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Searched refs:groupStacks (Results 1 – 8 of 8) sorted by relevance

/dports/games/lordsawar/lordsawar-0.3.2/src/
H A Dai_fast.cpp178 GameMap::groupStacks(s); in startTurn()
457 GameMap::groupStacks(s); in computerTurn()
481 GameMap::groupStacks(s); in computerTurn()
524 GameMap::groupStacks(s); in computerTurn()
554 GameMap::groupStacks(s); in computerTurn()
573 GameMap::groupStacks(s); in computerTurn()
575 GameMap::groupStacks(target->getPos()); in computerTurn()
582 GameMap::groupStacks(s); in computerTurn()
668 GameMap::groupStacks(s); in computerTurn()
669 GameMap::groupStacks(target->getPos()); in computerTurn()
H A DAI_Allocation.cpp163 groupStacks(stack); in continueQuest()
481 groupStacks(s); in visitTemples()
501 groupStacks(s); in visitTemples()
532 groupStacks(s); in visitRuins()
560 groupStacks(s); in pickupItems()
1367 groupStacks(stack); in shuffleStacksWithinCity()
1377 groupStacks(stack); in shuffleStacksWithinCity()
1463 groupStacks(s); in shuffleStack()
1474 groupStacks(s); in shuffleStack()
1506 groupStacks(s); in moveStack()
[all …]
H A Dstacktile.cpp220 return groupStacks(owner, NULL); in group()
225 groupStacks(owner, stack); in group()
229 Stack *StackTile::groupStacks(Player *owner, Stack *stack) in groupStacks() function in StackTile
H A DGameMap.h351 static Stack *groupStacks(Vector<int> pos);
365 static void groupStacks(Stack *s);
377 Stack *groupStacks(Vector<int> pos, Player *player);
H A Dstacktile.h132 Stack *groupStacks(Player *owner, Stack *s);
H A DAI_Allocation.h110 bool groupStacks(Stack *stack);
H A DGameMap.cpp1175 Stack *GameMap::groupStacks(Vector<int> pos) in groupStacks() function in GameMap
1177 return getInstance()->groupStacks(pos, Playerlist::getActiveplayer()); in groupStacks()
1180 Stack *GameMap::groupStacks(Vector<int> pos, Player *player) in groupStacks() function in GameMap
1188 void GameMap::groupStacks(Stack *stack) in groupStacks() function in GameMap
/dports/games/lordsawar/lordsawar-0.3.2/src/editor/
H A Deditorbigmap.cpp347 gm->groupStacks(tile, s->getOwner()); in change_map_under_cursor()