
H A Dwater.rst75 5: groundcover objects are also reflected
/dports/games/openmw/openmw-openmw-0.47.0/docs/source/reference/modding/
H A Dextended.rst297 1. It is possible to tweak groundcover objects density.
305 For example, we do not need to have collision or animation objects for groundcover,
306 do not need to render groundcover on the map, do not need to render it for the whole visible area (…
316 Groundcover mods can be registered in the openmw.cfg via "groundcover" entries instead of "content"…
320 groundcover=my_grass_mod.esp
322 Every static from such mod is treated as a groundcover object.
323 Also groundcover detection should be enabled via settings.cfg:
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/tests/
H A Droads-flattened.earth97 <groundcover>
110 </groundcover>
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthSplat/
H A DGroundCover.TCS.glsl35 // is likely to contain a groundcover biome. This is not perfect
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dmapgendata.h140 ter_id groundcover() const;
H A Dmapgendata.cpp140 ter_id mapgendata::groundcover() const in groundcover() function in mapgendata
H A Dregional_settings.h121 weighted_int_list<ter_id> groundcover; member
H A Dmapgen_functions.cpp216 m->ter_set( point( i, j ), dat.groundcover() ); in mapgen_crater()
255 m->ter_set( point( i, j ), dat.groundcover() ); in mapgen_field()
288 m->ter_set( point( i, j ), dat.groundcover() ); in mapgen_hive()
479 m->ter_set( point( i, j ), dat.groundcover() ); in mapgen_spider_pit()
491 m->ter_set( p, dat.groundcover() ); in mapgen_spider_pit()
1503 m->ter_set( point( i, j ), dat.groundcover() ); in mapgen_highway()
2788 if( current_biome_def.groundcover.empty() ) { in mapgen_forest()
2791 m->draw_fill_background( current_biome_def.groundcover ); in mapgen_forest()
3491 m->translate( t_null, dat.groundcover() ); in mapgen_ravine_edge()
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dmapgendata.h140 ter_id groundcover() const;
H A Dmapgendata.cpp140 ter_id mapgendata::groundcover() const in groundcover() function in mapgendata
H A Dregional_settings.h121 weighted_int_list<ter_id> groundcover; member
H A Dmapgen_functions.cpp216 m->ter_set( point( i, j ), dat.groundcover() ); in mapgen_crater()
255 m->ter_set( point( i, j ), dat.groundcover() ); in mapgen_field()
288 m->ter_set( point( i, j ), dat.groundcover() ); in mapgen_hive()
479 m->ter_set( point( i, j ), dat.groundcover() ); in mapgen_spider_pit()
491 m->ter_set( p, dat.groundcover() ); in mapgen_spider_pit()
1503 m->ter_set( point( i, j ), dat.groundcover() ); in mapgen_highway()
2788 if( current_biome_def.groundcover.empty() ) { in mapgen_forest()
2791 m->draw_fill_background( current_biome_def.groundcover ); in mapgen_forest()
3491 m->translate( t_null, dat.groundcover() ); in mapgen_ravine_edge()
H A Dregional_settings.cpp904 groundcover.add( tid.id(), pr.second ); in finalize()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/
H A Dmain.cpp214 …StringsVector groundcover = variables["groundcover"].as<Files::EscapeStringVector>().toStdStringVe… in parseOptions() local
215 for (auto& file : groundcover) in parseOptions()
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/doc/
H A DREGION_SETTINGS.md196 `forest_thick`, `forest_water`) terrains, including their items, groundcover, terrain and
226 | `clear_groundcover` | Clear all previously defined `groundcover` for this overmap terra…
227 | `groundcover` | Weighted list of terrains used for base groundcover. …
243 "groundcover": {
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/doc/
H A DREGION_SETTINGS.md196 `forest_thick`, `forest_water`) terrains, including their items, groundcover, terrain and
226 | `clear_groundcover` | Clear all previously defined `groundcover` for this overmap terra…
227 | `groundcover` | Weighted list of terrains used for base groundcover. …
243 "groundcover": {
/dports/games/openmw/openmw-openmw-0.47.0/files/shaders/
H A Dgroundcover_fragment.glsl24 // Other shaders respect forcePPL, but legacy groundcover mods were designed to work with vertex li…
H A Dgroundcover_vertex.glsl25 // Other shaders respect forcePPL, but legacy groundcover mods were designed to work with vertex li…
/dports/games/openmw/openmw-openmw-0.47.0/files/
H A Dsettings-default.cfg452 # uncaps the light limit, enables groundcover lighting, and uses a modified
1072 # enable separate groundcover handling
1075 # A groundcover density (0.0 <= value <= 1.0)
1079 # A maximum distance in game units on which groundcover is rendered.
1082 # A minimum size of groundcover chunk in cells (0.125, 0.25, 0.5, 1.0)
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwworld/
H A Dworldimp.hpp174 …nst std::vector<std::string>& content, const std::vector<std::string>& groundcover, ContentLoader&…

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