Searched refs:groupStacks (Results 1 – 8 of 8) sorted by relevance
178 GameMap::groupStacks(s); in startTurn()457 GameMap::groupStacks(s); in computerTurn()481 GameMap::groupStacks(s); in computerTurn()524 GameMap::groupStacks(s); in computerTurn()554 GameMap::groupStacks(s); in computerTurn()573 GameMap::groupStacks(s); in computerTurn()575 GameMap::groupStacks(target->getPos()); in computerTurn()582 GameMap::groupStacks(s); in computerTurn()668 GameMap::groupStacks(s); in computerTurn()669 GameMap::groupStacks(target->getPos()); in computerTurn()
163 groupStacks(stack); in continueQuest()481 groupStacks(s); in visitTemples()501 groupStacks(s); in visitTemples()532 groupStacks(s); in visitRuins()560 groupStacks(s); in pickupItems()1367 groupStacks(stack); in shuffleStacksWithinCity()1377 groupStacks(stack); in shuffleStacksWithinCity()1463 groupStacks(s); in shuffleStack()1474 groupStacks(s); in shuffleStack()1506 groupStacks(s); in moveStack()[all …]
220 return groupStacks(owner, NULL); in group()225 groupStacks(owner, stack); in group()229 Stack *StackTile::groupStacks(Player *owner, Stack *stack) in groupStacks() function in StackTile
351 static Stack *groupStacks(Vector<int> pos);365 static void groupStacks(Stack *s);377 Stack *groupStacks(Vector<int> pos, Player *player);
132 Stack *groupStacks(Player *owner, Stack *s);
110 bool groupStacks(Stack *stack);
1175 Stack *GameMap::groupStacks(Vector<int> pos) in groupStacks() function in GameMap1177 return getInstance()->groupStacks(pos, Playerlist::getActiveplayer()); in groupStacks()1180 Stack *GameMap::groupStacks(Vector<int> pos, Player *player) in groupStacks() function in GameMap1188 void GameMap::groupStacks(Stack *stack) in groupStacks() function in GameMap
347 gm->groupStacks(tile, s->getOwner()); in change_map_under_cursor()